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Author Topic: Fallout: Raiders of Louisiana  (Read 45041 times)

omada

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Re: Fallout: Raiders of Louisiana
« Reply #540 on: April 22, 2019, 04:31:04 pm »

Yell orders while at it "STOP PANICKING AND GET TO THE FIGHT THIS IS STILL AN KILLABLE ANIMAL YOU COWARDS"

if the creature get's too close and too fast with a injured knee maybe it is possible to play toreador and make him miss us, just make him turn to where he is hurt

Anyway, we will have to improvise, act as the character our expectator wants, the buzzards seens to like a lot shows and gave us prizes before, ask for weapon and make a pose if we manage to avoid the creature in a way that made it looks ridiculous, point to someone outside the cage and say "come and fight me" with gesture if they like us they might throw things that help us
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Competent reader (any know lenguage)
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He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Liquefied Spleens

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Re: Fallout: Raiders of Louisiana
« Reply #541 on: April 23, 2019, 03:20:27 pm »

Update delayed. Sorry, fellas, I'm a bit behind on some pretty important work, and I honestly can't spare the time it takes to make an update.
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

Liquefied Spleens

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Re: Fallout: Raiders of Louisiana
« Reply #542 on: April 26, 2019, 04:30:27 pm »

You elect to make those bums work for their survival, and run towards them. As you go, you also yell at them to stop running and start shooting, though your requests fall on deaf ears. Well, mostly. Psycho seems to remember that he has a gun, and has resumed firing at the creature. Unfortunately, the wanamingo is still just as impressed by the small arms fire into its back as before, which is to say that you don't think it's noticing it. At any rate, it sure lost a lot of blood at this point. That doesn't seem to slow it down much, but it can't have that much liquid inside of it, right? At least the knee you managed to hit is slowing it down somewhat. It was already bad at banking, so you're able to make a little distance. Even better, you manage to pass by one of the bums, who is currently clawing at the fence while the Buzzards scream at him. It's hard to tell what he was more scared of, the wanamingo, the buzzards or you. Still, the wanamingo was happy about the easier prey.
As you make your distance, you hear the scream of the bum being cut off. There is a by now signature crunch as the wanamingo finishes its prey. You don't even bother to look around as you went back for your gun. The unique floor made sure it didn't fly off too far when you dropped it, and the sturdy design should hold fast. You hear more crunching in the distance, the junkie must have been eaten whole or something if it's taking its time to chew. You grab the gun, and then start running to the closest container, that being the one the monster came in on.
If you can get on top of that, you're probably safe. That thing looks like it could climb like a brick. Historical evidence shows that bricks haven't been too good at that sort of thing. When you reach the container, however, you quickly see the problem with that idea. You see, they make these things about nine foot tall. Maybe a bit less, but the point is that it's a bit too tall for you. By a lot. There is no way in HELL you're going to be able to get up there on your own. Fortunately...
WHISPER! GIMME A BOOST, WE'LL TAKE THE HIGH GROUND!
Whisper sprints towards you without saying a word, keeping herself low to the ground as she goes. The Wanamingo is looking around for more prey, and seems to have eyeballed Psycho, who is still shooting at the creature. The creature's tongue lolls out of its gargantuan maw as it waddles forward.

Once Whisper comes over to you, however, it's clear that there is no way in hell she is lifting you. Because, for all her agility, she is still kind of a wet noodle. Fortunately, the reverse is perfectly possible.You are able to boost her over the threshold, allowing her to climb up the container without much fuss. Then, it's your turn. While she wasn't able to lift you up, you can still hang on to her arm well enough to try to get up there. She grits her teeth as you do so, her body pressed against the container from your weight hanging on her arm, but after some clumsy flailing against the container wall and a second arm to grab, you finally make your way on top of the container. That was a lot of work for basically four feet.
With your high ground secured, there isn't much the beast can do to you. Psycho is still running around, trying to keep ahead of the Wanamingo. He starts swearing when he sees you on top of a container, but he can't slow down for even a second with that big heavy beast right behind him. You don't see the twitchy guy anywhere...
Now that you're in relative safety, you should find a plan. Maybe you should try escaping, rather than trying to wear down this thing. Still, it's clearly starting to weaken... Or maybe it's not having a good reaction from eating junkies. Who knows?


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EXP: 335/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP) (Diplomacy: 15 XP)

edit: egg is now singular again. How the heck did that one happen?
« Last Edit: April 27, 2019, 12:37:10 am by Liquefied Spleens »
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

omada

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Re: Fallout: Raiders of Louisiana
« Reply #543 on: April 26, 2019, 09:15:33 pm »

Varmint rifle for precision, see the VAT what is the probability of hitting his leg versus the head if too large the difference shoot the head, if not explode this other leg

------
Oh noes, the death claw egg is multiplying by mitosis :V
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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

King Zultan

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Re: Fallout: Raiders of Louisiana
« Reply #544 on: April 27, 2019, 05:16:10 am »

Varmint rifle for precision, see the VAT what is the probability of hitting his leg versus the head if too large the difference shoot the head, if not explode this other leg

