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Author Topic: Fallout: Raiders of Louisiana  (Read 45074 times)

King Zultan

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Re: Fallout: Raiders of Louisiana
« Reply #525 on: April 12, 2019, 06:33:07 am »

Sneak a bit out of town (so we don't get any important random encounters) fast and loud a bit on the way to the buzzardlandia and when getting there we go back into the sneaky mode so we won't drawn attention from the buzzards
+1
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Can I have the sword when you’re done?

Liquefied Spleens

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Re: Fallout: Raiders of Louisiana
« Reply #526 on: April 13, 2019, 03:48:01 pm »

We're taking a detour. I don't want to deal with anything that could reasonably be avoided.
This is an edge of the town. I bet the Fingers have a back gate, somewhere.
Whisper ended up being right, though it took a bit of searching to even find the place, even when you stopped to ask for directions. Turns out that "the third trash pile from the left" isn't a very easy to recognize landmark. Still, once you find the back entrance, you can tell it's really for emergencies. You can hardly tell its a gate, and there are a few particularly pristine looking vehicles here. Guessing from the large supply of gasoline next to it, however, you're fairly certain they don't keep them fuelled up. You kind of wonder where they got gasoline, though... It can't be pre-war, not only would it have gone bad by now, there was a huge shortage of it. Resource wars are sort of like that. However, you decide that it probably isn't worth the effort to figure out. If you wanted to sabotage these guys, maybe, but you're not about to do that.
It takes a bit of convincing before the guard is willing to open the gate even slightly, and only when you point out your rank with the blackfingers does he allow it. You can kind of understand when you see him huffing and puffing with the heavy winch to get the gate up. This one has an engine, but making loud noises doesn't much suit a secret back exit. You and whisper end up rolling through the first crack, to save time. The guard appreciates it, and just kicks the winch to send the gate crashing down again. He warns you that he won't allow the two of you back in through this way. He'd get in trouble.

The outskirts of town are really nothing more but mountains of scrap and other things one would find in a dump. Plenty of bodies, too. They probably want to throw these things where they don't stink up the place even further. Unfortunately, that still means you need to deal with the smell. Bloated corpses, shrivelled husks, and a few bloated husks that are about ready to burst outright. You wonder if this is what the blackfingers use for dumping grounds, or if it's just a general dumping ground. They don't even bury their enemies here. What a craphole.
Still, you achieve your goal of not having to deal with any sort of trouble. Corpses stink, but they don't attack you. Unless they're ghouls, but they only look dead. Stupid bastards...
Anyhow, when you reach the edge of Buzzard territory, you see that the entrance seems to be unguarded. Seems like the guards only cover the easiest way into the dump, rather than the territory itself. Which... probably doesn't stop the Buzzards at all, considering how fast they blitz through trash piles. You wonder if there are any spies in the Dump...
Hm.
Keeping the directions from the dead man in mind, you let Whisper take the lead in sneaking about. You're no slouch, but Whisper still has you beat in a lot of ways. For one, she can just move way faster than you can without making much noise. She has to wait for you several times as you make your way through the trash piles. At least you're better in a fight. Anyhow, it doesn't take long before you find the stash, just as the guy said. You gingerly lift up the conspicuous sheet of metal on the ground and dig through some ashes. You find a small metal box pretty quick. Just as you're about to open it, however, you spot a little wire attached to the box. The wire goes into the ashes, so you can't quite tell where it goes. Still, it was going to set something off. Good thing you spotted that! [Perception check: 18 + PER = 23]
Well... You're not sure if you could disarm this little trap, or if you could open the box to take everything without pulling it away. There's a little lock on it, but it's nothing you can't just get open with some brute force. Maybe you should have patted the guy down a little more for a key...
What do you do with this? It's bound to contain some tasty stuff, if he bothered to hide it here...


