Jump 0: Revision PhaseRevision: AI OverwatchHuman oversight of AI operations is inherently inefficient behaviour, due to the nature of the robotic decision making. Therefore, we have created an intelligent interface to translate human commands to AI behaviours, thus allowing a single person to oversee an entire flock of AI vessels. The system is simple, with humans directing flocks of AI using a set of known commands (mine this resource, mine that asteroid, mine that vein) and the AI executing them as best as it's able. A learning system in the interface observes all the AI drones, and sends permission requests and alerts if it thinks the AI is doing something that needs human approval.
This system of semi-autonomous operation should be as efficient, if not more efficient, than fully autonomous operation while dramatically cutting both lifesupport and power consumption.
Efficacy: [5]So we checked in with the guys at the Bridge, and have come to a solution.
Human oversight over a flock of AI vessels can allow for effective human oversight without bringing in notable human flaws. Bridge's happy with this as a human can easily turn off a drone if it starts nibbling on the fuel lines, and we're happy with this since we no longer have to rely on an army of half-competent humans flying drones with weird controls originally meant for AI to fly.
However, AI is still hard, and we did practically abandon it half-way through the prototype when the Bridge yelled at us. So effectiveness isn't up by an
extreme degree. But costs across the board are down as we don't have to deal with keeping human operators alive and giving them equipment and power and air and everything. Ingrates.
The system, with the "AI" now able to harvest the more delicate resources, will be able to mine 50 NG and 50 U per jump in addition to its current theoretical outputs. More importantly: Metal and Non-Metal costs have gone down, as well as power and life support costs.
The new cost for building new modules of this system will be
50 Uranics, 50 Noble Gases, 400 Metal, 400 Non-Metal, with
-1 Power and
-1 Life Support.
0 Dice
500 Advanced Plastics
500 Noble Gases
500 Uranics
1,000 Hydrogen
1,000 Metals
1,500 Non-Metals
Ark 15/12 Power available
2/5 Life Support Capacity available
4/10 Skeleton Space available (500 Metals & 500 Non-Metals required for next +2 expansion)Modules(Green integrity indicates the module is working at full effectiveness; Orange indicates partial effectiveness; and Red indicates the Module is offline.)- [100%] X-05 Auxiliary Fusion Reactor
+12 Power; -1 LS Capacity; -1 Skeleton Space
Consumes 100 Hydrogen/Jump
A Tokamak Fusion Reactor. Intended originally to be the auxiliary reactor to the primary power source (which is not installed), the X-05 is specially stable: designed to continue operations despite degradation from wear-and-tear. It can lower output according to damage, translating current integrity directly to current power produce compared to max power possible. Shuts down at 20% integrity.
50 Advanced Plastics, 100 Uranics, 400 Metal, 200 Non-Metal - [100%] Emergency Life Support
-3 Power; +5 LS Capacity; -1 Skeleton Space
When launched, the Ark didn't have its own dedicated Life Support systems and was still relying on an umbilical to the shipyard. The ELS represents the existing small amount of Life Support Equipment hastily put together to keep the ship's atmosphere sustained until it reaches Eden, as long as only a relatively small amount of crew members are thawed at any one time.
100 Metal, 200 Non-Metal - [100%] Ion Thrusters
-1 Power; -0 LS Capacity; -1 Skeleton Space
Thrusters with their own self-contained fuel tanks expected to last the entire trip, using external power for most of the propulsion. Can move the ship, but very slowly.
10 Advanced Plastics, 100 Noble Gases, 200 Metal, 100 Non-Metal - [100%] Mining Bay
-1 Power; -1 LS Capacity; -1 Skeleton Space
Produces 100 Noble Gases, 100 Uranics, 200 Hydrogen, 200 Metals, and 300 Non-Metals / Jump
A small hangar and a few tiny piloted mining ships to extract resources from only material sources with little to no gravity present.
50 Uranics, 50 Noble Gases, 400 Metal, 400 Non-Metal - [100%] Cryovault
-1 Power; -1 LS Capacity; -1 Skeleton Space
A place where skilled crewmembers are frozen, ready to be thawed when needed; and also where our thawed crewmembers live. If below 50% integrity, we will not be able to man new crew-requiring modules. Due to advanced backups, this module cannot be destroyed.
500 Metal, 1,000 Non-Metal - [100%] Cargo Bay
-1 Power; 0 LS Capacity; -1 Skeleton Space
A depressurized large cargo bay with dedicated storage for each resource type and requiring EVA suits to access. Stores 1,500 of each resource.
400 Metal, 600 Non-Metal
Seraph Stellarator Fusion Reactor: 0/14 [3] | 20U + 10NG + 30H + 30M | Rushed 0 Times | Nothing Invested- Design: Seraph Stellarator Fusion Reactor
+20 Power; -1 LS Capacity; -1 Skeleton Space
Consumes 100 Hydrogen / Jump
A Stellarator fusion reactor using external magnets to stabilize plasma in twisted flows for better power production. Shuts down at 90% integrity to avoid disastrous effects.
30 Advanced Plastics, 100 Uranics, 500 Metal, 300 Non-Metal
"Harvester" Automatic Mining Probes: 0/10 [2] | 50M + 100NM | Rushed 0 Times | Nothing Invested- Design: "Harvester" Automatic Mining Probes
-1 Power; -1 LS Capacity; -1 Skeleton Space
Produces 50 Noble Gases, 50 Uranics, 100 Hydrogen, 300 Metals, and 400 Non-Metals / Jump
A mining system composed of four drones types launched from the Ark, each with its own human controller. The drones work together in order to maximize efficiency, but clumsy human control combined with a system originally designed for autonomous operations leads to poor results at a high cost.
50 Uranics, 50 Noble Gases, 400 Metal, 400 Non-Metal
Atmospherics System Conversion 0/5 [3] | 50NG + 50M + 100NM | Rushed 0 Times | Nothing Invested- Design: Atmospherics System Conversion
-3 Power; +12 LS Capacity; -1 Skeleton Space
Consumes 20 Noble Gas / Jump
An atmospherics systems that uses Argon instead of Nitrogen and filters air. Uses basic heat recovery to decrease power consumption a bit.
100 Noble Gases, 300 Metal, 500 Non-Metal
The Production Phase of Jump 0 has begun. We will encounter the stolen Ark on the beginning of Jump 3.
Barring special circumstances, voting for Company and Ark names will conclude at the end of this Jump. Meaning the end of this phase; last chance to vote.