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Author Topic: Arks Race - Tokari: Ark Anvil (Jump 1, Revision)  (Read 12779 times)

Thanik

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #45 on: July 12, 2018, 05:55:25 pm »

Quote from: Votebox
Proposals for Jump 0:

Proposal #0-01 (0):
Proposal #0-02 (0):
Proposal Principles of Particles and Plasmas (0):
Proposal: Heating The HoloForge (0):
Proposal: Heating The Forge (4): Frostgiant, Jilladilla, DoubloonSeven, Blood_Librarian
Proposal: Modular Systems (1): Iridium
Proposal: Highroad (1): Thanik
-----
Ship Names

Havoc: (0)
Anvil: (2) Jilladilla, Frostgiant
Osprey: (3) Iridium, DoubloonSeven, Thanik
Wait: (1) Blood_Librarian
-----
Group Names

Eternal Freemen: (0)
The Space Communists: (1) helmacon
Vulcan Technocrats (1) Frostgiant
Wait: (4) Blood_Librarian, Iridium, DoubloonSeven, Thanik

Quote from: frostgiant
FE-J0 "Laceration" Shrapnel Cannon:
The Laceration is a weapon designed to damage unarmoured hull components,  Unarmoured hull and any for of launched craft that the corporate scum might create is their attempt to stop us .
The laceration Fires a reasonable large munition, the size of the average mans torso, This munition is a shaped explosive charge, designed to detonate upon impact with a target or after travelling a set distance (typically after a few kilometers of flight depending on how near the enemy target is) Upon detonation the laceration munition propels hundreds of pieces of shrapnel, with the intent to shred unarmoured targets and fliers. The charge's effect has been compared to a shotgun shell by some of the design team.
The blast is shaped so that all shrapnel that comes off of the munition has no ability to flew backward, and thus back towards the Ark.

I dislike this design on the basis that, depending on how fast we want it to go, we probably won't be able to get a reasonable velocity (> 1 km/s) for the thing if we want what amounts to a Flak shell cannon. There is no danger of the material going back towards the Ark, and what does would be harmless several kilometers out, as the shrapnel would take ages to both arrive, and as the inertia from the exploding charge would mainly send the material forwards. A rod-shaped charge would have more shrapnel, and a heavier one would have a higher kill radius, but we're looking to achieve direct hits with a reasonable rate of fire, velocity and damage potential. What I recommend is a man-sized (length-wise), 40 mm in radius rod weighting only 5 to 10 kg made out of a dense metal and with an RDX filler on the inside. At 10 kg, we could manage a chemically propelled cannon firing this at something like 2 km/s with a decent autoloading rate. Otherwise, we could get a proper armature and spend a hundred or so megawatts on a railgun in an extruded turret with something akin to the Saker's omnidirectional gimbal setup.

Quite frankly, I'd rather go for the Saker assuming we have a fusion reactor, since, if we have the adequate optical materials, it allows us to get a laser in the GW output range, which would be devastating for whatever they have planned.

I also dislike the lack of an omnidirectional turret on the Laceration, and the lack of detail on it's targeting systems. The whole thing's a bit vague, really.

Oh. And while we're on the subject. I'm not a big fan of the whole blast mining technique myself, as capturing that rapidly expanding cloud of debris would be much harder than just letting drones do the work for us. I'd honestly prefer at least automated mining robots bringing us the resources, while we focus on taking the enemy out. Blast charges are just asking for something to go wrong and consume resources / manpower that could go into weapons, while drones just require a power supply and can be repaired if anything.

Thus I propose the following:

Proposal: Highroad
-3 Dice: P-01 Stellarator
-3 Dice: Automated Resource Requisitions
-3 Dice: 'Saker' Laser Turret
--Save 1 Dice for Revision Phase

Edit: And by the by, a few kilometers is like being right up in someone's face in space. Combat would more likely happen over tens of kilometers, and within that range the things we can do with a fusion reactor, assuming a certain output, are pretty crazy. Missiles with proper evasion would be pretty easy to do, and we could totally make fusion boosted nuclear warheads for some nice radiative damage, though Flak missiles would probably be better for directed damage against modules.

