Defense is definitely something we want to have redundancy on (though so is offense). But Redundancy is generally a good thing, we don't want to lose our only
anything because then we stop being able to do stuff, from losing our only mining module meaning we don't get any more resources to losing life support meaning... well, we've lost life support.
Anyway with ten dice we probably want to do three projects right now, we've got a whole two turns to do any needed revisions or replacements if they roll poorly for how good they are. Personally I feel our third project should be mining drones because it'll give us more resources (which we are definitely going to need), and gives us more experience with drones which should be useful for both fighter drones and/or missiles (not that there's a lot of difference between those two sometimes).
I'm against the Itinerant because if we're going to do a mining drone we should do a better design then 'cram a control computer in where the cockpit used to be' of another design.
"Harvester" Automatic Mining ProbesThe Harvester Mining Probe system functions with three specialized drone designs, given overall guidance and control by communication uplink to the mothership. Their are four kinds of automated vessels associated with the Harvester system. The first, the so called 'Tender' is a larger craft, given a larger computer cluster and reinforced com gear to serve as a hardened control node in the system, as well as extra fuel tanks to refuel and otherwise upkeep the smaller drones,. The second kind is the 'Pickaxe' small drone, which uses an assortment of drills, mining lasers, and other such tools to break apart space rocks and harvest anything useful inside of them. The third, the so called 'Honeycomb', is a cargo drone that the Pickaxe loads its spoils onto so that they may be transported back to the ship and used by the engineers. The fourth, last, and least numerous is the 'Finder' drone which uses advanced radar and other sensor systems to survey areas and determine which space rocks have tasty materials inside of them and which ones are just made out of rock.
I don't think you understand that this is an action usage game, and that we should spread out our designs to three different areas, and that the ablative armor is good for our first defensive design and I think in investing in the area of autonomous/remote-control mining drones based on a radar signal, and a improved fusion reactor to power up the future weapon and other utility systems that are conceived.
Personally I don't think you fully understand that the other side is going to be shooting at us, and it is totally worth doubling up on actions that keep our stuff from being blown up because then we have to spend less resources and actions repairing all the damage they're going to give us. This isn't only an action usage game, we also have to balance our production and repair abilities, as well as our resources used to repair instead of gaining ground, and the other side gets to blow us up too. Armor is good, but it's a back up system 100% of the way because every time it's called into use it'll take damage, and then we'll have to spend resources repairing it instead of making new death guns or whatever. We want it because no active defense system is ever perfect, but we also want it used the least amount possible.
Designs:
"Sanctuary" Layered Defense Armor: (2) SC, Happerry
Cherubim Interceptor Laser Array: (1) Happerry
"Itinerant" RC Mining Drones: (1) SC
Seraph Stellarator Fusion Reactor: (1) SC
"Harvester" Automatic Mining Probes: (1) Happerry
Company Title
Void Conglomerate: (1) SC
"The Company" is perfectly fine: (1) Happerry