"Your worshipers are dead, fiend, so save us the time and let's start this already."
Ready both of my scimitars and prepare to attack at the first sign of hostility.
I AM NO FIEND WATCH YOUR WORDS LEST THEY-Alexander takes a swing at the Beast's leg with his arming sword to test how strong it is.
(4 vs. 3)The Beast stops...
communicating when Alexander leaps forth, arming sword in hand. His blade bites into the Beast's frontal leg, causing the blisters on it to burst violently into open sores. It staggers back noiselessly, although you feel its oppressive presence manifest far more strongly than before.
HUNTERS WITH BLADES OF SILVER YOU SHALL SEE TRUE MIGHTThe creature grows in size, going from the size of a human to that of a small house, its "head" scraping against the top of the mine. A trio of whiplike appendages sprout from the Beast's stem, and start lashing about the room violently. One of them strikes the stone shrine, crushing it nigh completely.
Azirkan
(2+1 vs. 2) swings at the beast's frontal leg with both of his scimitars. The steel one glances off, having hit at an unfavorable angle, but the silver one managed to
dig into and badly gash the Beast's leg. Black blood gouts from the wound in intermittent sprays. He manages (6 vs. 6) to extremely narrowly avoid one of the Beast's flailing appendages, and backsteps after his attack.
Jericho gets into a defensive position, ready to counterattack if struck at. He speaks to his teammates:
"I don't think fighting this kind of thing in a narrow cave is a very good idea. We should retreat to the cave entrance, I feel."
(3+1 vs. 2)The Beast lifts one of its legs. The amorphous blob at its end quivers, and a layer of spikes spreads over it. You backstep back seconds before the club-like leg swipes at you, missing you and crashing in to the stunned town guard leaning on the wall. He, already wounded, is utterly crushed by the mighty blow. You
(5 vs. 4+1) hack at the Beast's leg with your emberlog axe, but the creature, extremely agile for its size, retracts the leg. The blow still lands, but it's a glancing one, having not landed squarely. Nonetheless, it
dents the membrane on the Beast's foremost leg.Zork sighs, visibly disappointed by the cultists' behavior. "Aww, man, not cool to vanish like this in the midst of battle ! I was just getting warmed up... Oh well, guess the town's save-" Zork laments, before being interrupted by the beast's entrance.
Zork's arms dropped from his sides as he stared at the flimsy abomination in utter disbelief. "Was this a beast ?" he thought, still shocked. It had to be, given the situation... Zork had always expected that beasts were outlandish, but THIS was a real shocker. This... thing standing a few meters away from him barely even looked alive. No animal or monster he had ever heard off looked even remotely similar to it. Not to mention he expected beasts to be way bigger, and bulkier too. If he fought against it, it probably wouldn't last too long, he thought. The thing was real thin, and these skinny limbs looked like he could rip them apart without even trying. Zork was disappointed. He could only hope that there would be more missions to go on, and stronger beasts to slay in the future. For now, though, he had to fight this one.
He raised his club and stared right into the beast's... octahedron with a disappointed look on his face. "Alright mister extra dimensional beast, we're gonna have to put you down. Just stand still and this won't hurt... well, not too much, anyways." He said, in a monotone voice.
Stand ready to react if the beast attacks, but don't charge in unless the others do.
(6 vs. 2)It seems that the others have engaged the Beast, and that's your cue for battle! You charge into the fray,
(4 vs. 2) dodging the Beast's swinging pseudopods, and slam your greatclub directly into the creature's octahedronal core.
The brittle chitin-like membrane surrounding the Beast's top fractures in a spray of black blood. You feel the membrane give way to a substance almost like a mix between flesh and jelly, which is pulverized and splattered about by your mighty blow. Unfortunately, the Beast's shell isn't the only thing that breaks - your makeshift club has cracked and splintered.
"What the hell is this thing supposed to be, I was expecting something huge not, this weird scrawny thing."
Swing my arming sword at the stem like part.
(4 vs. 6)You charge at the Beast, aiming for its stem, but it lashes out at you with two of its rear legs.
(4 vs. 4, 6) the first strike is a complete miss, but the second strike
connects with your left leg, tearing the muscle inside and shredding your skin. Nothing's broken, but walking is painful, and as a result, you're
significantly slower than normal.Name: Jericho Oakskin
Race:
ArborianInventory:
2
SunseedsEmberlog AxeLeaf RobeTraits/Abilities:
PhotosyntheticIronwoodBackground: Unlike most Arborians, Jericho desired to leave the forest for most of his life, instead of lazing around and photosynthesizing for centuries. When he encountered a lost traveler in the woods, he decided to guide her out, and never returned. Eventually, he joined the Silverblades. He's not a particularly skilled combatant, but the natural strengths of his race make up for that in the most part.
Torn bark (right arm).Slightly tipsy. Name: Robert Ratford
Race: Rat manInventory: Steel Arming sword
Iron knife
metal pot helmet clothing Long coat
Bottle of Rum
Lock Picks
Traits and Abilities: Fast runner Alcoholic LockpickBackground: Poor and down on his luck he decided to join the Silverblades to get some excitement and some money.
Torn muscle (left leg).
Shredded skin (left leg). Name: Zork
Race: Troll - Although trolls are technically humanoid, they have nothing in common with actual humans. These hulking, furry monsters stand over 8 feet tall and have the physical strength of ten average humans, although they lack in the brains department. They usually live in small tribes in the icy mountains, but on rare occasions some will wander off to explore the world, and on even rare occasion, become members of other civilizations.
Inventory:Broken Wooden ClubTraits/Abilities:RegenerationCold ResilienceWeak to FireBackground: As a child, Zork was energetic and curious. He sought to explore the great outdoors, and quickly grew bored of his home village, but was not allowed to leave by his fellow trolls until he would come of age. During his childhood, Zork heard many tales about the ancient beasts that threatened humanity. These made his desire for adventure grow even stronger, until he could no longer ignore it. One fateful night, he escaped the village as everyone else slept, vowing to one day return with stories of epic battles and faraway lands, hoping to incite other young trolls to follow his example. Zork travelled and travelled in his icy homeland, in the seemingly endless tundra, until one day, he came across a human city. The humans were afraid at first, but after showing them that he did not come to wage war on them, Zork was able to fit in, and ended up joining the Silverblades, hoping to realize his dream of fighting against the beasts.