No consensus on Level-up. Leaving that up in the air for another update, but the next update either has a consensus or I'll roll a dice to decide who i'm following.Deciding against following the rest, you elect to make use of the the fact that you're in a tent and crawl under the flap of brahmin-leather. You had to uproot a pole a little bit to fit, considering you're a bit stout, but nothing that makes the whole thing collapse. You are happy to note that there isn't a shotgun or horde of ghouls on the side you scamper out, but you DO see a little bit of the people that are currently aiming at the others. A ghoul, looks like. One of the zombies that still freakin' talks. They must have "herded" the feral ones to your camp, but how did they get so close with Lupus watching? The guy's dressed up fairly fancy, proper leather armor from the look of things. Painted black, with a particular skull on it. You can't make out the details from here.(
PER check: 5) Nothing special that you can spot.
You look over the ashen plains, and you see Bulletpoint and the Kid in the distance, carefully looking at the whole thing. They notice you, and Bulletpoint makes a "come closer" gesture, but...
You need to check who this is, beyond a single ghoul. There's more, and you can tell by the voice that the guy with a loudspeaker isn't a ghoul. Ghouls all have raspy voices, this guy has a strangely smooth voice. He's talking about how hopeless the situation is, and that the others should give up.
You carefully sneak closer, using your fairly honed skills. You manage to get VERY close, another inch and they'd spot you, but the ash you crawled through is serving as a bit of camo. You take care to throw a little more on you as you watch.
Sneak check: 116/50So, there are a few ghouls, yes, but the guy on the loudspeaker is certainly no ghoul. A large man, standing on top of some sort of podium with a megaphone in his hand, despite his conversational partners standing in front of him. He's clad in some pre-war looking armored clothing, looking thick and in excellent condition. There's plating on the front, also very high-tech. White colouring, probably some serious plated kevlar. He's also got knee protection, painted as white as the rest, contrasting with his otherwise grey suit. This guy is some seriously bad news, and that's not getting into the rest of these guys. They all have uniforms along the lines of skulls and white against grey. Most wearing leather, of course, only their leader wears the high quality combat armor. There's about five ghouls, and they're with a dozen or less. You see Pack Leader is just holding his hands up, and telling Chef and Rita to stand down. Considering the weaponry of these skull-guys, you get it. The two on the outside of their arrow-head formation are holding hunting rifles. Simple, but effective. But things get progressively worse as you look further inwards. Then come the assault rifles (Chinese make, if you remember the "communist warnings ad" right.) Two guys holding riot shotguns in the middle, fully automatic deathcannons for all intents and purposes, and the final guy is holding...
Dear god, a mounted gun? What is that platform he's standing on, anyhow. How did he get it into the camp, and why's it making such...
Wait.
Is that a WORKING TRUCK?
Look, you've been living in the wasteland all your life, and you've never, EVER heard of a running car apart from legends. Some people in New Reno claiming that their garage once held the only driving car in the world until it was stolen by Mr. Bishop's father, whoever that person was. That's all you ever heard, and you don't hear a lot of stories from NCR territory, so you know it had to be a damn noteworthy story. Guessing from some adds and what other people were telling, it was probably a Chrysalis Highwayman, specifically made to drive forever, using energy ammo instead of the fusion engines. Fusion engines do not handle being left alone well, and they seriously don't appreciate getting nuked beforehand, either. Those things go up like a damned mini-nuke when you damage them. So, seeing a working truck...
It's roaring like a damned beast, and it's all you needed to hear. There is no fucking way in hell you're even going to TOUCH these guys. The loudspeaker also stopped speaking to the other raiders. The truck is opening up, and you see Doc (!!?) standing there, proud and sneering as he guides the surviving raiders inside. With the silence coming back after the loudspeaker guy shut up, you can even hear Pack Leader shouting at him, promising he'll make him suffer.
You hope Pack Leader will, somehow, deliver on that. Damned traiterous bastard! No wonder they got so close... Was Lupus in on it? Although, doc is holding his lever-action.
Looking around a little more, you spot a corpse in the middle of camp. That sports equipment could only be Lupus. Shot in the back of the head, execution-style if you had to guess.
Well, that's all there is... They're loading people up, as prisoners, but the Kid and Bulletpoint are out in the open. When they drive out of here, there's a good chance they'll be spotted, and then you'd be all alone.
Not a good thing.
What the hell are you going to do now? You could stay here and hide in the camp, or you could try to reach them... Or something else. Who knows, maybe something might just work out?Combat StatsHP: 215/215
Weapon: .357 revolver (1 shot remaining) (requires 0.3 second to fire, 0.7 to cock the hammer for the next shot) (reloading takes 0.7 seconds per bullet) (Can be "aimed" for a bonus to hit and allowing you to hit specific parts of the body) (Loses accuracy beyond 10 meters, by 5 percent per meter) (STEADY bonus: adding 30 percent to hit) (90 percent chance to hit, not modified for range) (does 36 damage)
InventoryRaider Rags (1 DT) (equipped) (Light armor)
9 .357 bullets
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
S.P.E.C.I.A.L.STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
PerksIron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
EXP 'till next Level-up: 5/250Level Up!You have 14 skill points (10+INT)! Add them to the skills of choice!
SkillsBarter: 19
Energy Weapons: 15
Explosives: 15
Guns:30
Lockpick: 30
Medicine:13
Melee weapons: 19
Repair: 28
Science: 13
Sneak:30
Speech:19
Survival: 27
Unarmed: 19
Choose a perk!Intense Training: You can add a single point to a S.P.E.C.I.A.L stat of choice.
Lady Killer: You have the ability to more easily convince members of the opposite sex, and you do just a tad more damage to them.
Confirmed Bachelor: You can more easily convince members of the SAME sex, and you do just a bit more damage to them.
Cold as ice: Romance doesn't interest you in the slightest. You are resistant to any act of seduction, and can see somebody's motives much, much more easy. But, you're hopeless in romance, and suffer a -15 to all speech attempts.
Stonewall : Defending against actions will never knock you down, but surprise attacks still affect you.
Swift Learner: You gain experience at an enhanced rate, granting you 10% more EXP.
Awareness: You can see the exact HP values of other creatures, and gain a +10 for spot checks.
On the move! : You suffer much less for moving and shooting at the same time. Accuracy loss is reduced by 75%.