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EXP: 320/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP)
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King Zultan

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Re: Fallout: Raiders of Louisiana
« Reply #527 on: April 14, 2019, 04:43:56 am »

Dig a little and see where the wire goes, if it looks easy to disarm do so but if it looks difficult don't, then examine the box and see if it's trapped.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

omada

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Re: Fallout: Raiders of Louisiana
« Reply #528 on: April 14, 2019, 02:24:04 pm »

try to find something to deal with it at a distance, if it explodes because of the rubble moving at least we are some meters away with a pipe
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Re: Fallout: Raiders of Louisiana
« Reply #529 on: April 15, 2019, 06:13:28 pm »

Alright, I'm gonna see where the wire goes. Watch my back, would you?
I'll keep my distance. she whispers, hardly audible. Still, she goes on guard, albeit with a little distance away from you. Can't really blame her for that, considering the fact that you're likely dealing with something that'll turn you into a fine paste. Fine paste with great hair, but a fine paste none the less. You shrug, and dust away some more ashes. Eventually, you find what the wire is connected to. A small, plastic device. It's not a mine, from what you can tell, but you can't quite figure out what it is. You've never seen it before, and you can't quite gather up what it could be. Now, if you were a tech-inclined person, you could probably carefully pop open the mystery device and disarm whatever it does. The little blinking light impleis it's electronic, so it wouldn't be much more than a few wires. However....
[Science: 13]
You were clever enough to make a little distance before you performed the next part of your master plan, though it took some doing to hit the little thing with the pieces of metal you picked up. Smashing it works for a robot, why wouldn't it work for this thing? It looks fragile! After your third throw, you get it spot-on! The plastic crumples away from the weight of the scrap metal, and...
Then it goes off. A horrifyingly shrill alarm goes off, beeping and echoing throughout the complex. Almost instantly, you can see movement all around you...
Dozens of eyes peer at you from the shadows, from behind you, in front of you. They surround you entirely, and you can tell that the entrance is already shut off! They all came up so fast once this damn alarm went off. It's a fucking smoke alarm! The battery of the old thing gives the ghost very shortly after, but the damage is already done. You hear the enraged roars of the Buzzards enclosing in on you. Their glowing eyes coming closer and closer, leaving behind little beams of light as they move in the shadows. Some even brace the sunlight to charge at you, screeching in pain as the light assaults them. Finally, you manage to stop looking long enough to give a proper order.
RUN! you scream to whisper, who is off like a shot! You take the box with you as you run, you're not going to leave this damn thing now!
The Buzzards instantly begin chasing you down, but some slower than others. You couldn't run to where you came from, too many Buzzards are there, and they're throwing junk spears at you. You barely dodge one with a panicked hop! Whisper fires off a few shots of her pistol to bump off the closest Buzzard. Black blood spews from the creature, but it keeps running, like it was merely struck by BB's rather than bullets. It's just holding a small metal knife, not even fit to cut a rope, but enough to be a danger. Just as it would attack Whisper, you make a successful sprint and shoulder bash the little cretin aside. The knife is dropped, the creature is sent flying, and need a moment to figure out where you were after it. You hear whisper shout for you to come over, and you see her standing next to one of those cubbyholes you sent Blitz in. With the horde encroaching upon you, and the fact that they aren't sprawling out of there like a bunch of ants, you elect to take the entrance. You rush in, turning around to blast at the horde with your sawed-off. Whether or not you even affected the tide of leather and meat isn't even something you know. Hundreds of red eyes reflect the muzzle flash, and you elect to keep running over reloading your shotgun.

The tunnels are claustrophobic, dark and utterly terrifying. Sharp pieces of metal are everywhere, and if it wasn't for the cracks of sunlight peeking through the otherwise impregnable mountain of cement and scrap, you'd be completely in the dark. However, your enemies are letting up. You don't know WHY. This is their turf, and they've never proven to be careful before! What is happening...
Eventually, Whisper stops you from moving any further. You've just been following her, even though she's even les likely to know where she's going. The thing is, her movement was erratic, and the dark didn't seem to bother her nearly as much as it bothered you. It seems to have worked, anyhow. You hear the roars of the scant few Buzzards that decided to charge in after you regardless, moving away from you. Now, however, you're deep in Buzzard tunnels...
Now what do we do?
Reload and pry open that box. Then we look into escaping. Dig our way out if we have to.
Let's not risk collapsing these tunnels any more than we have to.
Whisper nods, and the both you keep on moving. You're not heading back, for now, so the only way to go is forward. Fortunately, you can see an open area. No more tunnels, at least for a while. Before you do that, however, you take your emergency knife and pry open the little box with relative ease. It took a bit of fiddling, but once you fit hte knife in there it opened up easy enough.

