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Theme (Click to open)Well, alright. Time to get serious and throw caution to the wind. You put away the revolver and then pull out your sawed-off and the submachine gun. One in each hand. You start moving towards the collection of raiders, slowly at first, but it doesn't take long before you break into an outright sprint. A shout is leaving your lips before you even realize it, and you aim both your guns at the general direction of the cave. Tenderloin looks shocked, but when you've closed the distance enough you unleash hell. Your SMG roars the song of war into the steadily more visible crooks, and the last one with a gun has just dropped it in fear at the sight of the man roaring and laughing while sprinting forward. Your SMG clicks empty after two seconds of continuous fire, the screams from the raiders make it clear you were successful in the assault. You're close enough to get a look at the other raiders. Most are wielding melee weapons and looking plenty nervous, and the biggest guy there, wielding a spiked baseball bat, runs towards you with gusto and a yell of his own. You throw the now empty submachine gun at the man's head, beaning him across the face hard enough to stun him for just a moment. Using your momentum, you shoulder-tackle the guy as you pull out your shank and, well, shank him. As he falls, you find yourself able to jam the rebar into his chin and out his eye, lodging it stuck. You pick up the bat instead, and rush towards another fighter. You start laughing before jumping and attempting to crash the bat into another idiot. That one blocks the blow easily, but you give him a loud reminder that your other hand still holds a shotgun. You send him flying back, his internals rapidly becoming externals as you turn to the next fool. You attempt a clumsy swing of the bat, and actually succeed in crashing the bat into your enemy's side, but his thick clothing and your clumsy swing cause it to be little more than a flesh wound. You expend your second blast to stop him from braining you over the head with a lead pipe, but then you feel a distinct punch to your side, and you turn around. A sneaky little bitch flanked you, can't be older than fourteen. With your bat lodged and your shotgun empty, you resort to backhanding the little shit back before flipping the shotgun around and cracking her over the head with the sharper handle.
*Crack*
You hear more screaming from behind you, and see that Tenderloin has landed, killing two raiders at once as she does so. They were huddled up, and her machetes coupled with the momentum from the fall outright split skulls in two. Damn that's great! Your guts full of fire and your eyes seeing red, you pick up another weapon off the floor, the lead pipe from your second shotgun victim, and rush to three remaining raiders, all wielding knives and clearly terrified. You don't care, you're the motherfucking juggernaut!
DIE YOU PIECE OF SHIT!A shoulder charge to the front-most member of the group lifts the figure up and crushes him against the floor, knocking the air out and causing him to fall the floor. Tenderloin is quick to follow, stabbing one through the gut and using her other machete to cut his head off in one fast, brutal motion. You think she's laughing as well, but you can't hear her over your own enjoyment. You suddenly feel a sudden barrage of pain across your left arm, the remaining female member of the group is slashing at you with a rusted old kitchen knife. You uppercut her in the groin, and let it be said that she really took it like a man.
That is to say, it hurt like a motherfucker.
She buckles forward a bit, and you quickdraw your .357 and jam it under her chin.
Cunt! You yell, before pulling the trigger and reducing her head to only half of one, her remaining eye oddly twitches as she dies.
That gun-wielding bitch went inside, I'm going after him!You don't even honor that with a response, you rush inside, using your memory to remember the location of the ladder. Sadly, you're not quite clever enough to remember it properly, and you fall down with the grace of a sack of potatoes. Against the odds, you remember to tuck and roll, only managing to wind yourself from the short drop. That's not to say it didn't hurt. Groaning in pain and fury, you run forward some more until you find the hiding little shit, behind the boxes you found Tenderloin.
He's kneeling down, giving you the perfect angle to knee the little bitch in the face, leaving him lying down. Once there, you plant yourself over him, locking him down with your legs as you savagely start beating him. Again and again your firsts strike his face, claw at his throat, grab his shoulders and slam them against the rocks... His begging stops after only a minute, but you keep going for far, far longer. You stopped laughing a while ago, but you don't remember when.
ThemeYou don't even remember when you started by the time you finish, but you do finally calm down again, your heart feeling like it's going to burst out of your chest. The person you were punching has essentially been reduced to a red smear, the nose broken beyond repair, an eye crushed, and a distinct dent in the skull. Your knuckles are bleeding, and you feel, all at once, that you might have overdone it a bit there.
