You and the other initiates stand in a large but sparsely filled stone room with a vaunted roof. A trio of armored officers, with slim rapiers hanging at their sides in ornate sheaths. The one in the center, a middle-aged man with a jagged diagonal scar running across his face, steps forward, addressing all of you.
"I don't know why you've come here. Perhaps you seek glory and fame, perhaps you seek fortune, or perhaps you just want to have an adventure.
If this is what you expect, I will tell you this once, and only once - there is little chance of you becoming famous in our service. There is no extravagant pay to be had, nor treasures to be discovered. This will not be a carefree adventure. This will be a grueling task if you decide to stay with us. You have the option to leave at any time, but don't expect our aid ever again if you do. To be a Silverblade is to be a hunter of hunters, and those who leave the hunting party are vulnerable."
The officer paces back and forth in front of you, surveying the different faces.
"Now, are there any among you who would leave? If so, take your leave now. Nobody will stop you."
Nobody budges. The officer smiles.
"Good, very good. I look at each of your faces, and I see so much difference - many of you are from places I have only seen on hunts, places far more beautiful than here. All of you are different - some of you come from the frigid mountains to the east, others from the arboreal valleys far to the south. Some of you wear armor and wield finely crafted weapons, others among you wear whatever makeshift armor you could obtain. Whatever the case, I see one thing that is common among all of you, and that is potential. But enough of this.
Our order is a dying one, and our legacy has been by most forgotten. The ancestors of my ancestors sealed away the Beasts hundreds of years ago, but their spawn and their cults still walk this Earth, murdering and corrupting in the name of their otherworldly masters. The petty barons that rule these plains are more concerned about disputing with each other and managing their fiefdoms than focusing on the encroaching threat.
It is with this in mind that I am going to dispatch you on your first missions. These will not be dangerous, they will be more a test of mettle than a life or death situation. I'll divide you all into groups - once you have a group, get to know them well. Chances are, your life and the lives of others will depend on your team at least once."
The officer points at the five of you individually.
"Hmmm... you, you, you, and the two of you. Officer Pharrin will instruct you on your mission's details. He's the one on the right, wearing the mask. Good luck."
Some time later...Your wagon clatters to a stop in a small mining town called Autumnrest. The sun is setting behind a small mountain range in the distance, and only a handful of townsfolk are wandering the street. Pharrin told you he suspected that a cult dedicated to a minor nameless Beast of disease had a hideout somewhere here, and was slowly brainwashing and indoctrinating the townsfolk, seeking to gather enough power to release the creature. It's your first mission to find and eliminate the cult before they gather enough followers to manifest the Beast a corporeal form.
"
Be careful," he said, warning you, "
we suspect that many of the cultists reside in the town. Many of the "normal" citizens by day are most likely involved with, if not outright in the inner circle of the cult. If you pry too much and make yourselves known, they'll have the jump on you. However, we do have a plant in the town - the tavernkeep is one of ours, we know this. While he hasn't been able to report back to us, he should know the identity of at least a few of the cultists. Best of luck."A building with a crudely painted image of a ram on it sits to your left, with a sign that says "The Inebriated Sheep". You can only assume this is the town's tavern. To your right is a sizeable abandoned building, resembling the description Pharrin gave about potential hideouts quite a bit.
(4+1) Alexander's keen eyes are able to pick out a motionless robed figure watching you from the window of a two-story building, most likely a house of sorts.
I'll have to waitlist you for this mission, but I'm going to up the difficulty of the next mission, and I can definitely probably hopefully squeeze you in there. Now, your glove seems like it could be a bit powerful (considering there's no penalty for using it in conjunction with an attack) so I'm going to treat using it as if it was dual wielding - you'll trade increased offensive capability for increased vulnerability.