It's...  a VERY large open area. The floor looks strange, the type that sticks to your shoes, allowing no sliding or anything. High-traction floor. Usually there would be heavy machinery, but it's completely empty. There are chainlink fences along the sides here, with barbed wire over them. No climbing. You look around again, and eventually decide that you're going to have to make the crossing. You don't see anything too dangerous, at least. You keep on walking, reloading your shotgun as you walk. You're deep enough that sunlight doesn't quite shine here. The roof overhead reaches here. You wonder what this old factory used to produce. Anyway, you don't even make halfway past this courtyard before spotlights begin to shine on you. Industrial spotlights, to be sure. They're incredibly bright. You hear roars from all around you, and then something is dropped. Something unbelievably heavy, and metal. It reverbs through the empty space, making you flinch. The spotlights shine to whatever was just dropped. It's a container of some kind... The doors were opened from the blow, and you see a wrinkled, seemingly rotten hand reach around the door. Then.
The raspy roars of feral ghouls. The lights all go out, but there is still enough light to see where you're going. The ghouls are pouring out very slowly...
Action plan!

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EXP: 320/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP)
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omada

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Re: Fallout: Raiders of Louisiana
« Reply #530 on: April 15, 2019, 11:31:18 pm »

frag or pipe inside the container for maximum damage on their limbs or straight up death, get the fuck off
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he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

King Zultan

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Re: Fallout: Raiders of Louisiana
« Reply #531 on: April 16, 2019, 04:54:01 am »

frag or pipe inside the container for maximum damage on their limbs or straight up death, get the fuck off
+1 We might want to use two, one for the container and another for any groups.

Also what was in the box?
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

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Re: Fallout: Raiders of Louisiana
« Reply #532 on: April 17, 2019, 06:03:20 pm »

Ah shit, here we go again. You mutter to yourself as you pull the pin a frag grenade. The lever begins to push against your hand, and you take a moment to breathe before throwing it. You toss it in the direction of the container, and just barely manage to tap the top of one of the doors. You don't even need to take cover, the grenade actually lands inside because of that little course correction. One thing you DID wish you did earlier, however, was covering your ears. Frag grenades are loud on a good day, and this one was just put into a relatively small metal box. What would have been a loud but uncomfortable explosion is turned into a hellishly loud, metal-sounding blast, echoing through the factory causing you to clutch your ears in pain. You feel the shockwave of that one down in your bones, but when you open your eyes again a few seconds later, you see that the amount of ghouls was likely lessened. Frag grenades are made for that kind of thing. There's only two ghouls or so that didn't remain in the little box, and got out unscathed. The blast has left them confused, however, and they're currently smacking the side of the container, angry at it for making such a hellish noise. you can hear some gurgled screams coming from inside, so you'll probably have to perform cleanup there, as well. At least this went by quickly.
You point your new revolver at the closest ghoul, taking the time to aim, and fire off a shot. The ghoul's head outright explodes, apparently you hit a sensitive spot. Lucky. The other ghoul screams, and begins to sprint at you with the hopping gait of a madman. With the distance between you and the ghoul, you just take aim and shoot it down as well. It took two shots before it decided that staying down was the better option, falling facefirst. It doesn't slide on this floor, instead leaving a messy pool of blood where it landed. You reload the gun, using the ammo that was inside the box. The three speedloaders should speed up a reload when you're completely empty, but reloading on a partial cylinder won't be affected.

You walk closer to the container, trying to ignore the loud shrieking from the sides. Looks like you're in an arena of their design. Figures...
Peeking inside, you see just how bad the damage was with that grenade. If it was out in the open, the frag grenade wouldn't have hit THAT many, but in this enclosed space? The fragmentations went everywhere, slicing through flesh and bone with ease. It's not a container of dead ghouls, it's more a container of meat and organs. Christ. There are still a couple of them moving about, though. You're about to enter the container to finish them off with your knife, but your container instantly begins to click. The built-in Geiger Counter is going off. 3 rads per second? Nothing you want to mess with, especially if you're going to stab a bunch of ghouls. Fuck it, you'll just use the 9mm pistol. You pull out the dinky little pistol, and note that it's close to breaking down entirely. Smacking down a ghoul with it wasn't good for the gun. Still, it should be able to handle these next few shots. You take a stable stance, and start firing off your shots into whatever head seems willing to gurgle. You suspect that they were too concussed from the noise to properly react, on top of likely missing a couple of limbs. Still, you got to clear that out pretty easily...
It doesn't take long before you hear another container land, this one was put down a lot more gently, however. Not dropped from several meters above like this ghoul one. How the HELL did they get a crane working, anyway? You switch back to your police pistol, and lean against the container door for a while. You quickly make a little bit of distance when your pip-boy begins clicking again. Let's hope you don't pick up too much rads before you get out of here. Whisper is on the other side, having plugged a ghoul you missed.
See anything?
The container? I think I see people leaving it. They're armed, but nervous.
You carefully peel beyond the door yourself. Sure enough, a bunch of people dressed mostly in rags, most of them wielding guns. None of said guns are high-quality, however, they're pipe guns.