The exertion isn't the only thing that hurts right now. You took some more damage than you thought, and you feel a stabbing sensation in your side. The kid that "punched" you seems to have left a switchblade in there. Well... Shit. If you're not dead yet, it's likely that it's just a fleshwound, but you've still got a knife wound in you.
You shakily get up, panting from exertion and groaning from the pain. God damn it, why did you do that?
Looking at the bloody corpse you left behind, you then look at your hands. That was... overkill. By a large margin. You stumble forward, wondering where your companions went. You force yourself to climb the ladder, clenching your teeth as the knife wound makes it's displeasure known. Even breathing kind of stings, likely from the fall you took. When you get up, you see Tenderloin is looting the bodies with Blitz. They both look at you with wide-open eyes, wary.
...What? Do I have something on my face?That was scary. You, uh, you've got some brain on your hair. From that lady you pointblanked. You reach up, and find the piece of grey matter pretty quick. Didn't end up in your hair, mind you, that thing is a platform of virility and hair gel.
So, did you just take a hit of psycho or do you always fight like that?I, uh, don't know... Finding anything good?Just caps and pieces of tubing, mostly. They spent all their bullets. The guns aren't anything special. One varmint rifle, two 9mils, three 9mil pistols... Most of them look rusty as shit. Nothing great, then... Fuck it, we'll sell them. But first... Lemme just take a fucking break. It's a long fucking walk back. Yeah... You realize you have a knife in you?Ah, just... leave that in. It didn't hit anything too vital and... Well, I can pay the doctor. I think it's nothing more than a stitch, it's not a big knife.Sure thing, Your crazy asshole... Anyway, Me n' Blitz got the loot together. Some leather scraps to wear, the weapons I just mentioned and, uh, all together around 120 caps. Surprised you can count that high.Har har. she shakes her head side to side, rolling her eyes.
I'm more than I appear. Especially when I'm not huffing. I got that. The full sentences tipped me off. Hah! Anyhow, we should probably get moving. Between the three of us, we should be able to carry all this crap. I'll take your bag, though, no need to worsen that wound... Also, is that your blood on your arm?You look at the collection of cuts along your arm. Nothing that went deep. Good thing it was a crap knife, you suppose. Regardless, though, you might as well wrap that up a bit, you're bleeding all over the place. And you need that stuff. You tear the clothes of one of the dead raiders using one of the sharper weapons they left behind. An old kitchen knife that looks like it was actually cleaned every once in a while. It'll be a fine replacement for your shank you figure. It's not a very big knife, mostly one for cutting carrots and the like, but it's got a solid grip and an edge, on top of probably being sharper than your rebar. Though you think it might be just a tad harder to whip out. Nothing special.
You and your party all enjoy a drink of water. This spends two water bottles.
Well, you take a look at the loot before you start moving, and try to think if you need to get something else done.Loot:
Carry restrictions: Every piece of loot has a unit of size and weight attached to it. You can take most of this without much of a change in your traveltime, but the heavier pieces need to be taken into account. You might need to leave pieces behind if you want the heavy, but powerful bonuses. 3 Shoddy 9mm pistols (mag size is 8 ) (1 unit each) These are some old models, to say the least. The pistol I fixed up, despite the quality, is still better.
Varmint rifle: 1 (Mag size: 5) (2 units) (Two .22 bullets left!) Huh, this one's oddly decent, though the caliber will have trouble taking down a human being. If I remember it right, this model is the CZ-455 American. Common enough, easy to keep in good repair.
2 Basically broken 9mm SMG's: (1 unit each)It's a miracle these guys managed to empty their clips. Matter of fact, guessing from the quality of one of the guns it actually did explode. The magazine is gone and the metal looks fucked.
2 lead pipes (Medium speed, relatively powerful)(1 unit each) It's a piece of metal tubing. It'll hurt, I guess, and it's not exactly valuable.
Spiked baseball bat (Slow speed, very powerful)(2 units) A wasteland classic, this hunk of wood has been upgraded from sporting gear to vicious weapon through the addition of a box of nails. Of course, that didn't do a lot of good for the integrity of the bat.
