I need to get her to the Organic Mechanic. Whisper, you're coming with me. The rest of you, get to the quarry and get some traps set up. And Tenderloin?She stands there, with an almost blank expression on her face. Her machete is still over Shaky's throat. He's just crying, not even looking up. You draw your finger across your throat, and Tenderloin does the same with her weapon. The weapon slices his throat open in an instant, and Shaky begins to panic and grab at his throat. Blood leaks through his hand as he desperately tries to stop the flow, but it proves worthless. He loses consciousness in just ten seconds. The ashes discolour from the blood, and Shaky is no more.
Grab whatever was on these traitors. I need to get Blitz to a doctor. Just keep that shit ready back at the quarry, all right?Sure thing, chief. Tenderloin mumbles to herself
Damn it. I liked these guys. You take a quick look around to confirm nothing is going to jump out at you, and start moving with Blitz in a bridal carry. Whisper is right behind you as you go. After about ten minutes of walking, your arms are starting to burn from the exertion. Whisper spots it fairly quick, and offers to switch. The surprising offer is hard to turn down, and you quickly place the unconscious child on her shoulders in a fireman's carry. The pace actually increases once that happens, too. You wouldn't expect it from such an unassuming woman, but she can still haul ass when burdened. Not that Blitz is very heavy. She's been eating far more than before, and isn't as rail-thin as she once was, but she still isn't exactly at a healthy weight.
You passed the quarry just a little while ago. Despite the higher pace, Whisper was already at the end of her rope. You switch up again, and with the better carrying strategy, you don't get tired as fast while keeping the pace. Blitz is breathing in your ear, and guessing from some of her murmoring, she's conscious again. She whispers softly, just loud enough to hear but clearly not directed at you.
I... I don't wanna die. You won't. It sounded grim. You were never quite as sure of something as that sentence. And why wouldn't you be? She's already awake.
It hurts.No real answer to that. She sounds so weak...
You can see the town coming up. Whisper unholsters her pistol, and you both step it up a notch in the pace. The second you enter the city, you get a lot of eyes in your direction. The first junkie that starts heading towards you is quickly dissuaded by Whisper pointing her gun at him. A quick flick with the barrel shows in what direction he should buzz off, and the junkie does so with conviction, diving headfirst into a pile of trash. Just as you're coming up to the Blackfinger's hideyhole, another man comes out of the shadows. Considering he was holding a knife and started screaming, Whisper didn't really take a chance. Three silenced pistol shots later, there was a fresh corpse. You see scavengers stealing everything he has as the gates are raised to let you in. Whisper stays behind, however, as talked about.
Remember, Steady and Stimpaks. You give her a sack with five hundred caps, and then start your walk to the Organic Mechanic. The Blackfingers leave you alone, considering the situation. You hear Chevrolet yell something, but you don't care.
Blitz' breathing has gotten far too quiet.
You practically kick the door down of the doctor's operating table, and the one that helped you out after the mission with the Buzzards is already jumping in the room, holding a pump-action shotgun and wearing no more than his underwear and a bathrobe. Fortunately, he's got a good sense of gun safety. He's also quick on the draw.
Oh no. Put her on the table! Careful now! He drops his bathrobe and switches into a doctor's attire, including gloves.
Who the hell shot her? How long ago was this?A traitor, and about an hour ago. Me and somebody else carried her here.An hour! Damn it all. Well, I'll just have to work fast... Ah, I see some field work has been done already. Right. Fucking super. Now she's going to have an infection as well! I told Chevrolet that this is NOT PROPER PROCEDURE. Right. Get those gloves on, I'm going to need a second pair of hands. Once they're on, hand me those pliers and the scissors. The operation continues for a time. You hardly remember a lick of it, as it mostly involved getting different types of bottles and swabbing equipment. By the end of it, Blitz has some very tightly wound bandages around her, and an entire syringe of Med-X in her.
