IntroductionAre you sick of games dying because the GM stops updating them for whatever reason? So am I! So I decided to try some new experimental thing. The premise behind this game is the line between player and GM is blurred a bit. Each player will also need to be the GM of their own little world,
which their own character is forbidden to interact with I'm not sure if this will work out well or not but as they say: Nothing ventured, nothing gained!
Note: as we have more worlds than players, you may join even if you don't want to host a world.
Naturally, I shall be the head GM who oversees all of the other world threads. In the event that there is a dispute regarding game mechanics, I get the final say. I will typically side with the world's GM in all but the most flagrant issues. (For example: If your fireproof character takes damage from something like a flamethrower, you should probably point that out.)
Each world must update at least once every 72 hours. Failure to do so without a good reason can get you kicked out of the game.A world should also not typically update more than once every 24 hours when multiple players might be in conflict.
StoryYou used to be a god, and it was pretty great. At least, until a massive cosmic event happened just recently. Now your connection to your world has been severed and your power was severly reduced, demoting you to being a demigod; which is actually still pretty great but substantially less so. Now you need to interact with other worlds if you want to regain your influence and retake what used to be yours. Alternatively, I guess you could just start a business, become an entertainer, become a politician, or do whatever it is that a demigod would want to do. What even would your demigod want to do anyway? I certainly don't know!
See the individual world threads for more details about their own story.
Awesome PowersYour character is powered by what I will refer to as a "perk" system. Each perk is a supernatural ability that you can use, and the more points an ability has, the stronger it is. Player controlled demigods will invariably be the strongest entity in any of the game's worlds. Despite this, they can still be defeated with clever tactics; or more likely, be defeated when they do something stupid. Being killed in a world will reduce your influence there or even block it off to you entirely, but you will be able to simply move to a different world.
When you gain a certain amount of influence in a specific world, (The exact means of which is to be decided by the world's GM), you will gain a special ability designed by that world's GM which fits under one of your "Perk Themes". This ability will be lost if you lose your influence in that world however, and time in the world will keep going whether you are in it or not.
CombatIn actual combat situations, things will not be measured by precise numbers (Though it certainly will be a factor). Things will instead be resolved in a manner which makes sense based on the abilities that each attacker possesses and particularly awesome posts will grant a bonus to combat. You may also take your action secretly by sending it via pm to the world's GM, however doing so will impose a small penalty upon yourself. The precise nature of how this works will be up to the world's GM.
How to move between worldsSome in world devices may help facilitate this. Also, each player character has the ability to sacrifice their turn to move to another world that they have access to. To do this, declare you are leaving a world in that world's thread and make a post in the world you are trying to enter. You will emerge in the new world when it next updates, but depending on how you leave a world, there may be consequences within that world for your exit.
As a reminder, your character can never interact with your own world. To clarify, you cannot be in your own world for any reason. Even if you do not "Interact" with anything your character still cannot be in your own world.ApplicationNote: The world section of the application should be sent to me by PM, to avoid giving other players spoilers.Also, make sure that you will be able to GM your own world effectively. If you don't think you can handle taking on GM duties for that world, then this game isn't really for you.
For the abilities section, you get 300 points to spend on abilities, which should be spent in multiples of 10. A single ability can have as many as 100 points placed into it and only one ability can start with more than 60 points in it. You are advised to purchase an ability for everything you want to do that cannot be done by an adult human.
When your application is approved you create the introduction thread to your world, and may have your character join another world that exists.
Once your character is added to the second post, you may edit it until you decide to enter a world.
If you need some inspiration, check out this game that I ran a couple years ago.World Name: (This is what the world will be called)
World Theme: (A brief summary of what the world is about)
World History: (An extended summary about your world.)
Information about the world's inhabitants: (What kind of people, monsters etc reside in your world?)
Name: (Your character's name)
Abilities: (300 points total)
Perk Themes: (When you gain a new ability, it should have something to do with these themes. This section can be as simple or as complicated as you like.)
Appearance and history: (Minor spoilers are allowed)
QuestionsIf you have any questions, please ask. I'm sure this all makes a lot more sense to me than it makes to you.