Shit, alright. Fuck. Hey? Can you talk?Ffffuck! This hurts... Shit. She still sounds a little out of it, her voice sound forced, but the wound is bleeding pretty bad. And, of course, as with any bite from an animal, that wound is pretty damned dirty. Looking at your final water bottle, you sigh as you untwist the cap and very carefully start washing the wound up a little. Fortunately, the bite didn't reach arteries (not too many, anyhow), so you don't think she'll bleed out right away. But, of course, you're not exactly a damned doctor! Regardless, you start carefully washing away the copious amount of filth around her wound. As you work, as careful as possible to prevent too much water from being wasted, you yell at the kid to go outside and grab some broc flower and xander root. The flowers she recognizes, and you tell her to look for something thick, kind of like onions or whatever. She seems to get the picture. As she's going up the ladder, you finish up on clearing the filth on her back, and lift her up a little. Unfortunately, you chose the wrong shoulder at first, causing her to scream in pain (
INT:4). You apologize, and help her up with her good shoulder. You might have just worsened the bleeding a little...
The front of her looks pretty bad. She was lying in the dirt, after all, and there's a bit more fat and muscle than bone present. Looks like bleeding out might actually be a problem. Fucking golden geckos, man! You carefully set to work washing the wound a bit, and you notice some green glowing gunk is inside her wound. I guess you know how that gecko specifically turned gold. Stupid god-damn animal! Well...
Got something to bite down on? This is gonna hurt. She pulls out a solid-looking piece of wood with several teeth marks in it already from a pocket of hers. Well, isn't that useful. You'd just inject some Med-x in her, but honestly? As far as you know she could be close to overdosing already. You can't risk it.
Now, considering you've been cleaning her wounds, it's probably not exactly a good idea to go grabbing at something in the wound with your bare hands. But... You do have branches. You snap off a smaller branch from the thicker ones you were carrying around. With that and your shiv, you consider grabbing at it, like a pincer.
Then you look at your shaking hands. You can hardly keep the branch and shiv together from the shakes, and your nerves aren't helping. You aren't a fucking doctor, man, you're here to hurt people.
FUCK! You yell in frustration as you drop the branch.
God-damn it... I can't do it like this. Shit, alright, you're looking at rad-away in your future.You continue washing the wound just a bit, and hope that the radiation from that gunk isn't too bad for her. You really wish you had a Geiger counter on you right now. Well, looks like she's visiting a doctor, good thing you're getting some money. Just as you're about to get up, you see the kid rushing in with a collection of weeds. Seems like she picked nearly anything she could grab, she's red in the fact from the effort, even sounding a little winded. She just dumps them all down the ladder before climbing down, which isn't ideal, but there's nothing that can outright break or splatter. Nothing bad. She's not the most agile if she won't even try it out, and considering she spent most of her life as something to be sold, it makes sense.
I got.. I got the flowers and the mander root!Great, thanks. Alright...Sadly, you still don't have a mortar and pestle, but you'll improvise. You take the junkie's machete and start cutting into a gecko to get a piece of skin. Considering you still plan on making a profit, you don't take the golden for that purpose, obviously. With a strap of skin, you place it on the flattest piece of cave wall you can find, and place a xander root and broc flower together. Fortunately, it's so easy a ghoul could do it. You use the handle of the machete to cut off the actual bulb from the bulbous xander root and remove the leaves from the broc flower. Both of those parts are either superfluous, getting in the way, or outright poisonous. The rest is just a case of plain old brute force. You use the handle of the machete to crush the stuff into mush, and after a while, into powder. Neither of the two pieces have much fluids inside, so it turns to a very coarse powder fairly soon. Usually, you'd keep going until it was a very fine powder, but as it stands you're better off "good enough"-ing it. You wrap it up in the gecko skin you were working on and crush it by hand a final time, pinching it as you turn it around. Then, with that done, you carefully rub it over the wound reducing the pain and sterilizing it a bit further. The junkie breathes a sigh of relief as you rub the gecko skin, covered in healing powder, across the wound, leaving behind a white line. She still needs a doctor to get that gunk out of her, but she won't die straight away.
Alright. That'll keep you for a bit. How about you come with us, back to town? You're gonna need a doctor....What's in it for you? You pause for a moment. What IS in it for you? Damn it all, you're supposed to be smarter than this. But...
I don't fucking know. Now, are you getting up or not?She lifts up her good hand, and you pull her up. She yells a little, but she gets up all the same.
Fuck... I'm feelin' woozy. C-could you... Oh fuck it, you've come this far.
Yeah, sure. I'll give you a shoulder. Just... Lemme get that friggin' gecko skin, first. I'm getting a damned profit out of this SOMEHOW. Using the junkie's machete, you slice the corpse of the gecko open along the front, all the way to the tail. Then, you start pulling the creature's skin off, ever so carefully, essentially letting the body itself fall out of there. The limbs were a little troublesome, but after some extra cuts you manage to get the skin free. It takes less than three minutes, and you've got a gecko skin! Good thing you know your way around the desert.(
Survival:30)
Well, you've gotten all the steaks before hat golden came along to ruin the party, so it's time to move back. You've gotten nearly everything, here.