O-OH SHIT! AT THE CONTAINER, I SAW SOMETHIN' MOVE! BY THE CONTAINER!
They spotted you, excellent.
F-FUCK! THESE FUCKERS ARE GONNA KILL US! J-JUST KILL 'EM IF THEY MOVE!
And they're idiots, too. And loud. The buzzards all around are making some distance, but you can certainly hear them. Theirs roars and shouts have a certain excited quality to it. You hadn't expected them to be fans of a spectator sport, that's for sure.
What will you do?


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Addiction status: Enjoying the aftereffects
EXP: 320/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP)

The box contained speedloaders, 43 .357 bullets, a copy of the Scout's Handbook (improves your survival permanently) and a bottle of scotch.
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

omada

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Re: Fallout: Raiders of Louisiana
« Reply #533 on: April 17, 2019, 11:58:22 pm »

"STOP, OUR ENEMIES ARE THE BUZZARDS HOW THE FUCK WE GET OFF HERE?"
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Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

King Zultan

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Re: Fallout: Raiders of Louisiana
« Reply #534 on: April 18, 2019, 05:08:25 pm »

"STOP, OUR ENEMIES ARE THE BUZZARDS HOW THE FUCK WE GET OFF HERE?"
+1 But be ready to shoot in case diplomacy fails.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Liquefied Spleens

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Re: Fallout: Raiders of Louisiana
« Reply #535 on: April 19, 2019, 04:54:44 pm »

HOLD UP! WE'RE NOT BUZZARDS! You bellow from behind cover. You won't be risking  your hide for added trust to these bozo's.
PROVE IT!
...ARE YOU SERIOUS?
YEAH! He fires off a few more shots from what sounds like a fairly crappy gun. Alright, so they ARE idiots. Exceptional ones, too.
Killing them might be better.
I might just kill them after the fact, you know, clean up the gene pool. A few more bullets strike your irradiated cover, and you roll your eyes before attempting to talk a little more.
BUZZARDS CAN'T TALK YOU MORON! SPARE THE AMMO, AND START THINKING ON HOW TO GET THE FUCK OUTTA HERE!
YOU AREN'T FOOLING US, BUZZARD!
You hear a grunt, and the guns stop firing. Looking at your revolver one more time, confirming it's all in working order and fully loaded, you peek your head past the container. You see a man on the ground, rubbing the back of his head, and a larger man standing over with his hands on his hips. He's still holding a pistol as he does so, carelessly pointing it at his knee. No trigger discipline.
He's only marginally smarter, isn't he?
Hey, you can come out! He yells. You glance over to Whisper, and then you carefully step out into the open, ready to leap back into cover if it's a ruse. Fortunately, it isn't.
You walk over to the idiots, getting a good look at them. Seems to be five of them, total. The guy that got hit on the back of the head (and was convinced you were a buzzard) is a scrawny looking addict. Yellowed clothing, a bald head and an exposed arm with a myriad of needle scars. Med-X? maybe Psycho. The little guy give you the stink-eye when he sees you sizing him up.
Fuck are you looking at?
Psycho it is, then. Great. The others don't look much better. The guy that bopped him and told you to come over looks a tad out of it. Looks quite large, almost misshapen. He is balding, but keeps the strands of hair at the back long enough to cover his shoulders. His nose looks broken in places, and he just seems generally kind of lumbering, swaying side to side like a drunk. He's certainly on something too, but you can't quite tell what. At least he isn't agressive.

