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Author Topic: Arks Race - Tokari: Ark Anvil (Jump 1, Revision)  (Read 12774 times)

Thanik

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #120 on: July 16, 2018, 12:23:55 pm »

I propose the following weapons system for consideration, as it could serve as both a form of PDW and a main weapon against the enemy.


Furthermore, I believe that, while we should scrap the ARR, we should invest in automated mining. I still haven't gotten feedback on my question regarding the alternative I've presented, so I'll make a formal proposal (at least as a first draft).

Spoiler: Project DEAFS (click to show/hide)

Edit: As an alternative to DEAFS, here's another, larger automated drone which wouldn't have the problems the swarm encountered.

Spoiler: Project AWIMP (click to show/hide)
« Last Edit: July 16, 2018, 01:39:10 pm by Thanik »
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frostgiant

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #121 on: July 16, 2018, 12:33:37 pm »

I don't really like the DEAFS. if the mining drones are being used to shield the hull form shots, then every turn we are going to have to spend resources repairing them after every combat. because instead of the chance of them taking damage, its guaranteed. So whatever income they make is going to have to more then cover the cost of its own repairs every turn (it could do that, but it means the system has a variable upkeep every turn which cuts into its own income)
Also, if the drones have engines in order to move, that means that they have fuel inside of them. Those drones could end up being less armor, and more a hundred firecrackers lining the hull. and if a kinetic shell hits them with enough force, it just turns them into more shrapnel.
Could work against energy weapons buuut, theirs too many possible downsides.

That, and the project seems to be even more complicated than the ARR, when we couldn't even get the ARR working right.
Or at least, that's my take on it.
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Thanik

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #122 on: July 16, 2018, 12:53:53 pm »

I don't really like the DEAFS. if the mining drones are being used to shield the hull form shots, then every turn we are going to have to spend resources repairing them after every combat. because instead of the chance of them taking damage, its guaranteed. So whatever income they make is going to have to more then cover the cost of its own repairs every turn (it could do that, but it means the system has a variable upkeep every turn which cuts into its own income)
Also, if the drones have engines in order to move, that means that they have fuel inside of them. Those drones could end up being less armor, and more a hundred firecrackers lining the hull. and if a kinetic shell hits them with enough force, it just turns them into more shrapnel.
Could work against energy weapons buuut, theirs too many possible downsides.

That, and the project seems to be even more complicated than the ARR, when we couldn't even get the ARR working right.
Or at least, that's my take on it.

That's an actual opinion on the matter. Thanks! While I agree that the combat damage they could sustain could be extensive, we could also do the opposite and crowd them all away from where the enemy is, actively ignoring combat damage while requiring no skeletal space and no life support. Automated systems aren't doomed, really. Maybe we could compromise on something like this and just have remote drones operated by humans from the mining bay, which should increase performance considerably, while still putting people out of harms way and leaving the drones dispensable.

Furthermore, I don't feel they'd be, as you say, a thousand firecrackers lining our hull. It really depends on the propulsion method.
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Iris

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #123 on: July 16, 2018, 12:55:39 pm »

Quote from: Votebox
Designs: Jump 1

SUD (1): DoubloonSeven
Knowing when to cut your losses (1): frostgiant
KWTCYL with Grinder (1): Iridium

I have a few ideas on offence, but I'll save them for the next jump.

Also, the ARR seems promising, but we can't afford to fix it at this time.
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frostgiant

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #124 on: July 16, 2018, 01:15:17 pm »

If the ARR hadn't roll so poorly on its progress, I would argue to keep it, But A bad effiency roll followed by a bad Time roll is the death knell.

Cutting losses, Grinder edition:
3 dice to 'Yggdrasil' Biological Regulator
3 Dice to Kestral Point Defense laser
3 Dice to "Grinder" Resource collector
1 Die to revision phase
-Cancel Project:Automated Resource Requisitions

Quote from: Votebox
Designs: Jump 1

SUD (1): DoubloonSeven
Knowing when to cut your losses (0):
Cutting losses, Grinder edition (2) Frostgiant, Iridium

I'm sure that we can find some way to use 2-4 revision dice.
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Doubloon-Seven

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #125 on: July 16, 2018, 01:33:43 pm »

Or we could invest them to advance a few projects. But yeah, at this point, the ARR isn't doing so well.
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Avanti!

frostgiant

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #126 on: July 16, 2018, 01:39:27 pm »

Dice can only be invested to add d6 to a projects Progress in the design phase. Its in the core thread, the description for the design phase mentions it, but the revision phase doesn't soo I think that means advancement is only during design phase.
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Jilladilla

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #127 on: July 16, 2018, 01:41:42 pm »

Or we could invest them to advance a few projects. But yeah, at this point, the ARR isn't doing so well.

If I'm understanding right, we get those refunded dice at the end of this phase, so we can't advance projects or start a new one with them.

