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Author Topic: Fortress Mode Interface Suggestions  (Read 754 times)

Orbotosh

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Fortress Mode Interface Suggestions
« on: July 15, 2018, 07:36:49 pm »

  • Repurpose some of the adventure mode 'C'onstruction interface for Fortress in place of the UMKH system of placing walls and such.
  • A way to copy and and paste designations.
  • Some sort of "free select" mode for adding and removing designations.
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It's a buyers market. The author writes what sells, catering to the lowly demands of uneducated masses. In this case, apparently, charioteers.
Can we get migrant sponge cooks, a squid for bookkeeper, a starfish peasants, squirrel mechanics, vermin invaders, and cook roast crab meats? 

Su

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Re: Fortress Mode Interface Suggestions
« Reply #1 on: July 15, 2018, 09:07:23 pm »

the first two are direly needed. I'm not quite sure what you mean by "free select", though?
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lethosor

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Re: Fortress Mode Interface Suggestions
« Reply #2 on: July 16, 2018, 10:19:40 am »

Are you talking about something similar to the existing feature that lets you designate individual tiles with the mouse?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Exail

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Re: Fortress Mode Interface Suggestions
« Reply #3 on: July 20, 2018, 02:34:44 pm »

I love the auto designate ore / gems but I would like to auto designate a cluster of non-grey rock like for example microcline.
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lethosor

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Re: Fortress Mode Interface Suggestions
« Reply #4 on: July 20, 2018, 02:37:34 pm »

I love the auto designate ore / gems but I would like to auto designate a cluster of non-grey rock like for example microcline.
This seems like something for a separate thread.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.