------
Oh noes, the death claw egg is multiplying by mitosis :V
+1 But I don't think the varmint rifle being a .22 will do anything to this monster, I think we should use the .357 instead.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Liquefied Spleens

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Re: Fallout: Raiders of Louisiana
« Reply #545 on: April 29, 2019, 11:50:29 am »

Now that you have a safe vantage point, you take the time to consider what weapon would be best. The varmint rifle would be a good plan right now,  rifles are generally better when you have a vantage point, but on the other hand, this thing uses .22 calibre rounds. Good for varmints, not so much a mutated wanamingo. Accuracy might help you out, but you could probably use the kick of a .357 more, especially with your new pistol. You wonder if you could get a lengthened barrel for it, that’ll give it some range. You should ask the Blackfingers about gun mods when you get back.
If you get back.
Ah, no time to think negatively. You activate your pipboy’s Vault Assisted Targeting System, and start aiming your revolver. Well, it’s looking good. With the way the wanamingo is charging, you’d have trouble hitting a specific target (hitting the creature’s massive bulk would be easy, but not exactly useful). The pip-boy bumps that up to about a 60 percent chance to hit. The targeting system also shows off some very peculiar targeting options though. For instance, the thing’s “eyes?”. It actually includes the question mark. You keep looking, and it also points out a “gas chute”, which is about between the creature’s legs. The creature’s “head?” is a tad odd, as well. It’s all the way at the front of the mouth, you figured that bump was its nose, but no, apparently that’s where the braincase is. It would be nearly impossible to strike without a height advantage, and right now it’s too far away to abuse. You relay some of that information to Whisper, who isn’t firing her pistol anymore. Is she out of ammo? Whisper just nods, taking in the information, and then she reaches over to your back. She unslings the varmint rifle, and takes it for her own. Considering it’s a tad heavy for something you don’t use.
I’ll take that.

Whisper quickly gets to firing the varmint rifle, though you’re not sure if she’s actually hitting the wanamingo. Hard to tell through all of the blood that’s on the creature. It’s still chasing Psycho, who is screaming at the top of his lungs. He’s not firing his gun anymore, mostly trying to keep distance between himself. You wonder where the skittish guy went, until you hear some banging against the side of the container.
LEMME UP! COME ON, PLEASE!
Considering that you don’t WIN anything by letting the idiot die, you elect to stretch down your hand. The guy is pretty light, and you pull him up with a grunt of effort. He’s breathing heavily, and he’s not holding his gun anymore. Must have dropped it in the panic. Idiot. You’ll throw him down if it proves useful. But that’s enough dilly-dallying. You fire off the final three shits in your cylinder, using VATS. The first strike, however, is a damn fine hit! You feel lucky as your bullet perfectly strikes against the weakened knee of the creature, and outright makes the massive creature collapse like a house of cards! You completely shattered the creature’s knee, forcing it to a standstill as it screeches in a strange, reverbing bass. The massive weight of the creature assures it can’t even attempt to keep going after anybody, and Psycho slowly stops running as he realizes his encroaching death suddenly fell to the ground. You can hear him laughing from here.
You have two more shots, and now that the creature is a lot less mobile, you think you can afford to try hitting the creature’s brain. You fire off another shot, and the VATS aiming system gives a happy chirp as you strike your target, stunning the creature a bit longer. Meanwhile, Whisper is (very clumsily) cycling the rounds and firing at the creature’s groin. Because the creature is on its side, too thick and stupidly built to fall any other way, she’s hitting more than half the time. Whisper is clearly not used to bolt-actions, however, and he nearly drops the gun at one point as she was surprised by the bolt flying forward. She also managed to land a hot casing on her shirt, which is clearly not enough to keep the heat out. She hisses with pain as she shakes the casing away.
Are you fucking left-handed!? you say to her, with a bit more anger in your voice than you intended. It’s just that you get a bit steamed by this mistake.
What? Yeah, I am.
That rifle’s right-handed. You have the time, cycle the round AWAY from your body.
Uhh, alright, boss.
Whisper takes to the advice quickly, and while she isn’t much better at using the bolt, at least she isn’t burning herself with the casings. Good thing it didn’t hit her face yet, that stuff hurts.

The wanamingo can’t do much anymore, and you elect to go down there and finish it off yourself. Matter of fact, you might as well make a show of it. These savages seem to love that, and you’d prefer keeping them happy. They might just let you go.
You add a little swagger as you walk, making sure that your hair is plain view. You subtly spin the cylinder of your revolver to avoid any danger, and begin spinning the revolver about. You don’t do any tricks, having never trained any of those, and dropping the revolver would be silly right now. You walk right up to the dying Wanamingo, just out of its reach. You stop the revolver from spinning, pull the trigger once to cycle it to the live round, and fire it straight into the creature’s brain. At this range, with the wounds it has already taken, your bullet is far more effective. Chunks of vaguely green brain matter explode out of the creature, and with a final twitch of the functioning leg, it expires. You raise your hands, give a proud roar of victory, and finally thump your chest twice with your left hand. The crowd goes wild, and begins throwing things at you! None of the small objects hit you, and when you take a closer look you realize they’re throwing pennies, or crude imitations of them. Both are available, and they’ve all got the visage of a man with a beard and a top hat. You don’t know the guy, but he was probably important to pre-war America. Just another ghost now. The Buzzards clearly cheering, you hear laughter and hollering inbetween the otherwise inhuman roars. It’s… disconcertingly human. Whisper, the skittish guy and Psycho all come closer, looking quite wary. Then, you hear a new voice. It sounds altered, as if put through a program before also being put through the speaker, somewhere outside of the arena. It sounds strange, but…