With the junkie on your shoulder, you start the trek back to town, slowed a little by her. Matter of fact, you're making some really bad time, and she's coming down from her high. Gas fumes don't exactly last long, and the crash is heavy, if short. She vomits a few times, throwing up what looks like a collection of Fancy Lad Snack Cakes and Salisbury Steak. And, of course, she got so dizzy you just carry her on your back, the shoulder wasn't enough. She's in cold sweats, an impressive feat in the desert, and it doesn't take long before she starts shaking a little. You feel pretty bad yourself, the shakes growing a little worse. You really need that steady. And soon. Not to mention water. You ended up using far too much, and with the shakes...
The kid drinks the last of it on the way to town. There was hardly more than a mouthful. Damn it all.
The compassion bullshit is costing you.
And then, to make matters worse, there's something just ahead. You can't quite tell what it is,but...
Hello! Dearest travelers! You hear a sing-song voice yell in your ear. You jump back, dropping your newest companion on the ashes, and pull out your revolver in a panic.
Please. You can HEAR the smugness in the voice. It's female, highpitched, though there's a strange low tone through it. You can't see anything from where you're looking, but when you look to where you saw that thing in the distance, you see a face. Again, you jump back, but as you pull the trigger, you find your gun to be gone.
WHAT THE FUCK!?The figure before you is spinning it around her finger, biting her lip as she looks at you with the smuggest expression you've seen in your life.
Now, now... No need for that! I'm just a humble saleswoman, here to grant you some deals!She's dressed... absurdly. A massive, billowy, emerald green garment that has massive sleeves, to the point you can't see her other arm at all. The centre of it all has something resembling leather, but clearly made with form over function. There's gold-coloured engravings through it, and straps for a box she's carrying on her back. There are some strange markings on that box, but you recognize it as some form of Chinese. You also note that her pants are massive "sacks" of fur around her legs, though her thighs are still on display. Her shoes are sandals, of all things, with elevated platforms. She also wears a green leaf on her head.
A green leaf.
You look around you, the ashes a clear reminder of just how impossible a green leaf would be to have out here, especially of that kind. There's a hole in it, so it should have shrivelled up...
What?You look like somebody in need of a good deal, and boy do I have a few good deals. For instance!She puts her hands inside her sleeves, and then pops out again with a... box? Just a plain, cardboard box.
I'll give you this mystery box, filled with something more valuable than you can imagine, IF you hand me something of true value. ...Listen, even if I believed you, I don't have anything valuable on me. Just give me my fucking gun back.I don't mean caps, you silly-billy! Something. Truly.
Valuable. Not selling the kid.Tsk tsk tsk. You still don't get it, do you? You know what? I'll give it to you, free of charge, but after this I'm going to be a loooot more clear about what I want. And remember, this is a bit of a favor. But, ta-ta for now! I'll see you some other time!What are you-There is sudden explosion of ash and smoke, and when you can see again, she's gone.
Did... Did everyone else see that?The two people with you look just as confused as you. You all look around to where she could have possibly gone, but with the injured girl on your back you just don't have the time. But...
There's a box on the ground in front of you. There's a question mark on it.
Statistics and inventoryCombat Stats
HP: 215/215
Weapon: .357 revolver (6 shots remaining) (requires 0.3 second to fire, 0.7 to cock the hammer for the next shot) (reloading takes 0.7 seconds per bullet) (Can be "aimed" for a bonus to hit and allowing you to hit specific parts of the body) (Loses accuracy beyond 10 meters, by 5 percent per meter) (60 percent chance to hit, not modified for range) (does 36 damage)
Inventory
Bloodstained Raider Rags (1 DT) (equipped) (Light armor)
Scrap armguard (low quality)
Scrap Leg armor. (low quality)
One Water bottle
Seven empty bottles
1 Bread
1 .357 bullets
2 12-gauge shotgun shells
40 9mm bullets
2 caps
Two stimpacks (Heal 30 HP)
Package of Gecko Meat (several units of gecko meat. Perfect for steak-making)
Golden Gecko hide (tough, pretty and valuable, golden gecko hides are a sought-after luxury.
Two units of Nuts and Bolts
Sawed-off 12gauge (2 shots, fully loaded.) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
9mm pistol (kind of alright) (12 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG) (Blitz' chance to hit is 60 percent)
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Skills
Barter: 19
Energy Weapons: 15
Explosives: 15
Guns:35
Lockpick: 30
Medicine:13
Melee weapons: 19
Repair: 30
Science: 13
Sneak:35
Speech:21
Survival: 27
Unarmed: 19
Perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Addiction status: You've got an official case of the shakes. Aim is reduced by 10.EXP 'till next Level-up: 230/250 (Created item 5XP) (Raider 15 XP) (Gecko: 10XP) (Golden Gecko: 20XP) (Spectacular finish!: 5XP) (Radroach: 5XP) (Finished combat: 5XP) (Ghoul: 10XP) (assisted kills grant half XP)
Yaaay, you crit on your encounter roll!