Hey, give me a mentat. Oh shit, good thing I'm not a fan of those. Cuz, uh, I've been kind of enjoying those drugs on the side. Well, here you go! Tenderloin throws the box of little brain enhancers at you, and you fail to catch it. It smacks against your hands just fine, but you couldn't quite get your fingers around it. Fortunately, the box holds fast and doesn't dispense its payload in the ashes. Opening the little box, you see a few small red pills, ready to be used. You take the few remaining pills, and just swallow them down, no water required. The effect is pretty fast, as your vision seems to clear up a little after a bright "flash". You sigh as you start thinking about the Solar still a little more... After a while, you get the picture on how that would work. Of course, it's pretty obvious now! Although this design needs a little more metal than before, your vague instructions meant your merry band of mercs brought a bit too much. With a little know-how, you can most certainly make a purifyer AND water collector. Some rationing will still be needed, of course, and it's not enough for the whole band quite yet (need more tarp.).
Unfortunately, you were right on the suspicion that your shakes are a little bit too bad to handle. You STRONGLY consider using the Steady but... Maybe it'll be better used for another time. Instead of that, however, you get the help of whoever was available to help build it. They weren't too happy about it, and were also kind of terrible. In the end, you had to do most of the actual knots. You'd think it'd be impossible to mess up applying ludicrous amounts of duct tape, but Rotface seems to have found a way. He neglected to put it around the actual part that needs to stick together...
God-damn it, Rotface.
Other than that, nobody in this whole damn camp knows how to sew some tarp together, and as you can probably guess, your shaking hands make that task all but impossible. Fortunately, Blitz was able to step up to the plate, though the sheer size of tarp and the careful overlapping to avoid spillage made it a tiring job. Not to mention, you need to stick around to prevent her from making a wrong stitch in there. Still, she manages to catch on pretty fast, and after a while the only thing that really gets to her is the exertion.
And the lack of water.
You all work for quite a while longer, and the water purifier is done just a few moments before sundown. By the end of the sewing, you had Rotface take over. He managed to prick himself (well, when the needle is that big it's more stabbing yourself), but he finished up Blitz' work. She's fast asleep, having found a particularly appealing spot that's basically a small indentation, hidden behind a boulder and giving the perfect space for her to curl up and sleep. She complained of a headache, too, and you're fairly certain it's the dehydration starting to come in. Well, come tomorrow you'll have some water to give her. But, as stated, you'll need to get a little more if you want to hydrate everybody. Maybe you should make a visit to the town as you go... It's night-time, after all.
Well, you'll do it when you get back from the cave. You've got gear to gather up and Nubsy to pick up. You elect to leave Whisper behind to keep watch over Blitz. They got along well enough, and she's happy to not have to move all the way to the cave. It's an hour's travel, after all.
As your posse travels the waste, you find very little of note. A few ghouls, at one point, but Rotface just kind of pushed them out of the way, sending them a tad more towards town. One ghoul is particular, missing a lower jaw, even gurgled and screamed (it's tongue flopped around as it did, no jaw to rest in. Disgusting...) and took on a sprint towards the only light in the surrounding area. The echoing crack of a gunshot a few minutes later show that it was not successful at doing anything, but at least it's one less zombie in the world. Who knows, maybe he bashed some bastard's brain in first. However, as you walk through the dark, you suddenly end up tripping over a surprising bit of hard material over the seemingly never-ending plains of ash. Falling down, facefirst, you start swearing up a storm until you notice that it's a box. Your party looks at eachother for a time, and then quickly get to work pulling the box out of the ground. You hope that the radiation didn't cook whatever's inside up too bad. Opening up the box, the first thing you see is a skull. Seems like you're graverobbing today. Opening up the box completely proves that its worth it, though. He was buried with a sack of money. Opening up the bag, you see that it's... legion money? Well, it's gold, so it'll still sell pretty well. The gold standard is alive and well, for some reason, but you think it's mainly because people like how well it conducts electricity. Wiring is expensive business in the wastes, but nearly always worth it. And those power lines are sometimes still powered, making looting them a bit risky. Shrugging, you also realize that this man was buried alive. The scratch marks on the inside of the coffin seem to show that
[PER:6]Must have been a personal case. Weird to bury him with legion gold, though, must have had some hate behind it. Oh well.
Yours now.
When you reach the cave, you find Nubsy to be fast asleep. That wouldn't be problem, in most circumstances. This isn't most circumstances, though, as there's a ghoul currently inspecting him very closely. The thing is obviously feral, but for some reason it isn't attacking or eating him quite yet. It's just kind of holding Nubsy, and stroking his head. You heard that they sometimes remember a part of former life, but...
How do you proceed.
Statistics and inventory.
Combat Stats
HP: 90/215
Limb health: Perfect
Weapons: .357 revolver (Six shots) (requires 0.3 second to fire, 0.7 to cock the hammer for the next shot) (reloading takes 0.7 seconds per bullet) (Can be "aimed" for a bonus to hit and allowing you to hit specific parts of the body) (Loses accuracy beyond 10 meters, by 5 percent per meter) (60 percent chance to hit, not modified for range) (does 36 damage)
Sawed-off 12gauge (2 shots) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
9mm pistol (kind of alright) (13 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG)
Varmint Rifle (5 shots) (Requires 0,3 second to fire) (Reloading takes 3 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit)
Grenades
Ammo:
30 .357 bullets
25 12-gauge shotgun shells
4 20-gauge shotgun shells
97 9mm bullets
39 .22 rounds
Inventory
Tough raider outfit (2 DT) (Light armor) (equipped)
Box.
Eight empty water bottles
Awkward backpack
Two doses of Jet
Seven leather arm scraps
Massive spiked shield (still at the cave. It's annoying to bring)
Two units of Nuts and Bolts
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
Steady (Damn thing didn't show up. You wish you had an update for this pip-boy or something...)
664 caps
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Barter: 35
Energy Weapons: 15
Explosives: 15
Guns:38
Lockpick: 30
Medicine:13
Melee weapons: 19
Repair: 35
Science: 13
Sneak:35
Speech:25
Survival: 27
Unarmed: 19
PerksLevel-up perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Big Dog: Stature doesn't matter when you can bark like a true master. Whenever you need to incentivise a collection of people towards violence, you gain +15 to it (note: this is both a convincing check and a BUFF check. People love some motivation!). Also, you have some new dialogue to reflect this big dog 'tude.
Tanooki Perks
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again. Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes 4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz:
9mm pistol. Magazine is 12 bullets. 13 with the chambered round.
Silenced 10mm pistol (12 shots, 13 with the chambered round) (requires 0.2 seconds to fire, ) (reload time is 3 seconds) (effective range is 40 meters, loses accuracy at 5 percent per meter beyond that) (Does 22 damage per shot) (70 percent chance to hit)
Varmint Rifle (5 shots) (Requires 1 second to fire) (Reloading takes 7 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) (Blitz' chance is 70 percent)
Status: Healthy.
Dog
Teeth: Shiny white things in its mouth.
Status: Healthy
Quest log
Revenge!
1 Gather a posse.
2 Bleed the town
Addiction status:
You're shaking like a reed, you have a killer headacheEXP 'till next Level-up: 230/600 (armed opponent: 20XP) (melee opponent: 10XP) (Vicious Dog: 15 XP)