...Right. That should do it. Now... My fee. This was some work, and I don't really like working in the middle of the damned night. Not to mention the Med-X, and some of my own blends... She's hard to sedate, and it will only get harder as she grows accustomed to Med-X. She's a mutant, impossibly resistant to chems... I suspect that they'll just not work at all when she reaches adulthood.So, stimpaks will be useless?Those would be the exception, oddly. She still takes up anything that heals, mostly, but chems just don't work. Jet, med-x, buffout. None of that will work. I heard of a few cases like that... The good news is that those people tend to be pretty healthy all-round. Apart from being screwed if they need some way to numb themselves. But, I'm getting sidetracked. My fee is 150 caps. If you don't have that on you, we'll just make it a debt. You're in good with the Blackfingers, so I trust you won't run off.Well, it's an easy payment. Of course, you could try something else to get the price lowered. Of course, you can get some things done while you're in the dump, if you think of them. Not to mention, Blitz is asleep right now. Might want to wait a bit before you get her moving again.
Statistics and inventory.
Combat Stats
HP: 140/215
Limb health: Perfect
Weapons:
Sawed-off 12gauge (2 shots) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
9mm pistol (Nearly busted!) (12 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG)
Varmint Rifle (5 shots) (Requires 0,3 second to fire) (Reloading takes 3 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit)
Grenades
2 Pipe bombs
4 frag grenades
Ammo:
1212-gauge shotgun shells
4 20-gauge shotgun shells
42 9mm bullets
11 .22 rounds
Inventory
Box.
Eight empty water bottles
Awkward backpack
Two doses of Jet
Seven leather arm scraps
10 energy cells (relative charge, there's 1 actual cell)
30 microfusion cells (only one cell remaining)
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
Sack of legion gold.
494 caps
Viable deathclaw egg (plus backpack) (at camp)
Super tool kit (unavailable)
Crowbar
Three sharpened bear traps
Caltrops (about enough to spread five areas)
Sack of gunpowder
Canister of ball bearings (one kilo)
Sheet metal.
S.P.E.C.I.A.L.
STRENGTH 7 -1 (Shakes!)
PERCEPTION 5 -1 (Shakes!)
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5 -2 (Shakes!)
LUCK 6
Barter: 40
Energy Weapons: 15
Explosives: 15
Guns:45
Lockpick: 31
Medicine:20
Melee weapons: 19
Repair: 35
Science: 13
Sneak:35
Speech:30
Survival: 30
Unarmed: 19
PerksLevel-up perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Big Dog: Stature doesn't matter when you can bark like a true master. Whenever you need to incentivise a collection of people towards violence, you gain +15 to it (note: this is both a convincing check and a BUFF check. People love some motivation!). Also, you have some new dialogue to reflect this big dog 'tude.
On the move!:You suffer much less for moving and shooting at the same time. Accuracy loss is reduced by 75%.
Hand loader: You figured out how to make hand loads, meaning you are able to make your own bullets and have them be better than normal bullets. Also gives a boost to gun maintenance (+5)
Tanooki Perks
Furious Loyalty: Whenever somebody you value is in trouble, you gain +10 to all rolls related to saving them
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again. Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes 4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz:
Plasma defender. "Magazine" is 15 shots (15 shots remaining) (30 energy cell charge per 15 shots) (reloading takes 3 seconds) (effective range is 30 meters, 10 percent less acc per meter beyond that) (does 45 damage per shot) (60 percent chance to hit)
9mm pistol. Magazine is 12 bullets. 13 with the chambered round. (empty)
Silenced 10mm pistol (0 shots, 13 max with the chambered round) (requires 0.2 seconds to fire, ) (reload time is 3 seconds) (effective range is 40 meters, loses accuracy at 5 percent per meter beyond that) (Does 22 damage per shot) (70 percent chance to hit)
Varmint Rifle (4 shots) (Requires 1 second to fire) (Reloading takes 7 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) (Blitz' chance is 70 percent)
Status: Healthy.
Dog
Teeth: Shiny white things in its mouth.
Status: Healthy
Cheese Pizza
Protectron (holds most of your stuff)
Weapon: NaN, no combot protocol.
Quest log
Revenge!
1 Gather a posse.
2 Bleed the town
Addiction status: You're shaking horrifically bad. Aiming and most actions will suffer. You've got a massive headache.
EXP: 260/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)