In terms of "speed over agility" for missiles - that's what railguns and other cannons are for. If you're not making smart ordinance, don't make a missile. While we're on that topic, a nice sandblaster CIWs would be nice if a GW laser doesn't suffice, even though it should unless they're sending hundreds of multi-megaton nuclear missiles at us and all of them have inbuilt kill switches.
« Last Edit: July 12, 2018, 06:11:53 pm by Thanik »
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Doubloon-Seven

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #46 on: July 12, 2018, 06:05:59 pm »

Huh. Yeah, that's more in line with what I ideally want. I just sort of thought that people wouldn't vote for it. By the way, sorry for bouncing around my vote so much. I'm just not used to this style of arms race, and I'm trying to figure out what would work.
Quote from: Votebox
Proposals for Jump 0:

Proposal #0-01 (0):
Proposal #0-02 (0):
Proposal Principles of Particles and Plasmas (0):
Proposal: Heating The HoloForge (0):
Proposal: Heating The Forge (3): Frostgiant, Jilladilla, Blood_Librarian
Proposal: Modular Systems (1): Iridium
Proposal: Highroad (2): Thanik, DoubloonSeven
-----
Ship Names

Havoc: (0)
Anvil: (2) Jilladilla, Frostgiant
Osprey: (3) Iridium, DoubloonSeven, Thanik
Wait: (1) Blood_Librarian
-----
Group Names

Eternal Freemen: (0)
The Space Communists: (1) helmacon
Vulcan Technocrats (1) Frostgiant
Wait: (4) Blood_Librarian, Iridium, DoubloonSeven, Thanik
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Avanti!

Iris

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #47 on: July 12, 2018, 06:51:34 pm »

Just out of curiosity, what is everyone's opinion on the Modular Systems proposal?
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

Doubloon-Seven

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #48 on: July 12, 2018, 07:00:48 pm »

I think it's pretty good, but maybe not as a turn one plan. Missiles are less important than missile defense, in my opinion,
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FallacyofUrist

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #49 on: July 12, 2018, 07:18:59 pm »

Quote from: Votebox
Proposals for Jump 0:

Proposal #0-01 (0):
Proposal #0-02 (0):
Proposal Principles of Particles and Plasmas (0):
Proposal: Heating The HoloForge (0):
Proposal: Heating The Forge (4): Frostgiant, Jilladilla, Blood_Librarian, FallacyofUrist
Proposal: Modular Systems (1): Iridium
Proposal: Highroad (2): Thanik, DoubloonSeven
-----
Ship Names

Havoc: (0)
Anvil: (2) Jilladilla, Frostgiant
Osprey: (3) Iridium, DoubloonSeven, Thanik
Catalyst: (1) FallacyofUrist
Wait: (1) Blood_Librarian
-----
Group Names

Eternal Freemen: (0)
The Space Communists: (1) helmacon
Vulcan Technocrats (1) Frostgiant
Wait: (5) Blood_Librarian, Iridium, DoubloonSeven, Thanik, FallacyofUrist
Economics is pretty important.
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Iris

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #50 on: July 12, 2018, 08:55:05 pm »

I'll save it for Jump 1, then.

Quote from: Votebox
Proposals for Jump 0:

Proposal #0-01 (0):
Proposal #0-02 (0):
Proposal Principles of Particles and Plasmas (0):
Proposal: Heating The HoloForge (0):
Proposal: Heating The Forge (4): Frostgiant, Jilladilla, Blood_Librarian, FallacyofUrist
Proposal: Modular Systems (0):
Proposal: Highroad (3): Thanik, DoubloonSeven, Iridium
-----
Ship Names

Havoc: (0)
Anvil: (2) Jilladilla, Frostgiant
Osprey: (3) Iridium, DoubloonSeven, Thanik
Catalyst: (1) FallacyofUrist
Wait: (1) Blood_Librarian
-----
Group Names

Eternal Freemen: (0)
The Space Communists: (1) helmacon
Vulcan Technocrats (1) Frostgiant
Wait: (5) Blood_Librarian, Iridium, DoubloonSeven, Thanik, FallacyofUrist

Can the Saker be used for point-defense?
« Last Edit: July 12, 2018, 08:58:40 pm by Iridium64 »
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

Doubloon-Seven

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #51 on: July 12, 2018, 09:04:05 pm »

No, the design is intended to have a narrower scanner arc for longer ranges. We can start work on the Kestrel next turn, if you want. We're just following the idea of starting the more difficult projects earlier.
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Iris

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #52 on: July 12, 2018, 09:04:33 pm »

Got it.
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

Doubloon-Seven

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #53 on: July 13, 2018, 02:20:10 pm »

Wait, how tightly woven are those nets in the Blast Mining System? Because wouldn't high explosives make a lot of dust in addition to chunks of material? Wouldn't the explosives move asteroids around too much?

