Proposals for Jump 0:
Proposal #0-01 (0):
Proposal #0-02 (0):
Proposal Principles of Particles and Plasmas (0):
Proposal: Heating The HoloForge (0):
Proposal: Heating The Forge (4): Frostgiant, Jilladilla, DoubloonSeven, Blood_Librarian
Proposal: Modular Systems (1): Iridium
Proposal: Highroad (1): Thanik
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Ship Names
Havoc: (0)
Anvil: (2) Jilladilla, Frostgiant
Osprey: (3) Iridium, DoubloonSeven, Thanik
Wait: (1) Blood_Librarian
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Group Names
Eternal Freemen: (0)
The Space Communists: (1) helmacon
Vulcan Technocrats (1) Frostgiant
Wait: (4) Blood_Librarian, Iridium, DoubloonSeven, Thanik
FE-J0 "Laceration" Shrapnel Cannon:
The Laceration is a weapon designed to damage unarmoured hull components, Unarmoured hull and any for of launched craft that the corporate scum might create is their attempt to stop us .
The laceration Fires a reasonable large munition, the size of the average mans torso, This munition is a shaped explosive charge, designed to detonate upon impact with a target or after travelling a set distance (typically after a few kilometers of flight depending on how near the enemy target is) Upon detonation the laceration munition propels hundreds of pieces of shrapnel, with the intent to shred unarmoured targets and fliers. The charge's effect has been compared to a shotgun shell by some of the design team.
The blast is shaped so that all shrapnel that comes off of the munition has no ability to flew backward, and thus back towards the Ark.
I dislike this design on the basis that, depending on how fast we want it to go, we probably won't be able to get a reasonable velocity (> 1 km/s) for the thing if we want what amounts to a Flak shell cannon. There is no danger of the material going back towards the Ark, and what does would be harmless several kilometers out, as the shrapnel would take ages to both arrive, and as the inertia from the exploding charge would mainly send the material forwards. A rod-shaped charge would have more shrapnel, and a heavier one would have a higher kill radius, but we're looking to achieve direct hits with a reasonable rate of fire, velocity and damage potential. What I recommend is a man-sized (length-wise), 40 mm in radius rod weighting only 5 to 10 kg made out of a dense metal and with an RDX filler on the inside. At 10 kg, we could manage a chemically propelled cannon firing this at something like 2 km/s with a decent autoloading rate. Otherwise, we could get a proper armature and spend a hundred or so megawatts on a railgun in an extruded turret with something akin to the Saker's omnidirectional gimbal setup.
Quite frankly, I'd rather go for the Saker assuming we have a fusion reactor, since, if we have the adequate optical materials, it allows us to get a laser in the GW output range, which would be devastating for whatever they have planned.
I also dislike the lack of an omnidirectional turret on the Laceration, and the lack of detail on it's targeting systems. The whole thing's a bit vague, really.
Oh. And while we're on the subject. I'm not a big fan of the whole blast mining technique myself, as capturing that rapidly expanding cloud of debris would be much harder than just letting drones do the work for us. I'd honestly prefer at least automated mining robots bringing us the resources, while we focus on taking the enemy out. Blast charges are just asking for something to go wrong and consume resources / manpower that could go into weapons, while drones just require a power supply and can be repaired if anything.
Thus I propose the following:
Proposal:
Highroad-3 Dice:
P-01 Stellarator-3 Dice:
Automated Resource Requisitions-3 Dice:
'Saker' Laser Turret--Save 1 Dice for Revision Phase
Edit: And by the by, a few kilometers is like being right up in someone's face in space. Combat would more likely happen over tens of kilometers, and within that range the things we can do with a fusion reactor, assuming a certain output, are pretty crazy. Missiles with proper evasion would be pretty easy to do, and we could totally make fusion boosted nuclear warheads for some nice radiative damage, though Flak missiles would probably be better for directed damage against modules.
In terms of "speed over agility" for missiles - that's what railguns and other cannons are for. If you're not making smart ordinance, don't make a missile. While we're on that topic, a nice sandblaster CIWs would be nice if a GW laser doesn't suffice, even though it should unless they're sending hundreds of multi-megaton nuclear missiles at us and all of them have inbuilt kill switches.