4 rusty kitchen knives.(1 unit each) These knives aren't exactly great. Most likely, they didn't expect to end up at close range. I took the best one, already.
Two metal leg scraps (1DT)(1 unit each) Obviously meant as kneepads. One of them has a spike on it for added danger and coolness factor.
Seven leather arm scraps (1DT, but not for bullets) (1 unit each) Recurring element here: They've got surprisingly decent bracers and elbow guards. Most likely, the big guy I shot was a capable leather worker. Or they have a good slave back at their camp. Who knows?
There is some stuff that's just too hefty to take along easily. It'll cut into your travel time, unless you drop a few things.
Spiked sledgehammer: (Very slow, extreme damage) (Need to drop 9 units of loot to carry comfortably) The fact that guy was using it one-handed was a damned testament to his strength. I'll need two hands to wield this monster.
Spiked shield: (Extreme protection, low damage) (cannot be carried easily. It WILL cut into traveltime, if you can even manage it at all. Trying isn't free...) A fullbody shield. It's made up of a damn car door and adorned with railway spikes. I need two hands just to lift this monstrosity, let alone move anywhere fast.
Thick leather armor (heavy protection) (need to drop 15 units of loot to carry comfortably) This armor is quite nice, even if it would leave me slowed down. But it's not to my size in the slightest, and I'm the only member of the team strong enough to even wear it. I'll need to get it refitted somewhere.
Statistics and inventory. Perk gained!
Combat Stats
HP: 136/215 (DT saved 6 HP)
Limb health: No issues
Weapons: .357 revolver (Empty) (requires 0.3 second to fire, 0.7 to cock the hammer for the next shot) (reloading takes 0.7 seconds per bullet) (Can be "aimed" for a bonus to hit and allowing you to hit specific parts of the body) (Loses accuracy beyond 10 meters, by 5 percent per meter) (60 percent chance to hit, not modified for range) (does 36 damage)
Sawed-off 12gauge (Empty.) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
9mm Micro Uzi (Empty) (fully automatic, fires at 10 rounds per second.) (reloading takes 3 seconds) (Cannot be aimed with precision, aiming bonus still applies) (a burst causes five rolls to be done for damage, with an accuracy debuff of 5 percent per shot) (effective range is 10 meters, loses acc by 5 percent per meter beyond that) (10 dmg per shot) (50 percent base chance to hit)
Ammo:
5 .357 bullets
11 12-gauge shotgun shells
41 9mm bullets
Inventory
Comfy Bloodstained Raider Rags (1 DT) (equipped) (Light armor)
Scrap armguard (1 DT) (low quality) (equipped)
Scrap Leg armor. (1 DT) (low quality) (equipped)
Six Water bottles
Two empty water bottles
1 Bread
Two stimpacks (Heal 30 HP)
Two units of Nuts and Bolts
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
203 caps
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Skills
Barter: 33
Energy Weapons: 15
Explosives: 15
Guns:35
Lockpick: 30
Medicine:13
Melee weapons: 19
Repair: 30
Science: 13
Sneak:35
Speech:21
Survival: 27
Unarmed: 19
Perks (Permanent buff! You gained a perk through your very rash and very dangerous outburst)
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Berserker blood: Upon successfully critting, you have the ability to carry that momentum into a very lethal, all-out assault. This will empty all the guns that are accessible and keep you fighting for an extended period. Of course, that doesn't mean you'll WIN the fight, you'll just be a serious handful regardless!
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again.
Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes
4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz: wields 9mm pistol. Has 65 total bullets remaining. Magazine is 12 bullets. 13 with the chambered round.
9mm pistol (kind of alright) (
bullets remaining)
Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (
15 DMG) (Blitz' chance to hit is 60 percent)
Status: Healthy.
Quest logBrahmin Delivery:
Deliver the brahmin with chems to Broc Flower Cave.
Survive!
Return to Bartholemew
Addiction status: Ready for action! You get a 30 percent hit bonus!EXP 'till next Level-up: 240/400 (Armed opponent 20XP) (Nomad Crusher 40XP) (Melee opponent: 10XP)
I'm never sure about my action scenes. Hope you fellas liked it. Also, the update was delayed by site maintenance.