Given how we can't bank dice, they will have to be spent on revisions. But either way, we do have things to spend them on: Fixing the new projects, making our new reactor less fragile (the thing is otherwise great! But it's just so darn frail...), minor improvements to our stuff and so on.
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Thanik

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #128 on: July 16, 2018, 01:46:24 pm »

Proposal: Wimps and Office Supplies
3 dice to Project AWIMP 'Chtorr'
3 dice to 'Kestral' Point Defense Laser
3 dice to Project ERASER 'Mjolnir'
1 die to Revision Phase
-Cancel Project: Automated Resource Requisitions

Quote from: Votebox
Design Proposals:

SUD (1): DoubloonSeven
Knowing when to cut your losses (0):
Cutting losses, Grinder edition (2): Frostgiant, Iridium
Wimps and Office Supplies (1): Thanik

Project Cancellation

Cancel Project 'Automated Resource Requisitions' (3): Iridium, Frostgiant, Thanik
Don't Cancel ARR (0):

I feel the Yggdrasil would be great for next turn, but I don't see it as crucial right now, honestly. We've invested heavily in automation, and we can get away with a few modules without upgrading our life support for right now. We should focus on offensive and defensive capabilities somewhat, as well as resource acquisition to make repairs and later projects easier to work on.
« Last Edit: July 16, 2018, 01:48:31 pm by Thanik »
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Doubloon-Seven

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #129 on: July 16, 2018, 02:18:24 pm »

A few, by which you mean two. Our life support is actually horrible right now.
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Avanti!

Jilladilla

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #130 on: July 16, 2018, 02:30:28 pm »

A few, by which you mean two. Our life support is actually horrible right now.

Do note, that we only have 4 skeleton space left. We can do 2 modules that don't need life support. Yes, we can expand that to get 2 more slots, but that will leave us with not enough metal left to really exploit that additional space.
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Iris

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #131 on: July 16, 2018, 02:31:21 pm »

Quote from: Votebox
Design Proposals:

SUD (1): DoubloonSeven
Knowing when to cut your losses (0):
Cutting losses, Grinder edition (1): Frostgiant
Wimps and Office Supplies (2): Thanik, Iridium

Project Cancellation

Cancel Project 'Automated Resource Requisitions' (3): Iridium, Frostgiant, Thanik
Don't Cancel ARR (0):
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

Thanik

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #132 on: July 16, 2018, 02:32:00 pm »

A few, by which you mean two. Our life support is actually horrible right now.

We could swap the Mjolnir with the Yggdrasil this turn, but I'd like to get the cannons up and running by the time we get to see them so our best weapon isn't a pulsed laser meant for precision strikes, when what we need is some brawn to back those lasers up. If you want to swap the Yggdrasil and the Mjolnir's order, have an alternative suggestion.

Proposal: Wimps and Nordic Legend
3 dice to Project AWIMP 'Chtorr'
3 dice to 'Kestral' Point Defense Laser
3 dice to 'Yggdrasil' Biological Regulator
1 die to Revision Phase
-Cancel Project: Automated Resource Requisitions

Quote from: Votebox
Design Proposals:

SUD (1): DoubloonSeven
Knowing when to cut your losses (0):
Cutting losses, Grinder edition (2): Frostgiant, Iridium
Wimps and Office Supplies (1): Thanik
Wimps and Nordic Legend (1): Thanik

Project Cancellation

Cancel Project 'Automated Resource Requisitions' (3): Iridium, Frostgiant, Thanik
Don't Cancel ARR (0):

I did say that I think the Yggdrasil is crucial, but whether we need it on the first turn or not is under debate - especially as the automated WIMP system won't require Life Support to function, and thus wouldn't infringe on our LS supply - leaving us with 2 spots for the weaponry, and the Kestrel is also automated meaning we could have a defense grid, a high powered laser and an ERASER all by the first combat turn, as long as we play our cards right, all without boosting our life support systems and assuming average rolls.
« Last Edit: July 16, 2018, 02:35:04 pm by Thanik »
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frostgiant

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #133 on: July 16, 2018, 02:32:30 pm »

We don't have the lifesupport to build more than two modules, Theirs no point in having over 3 weapon systems. We need lifesupport before we need more weaponry. 
Jump 2 is the last super turn we have, waiting to design a Lifesupport system then, means we can't boost it out when we need to run more than 2 modules.

EDIT: bit late on this.
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Jilladilla

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Re: Arks Race - Tokari: Ark Anvil (Jump 1 - Design)
« Reply #134 on: July 16, 2018, 02:38:48 pm »

We don't have the lifesupport to build more than two modules, Theirs no point in having over 3 weapon systems. We need lifesupport before we need more weaponry. 
Jump 2 is the last super turn we have, waiting to design a Lifesupport system then, means we can't boost it out when we need to run more than 2 modules.

EDIT: bit late on this.

Not all modules need Life support, being automated systems, the Kestral implies a lack of need for one, and so does AWIMP.

Quote from: Votebox
Design Proposals:

SUD (1): DoubloonSeven
Knowing when to cut your losses (0):
Cutting losses, Grinder edition (1): Frostgiant
Wimps and Office Supplies (3): Thanik, Iridium, Jilladilla
Wimps and Nordic Legend (1): Thanik

Project Cancellation

Cancel Project 'Automated Resource Requisitions' (3): Iridium, Frostgiant, Thanik
Don't Cancel ARR (0):
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