The other three aren't much to look at either. Two of them don't look drug-addled, but most certainly underfed. They look pathetic, and don't seem like they were helping the others shoot at your cover. More out of a general laziness/fear, guessing from how they look. They don't say anything. The last guy was the other guy that screamed. The guy that seemed really scared. He still is, really. He's pacing around nervously, though he seems a bit more "normal" than the rest. He's not exceptionally fit, but he's not rail-thin of build like a outhouse. Just... normal. He has blonde hair and blue eyes, if that counts for anything, though his clothing, posture and voice all go against anything that could come together to make up "handsome".
What a motley crew. You'd ask for their names, but what's the point. You're just gonna call them what you want. So, you'll go with:
Outhouse for the big guy
Psycho for the little bald shit
Blondie for the nervous guy
Bum one and bum two for the rest. You just don't care about those.

Now it's just the question of what happens next. You can hear the faint buzzing of a crane again, this time you're not too distracted with ghoul-killing to notice it.
Do you hear that?
Hear what, asshole?
The crane is moving again. They're going to drop another container, I'm guessing.
Only a few seconds later, your suspicion is confirmed. With your gun at the ready, you take a look at the new container. This one is half-broken, reinforced with what looks like another one of their fences. It gives you a look at what's inside. It's...
It's hard to describe, at first. It looks like a massive mouth with legs. Standing a bit taller than you, with nothing but massive legs to the sides of it, is just a mouth. strange boils are along the back, making it resemble a toad in some regard. When it spots you, a massive tongue slips out from between the massive rows of uneven but sharp teeth, and it begins shuffling backwards, being too large to properly turn around in that container.
Ahhh, shit. That thing isn't friendly?
The massive legs give it a fairly swaying gait, and the front of it seems to slam down on the floor with all its weight with every step it takes. A small (only relative, it's about the size of your arm) tail flops uselessly. You don't want to take any chances with this ugly thing, and you begin firing off your revolver. It's about 50 feet away from you, but that distance is getting smaller...
The bullets impact, and the meat seems to give way, but the creature doesn't even flinch. Even as a small explosion of blood oozes forth from the creature's jiggling flesh, it doesn't seem to affect it. You're out of bullets pretty soon.
F-FUCK! THAT'S A WANAMINGO! Blondie screams, and he's the first one of the new guys to start firing off his pipe revolver at the creature. It begins to walk towards you, without a care in the world. It's starting to gain speed, too. The creature's jaw seemes to roll back into itself, and more and more teeth are turning visible. You quickly reload your revolver, using the speedloader.
Shit, SHIT! FIRE FIRE FIRE!
You all keep firing, but you're obviously going to need a plan!


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Addiction status: Enjoying the aftereffects
EXP: 335/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP) (Diplomacy: 15 XP)
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A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

King Zultan

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Re: Fallout: Raiders of Louisiana
« Reply #536 on: April 20, 2019, 04:42:05 am »

Try to throw a grenade into its mouth, then run to its side and try to get behind it and shoot it in the ass.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

omada

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Re: Fallout: Raiders of Louisiana
« Reply #537 on: April 20, 2019, 11:58:05 am »

Fitting a grenade exactly on it's mouth (even if the beast is big) might be a almost impossible situation, unless it is big enough to be that easy or has a habit of trying to bite whatever we thrown in it

but if it is coming like a bull we might be able to get out of the way and drop a granade where he is going to be


something else in our arena besides the fences?
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Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

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Re: Fallout: Raiders of Louisiana
« Reply #538 on: April 21, 2019, 04:55:43 pm »

The area is completely empty, apart from the containers and the many fences, currently lined with Buzzards. Despite the fact that you have guns, they seem quite intent on watching the show. The Wanamingo rushes towards the closest target, and you're glad that it isn't you. Closest target is two of the fresh idiots you just came across, Bum 2 and Psycho. Psycho, despite being a scrawny little tool, manages to sidestep the mass of meat and boils. The bum, however, is tackled head on by what must be about 500 pounds of fat and muscle. The speed wasn't enough to outright fling him anywhere, like how a brahmin bull might take somebody down. However, the sheer weight of the creature, mixed with extremely powerful legs, are more than enough to outright crush the bum. Knocked on his back on the first touch, and then the creature lifts its massive body above the prone figure.
Then it jumps, and slams down at full force. The bum didn't even have time to scream before he became an easily digestible stain on the floor. The creature takes the time to open it's gargantuan mouth to lick it with an impossibly massive tongue, though it seems rather displeased with the taste. It screeches, and then starts rushing towards the closest target.
Well, you're going to need explosives. Now would be a really good time to actually know how to toss a grenade properly. You've been having flukes up until now. Fortunately, the monster is chasing Outhouse now, who is waddling at high speed. The others aren't firing anymore, just running around in a panic. Whisper is the only one still firing, and guessing from the little splashes of bile and blood, she's aiming for the legs. That might just work, actually. If only Whisper knew how to aim for a target like that, you might not even need to do anything.
You've got a backup plan, at least.