Edit: We're mining gas as well, right? At best, the explosives would do nothing, at worst they might ignite a cloud of hydrogen and oxygen.
« Last Edit: July 13, 2018, 05:02:20 pm by Doubloon-Seven »
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Blood_Librarian

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #54 on: July 13, 2018, 04:38:42 pm »

Quote
Proposals for Jump 0:

Proposal #0-01 (0):
Proposal #0-02 (0):
Proposal Principles of Particles and Plasmas (0):
Proposal: Heating The HoloForge (0):
Proposal: Heating The Forge (3): Frostgiant, Jilladilla, FallacyofUrist
Proposal: Modular Systems (0):
Proposal: Highroad (4): Thanik, DoubloonSeven, Iridium Blood_Librarian,
-----
Ship Names

Havoc: (0)
Anvil: (2) Jilladilla, Frostgiant
Osprey: (3) Iridium, DoubloonSeven, Thanik
Catalyst: (1) FallacyofUrist
Wait: (1) Blood_Librarian
-----
Group Names

Eternal Freemen: (0)
The Space Communists: (1) helmacon
Vulcan Technocrats (1) Frostgiant
Wait: (5) Blood_Librarian, Iridium, DoubloonSeven, Thanik, FallacyofUrist
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if you want something wacky
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Jilladilla

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #55 on: July 13, 2018, 07:06:13 pm »

Something I will say here:

We're building a better future, away from the megacorps.

One can't build a future on a bird!
Vote for a name that implies strength; that implies durability; a name that a future can be forged upon!
Vote for the Anvil!

(Also, this is a super-massive ship isn't it? A bird doesn't feel right because of that.)
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Thanik

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #56 on: July 13, 2018, 07:14:43 pm »

The Osprey is a symbol of true power,
With mastery over the sea, air and land.

It is a true hunter,
With speed, agility, power and precision.

It is a symbol of keen vision,
Seeing its prey clearly,
Not being blinded by the sun as it dives towards its target.
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FallacyofUrist

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #57 on: July 13, 2018, 07:25:57 pm »

Wait, how tightly woven are those nets in the Blast Mining System? Because wouldn't high explosives make a lot of dust in addition to chunks of material? Wouldn't the explosives move asteroids around too much?
Let's go with "tightly woven enough". Unless the asteroids are really, really small, the explosives wouldn't knock the entire asteroid around.

Edit: We're mining gas as well, right? At best, the explosives would do nothing, at worst they might ignite a cloud of hydrogen and oxygen.
Presumably the gas is trapped within the rock. We can blast it free.

(Also, this is a super-massive ship isn't it? A bird doesn't feel right because of that.)
Alright then.

Quote
Proposals for Jump 0:

Proposal #0-01 (0):
Proposal #0-02 (0):
Proposal Principles of Particles and Plasmas (0):
Proposal: Heating The HoloForge (0):
Proposal: Heating The Forge (3): Frostgiant, Jilladilla, FallacyofUrist
Proposal: Modular Systems (0):
Proposal: Highroad (4): Thanik, DoubloonSeven, Iridium Blood_Librarian,
-----
Ship Names

Havoc: (0)
Anvil: (3) Jilladilla, Frostgiant, FallacyofUrist
Osprey: (3) Iridium, DoubloonSeven, Thanik
Catalyst: (0)
Wait: (1) Blood_Librarian
-----
Group Names

Eternal Freemen: (0)
The Space Communists: (1) helmacon
Vulcan Technocrats (1) Frostgiant
Wait: (5) Blood_Librarian, Iridium, DoubloonSeven, Thanik, FallacyofUrist
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Doubloon-Seven

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #58 on: July 13, 2018, 07:30:53 pm »

The Osprey flies far across the world, free from limitations.
Its whistling call echoes across the landscape, a dare to those who challenge it.

An anvil is immobile.
An osprey finds greatness in speed.

The stars are an ocean, the greatest ocean.
The Company is a tiny fish, blind and content in its ignorance.

We soar above, masters of all that we see.

The Company is a fish.
And we are its predator.
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Avanti!

FallacyofUrist

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Re: Arks Race - Consortium Ark (Jump 0)
« Reply #59 on: July 13, 2018, 08:00:22 pm »

The Anvil drifts through space. Slowly, slowly. Slower than an Osprey. But that fits.

The Anvil is metal, ready to be forged and forged again. And that fits.

The Anvil will hit hard. And that also fits.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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