Outhouse's waddle seems to echo the Wanamingo quite well, but it's clear that the Wanamingo just doesn't feel like it needs to be in a hurry. It's opening it's mouth, clearly intent on swallowing the big man at least partially. It's not big enough to swallow him whole, but those teeth imply that just the torso will do, thanks. This is the best time to try it!
Running as fast as your legs can carry you, you pull out a grenade and nearly fumble it. Running close to the creature, you nearly panic and drop the grenade again, but the creature slows down to look at you. Quite a feat for something with no visible eyes, but a slowdown is all you needed. You toss the grenade into it's gaping mouth, and it closes up just about instantly.
You run away as fast as you can manage, but it doesn't take long before you realize something's wrong. The creature's just going back to chasing Outhouse, and it doesn't take long before it's right on his heels.
You... forgot to pull the pin. [Explosives: 15]
Shit.
Then, the creature tackles Outhouse, and unlike before it doesn't go for a squishing attack. Instead, it uses that massive jaw for something. With it's mouth open, it flicks Outhouse up a bit, just enough to fit part if his torso inside its mouth.
The crunch is something that's going to come back in your dreams, that's for sure. Not the pleasant ones, either. The creature chews on the chunk of flesh he just got, the bones crunching. Outhouse's legs flop uselessly to the floor, any connecting tissue snapping loose after the second chew.
The creature pauses for a moment, which you take as a moment to reload again. You won't get another open mouth opportunity, you figure, so you're going to Whisper's plan of aiming for the legs. You fire off three shots, one after the other, hitting your mark every time! The creature actually screeches in pain, and you think you might have actually hurt the creature's knee! You move over to the other leg, but just as you attempt to fire, you forget to properly prepare for the recoil. Your shot not only goes wide, but you drop the gun! Stupid, stupid stupid!
The creature is also quite excited to share its displeasure with you, and starts running towards you, now! Fortunately, you're not a wreck of a human being, so you're not about to fall prey to the creature just yet. You elect to go for the grenade again, this time not bothering with throwing it in its mouth. You pull the pin, and hold the lever down to stop it from exploding in your hand. Despite that safety measure, you're still kind of nervous about holding a live explosive. You make a sudden turn to the right, and drop the grenade at your feet. You weren't careful enough, though, and you manage to let it roll in the wrong direction! The rubber floor is nearly flat, and it goes quite a distance in those three seconds as you desperately try to keep distance! The creature is already licking it's chops, but then the explosive goes off!

A common mistake people make about frag grenades, is that they're just dangerous around the explosion. You see a large boom, and anything inside of it is reduced to giblets. Normal stuff, right? Well, you weren't clever enough to know that the thing about fragmentation grenades is that they've got a lot of fragments. So on this open area with no cover, you've just unleashed a torrent of red-hot fragments in every direction.
So, yeah, you still manage to strike at the Wanamingo. Somehow you don't feel that good about it. Probably because of the fragment that lodged itself in your back, sizzling away. you find it within yourself not to scream. You do give out a hearty selection of swear words, though. At least the Wanamingo took the brunt of the fragments headed your way, but it's not stopping. Matter of fact, it seems downright pissed, now! It's standing still, stomps it foot twice, and then CHARGES!
It was slow before, but that's because it felt lazy. Now it's energized, and REALLY REALLY FAST! You leap to the die, landing roughly against the floor, and the creature keeps going. The upside is that it can't bank worth a damn at this speed. The buzzards behind the fences roar with delight at the suddenly far more interesting fight between man and beasts. Blasted savages...

Any other plans!?


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Addiction status: Enjoying the aftereffects
EXP: 335/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP) (Diplomacy: 15 XP)
« Last Edit: April 22, 2019, 02:02:56 pm by Liquefied Spleens »
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

King Zultan

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Re: Fallout: Raiders of Louisiana
« Reply #539 on: April 22, 2019, 05:54:10 am »

Lead the monster towards some of the junkies and let it go after them while we go back for our gun, then we should try to get on top of one of the containers and shoot if from there, if we can't get on top we should still shoot it.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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