“Congratulations. You’ve defeated Crackerjaw. It will take my pets weeks to find another that is so suitable, but it was worth the show.” There is a strange monotone to the voice, mixed with some wrong inflections. Like it doesn’t quite know how to speak English.  The voice is hard to place, as well. You can’t tell if it’s male or female.
“You have been blessed by Father Goris. Few ever leave our clutches, fewer still return for seconds. Your thieving has been forgiven, human.”
Well isn’t that nice.
“You and your mate may continue, but first… Kill the wastes. They are diseased, connected to the vial. They will not become part of my pets, and they are too weak to ever be a champion.”
Oh. That’s a lot less nice.
Fucking WHAT!? F-FUCK YOU! He quickly grapples for his pistol, but Whisper is quick on the draw. She bashes him over the head with the butt of the varmint rifle, sending Psycho reeling. Whisper follows up the next blow to his wrist, forcing the gun out of his hands. She kicks it away, leaving Psycho disarmed. The skittish blonde guy doesn't even try to fight, instead just he just stands there like a deer in the headlights.
You still need to decide if you’re going to kill these junkies or not. Make a choice.


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Addiction status: Enjoying the aftereffects
EXP: 535/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP) (Diplomacy: 15 XP) (Wanamingo: 200 XP)
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

King Zultan

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Re: Fallout: Raiders of Louisiana
« Reply #546 on: April 30, 2019, 07:27:39 am »

Looks like Whisper made the choice lets kill them, then grab the gun the one guy had.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

omada

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Re: Fallout: Raiders of Louisiana
« Reply #547 on: April 30, 2019, 10:22:18 am »

My only doubt is if we should collect or not the pennies

do they have a shop?
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He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Liquefied Spleens

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Re: Fallout: Raiders of Louisiana
« Reply #548 on: May 02, 2019, 03:41:15 pm »

Right. Kill them both. you say, as you grab your 9mm. No sense wasting the good bullets on these idiots. Whisper already fired her shot into Psycho's head, but you don't pay attention to it. She's a big girl, she can manage. The skittish guy has started running when you started reaching for the nine mil. By the time you got it out, and put away the .357, he's made a little distance already. Again, you don't intend to waste ammo. You rush after him, and while he's a very fast, very skittish little bugger, he's been running a lot more than you have. He's already winded, and you have no time to waste. You track him down pretty fast, not much room to hide, after all. He eventually decides to try running around the container, hoping to keep you off him. Annoyingly, it also seems to work. You can't fire through the thick metal walls of the containers. You keep running around the container, sometimes doubling back in the hopes of catching him off guard. It almost works a few times, but he's still quite fast, despite breathing like an asthmatic yao guai at this point. The crowd around you is restless, though they seem to find the whole ordeal rather funny. Buzzards don't laugh quite like a human being would, though. It's too raspy, too choked. Like their lungs don't agree with the concept. After a minute more of chasing him, you finally find an opening. He ran too far ahead of you, and you spot him through the open container. You fire off two shots, and strike him in the leg with the second shot. The first one went wide. No more running, at least.
You step through the container, sure of step, and finally reach the man. He's crying and begging for mercy, promising that he'll do everything he can to repay you if you do.
Yup.
Your pistol barks, and delivers its payload into the man's head. To make sure, you shoot him again. If he's alive after that, it'll be damned impressive. You doubt he's that tough, though.

You look over to Whisper again, and that's when you notice that she's actually still struggling against Psycho!? You didn't hear it over the roars of the crowd!
'OOG WHU YOO GIG OO 'EE! You hear the little bastard yell. As you run over, you see that the fucker's JAW is missing! She didn't miss, he's just... He's holding Whisper down, clawing at her face as she uses the rifle to keep him off herself. Not wanting to risk hitting Whisper, you put your rear in gear a bit more, buckle down, and tackle the mutilated man. You're both sent sprawling, but you are far more in control. Landing on top of him, you shove your pistol against his face, and start pulling the trigger. He's still yelling after the fourth shot, even as his face is getting reduced to bloody ribbons, pieces of skull littering the ground with slimy flecks of blood attached. He tries to get you off, but you're both heavier and stronger.  When you finish the magazine into his head, you're pretty sure he's dead. You get up, panting more from the adrenaline than any actual effort, and elect to stomp the remains of his head into a pulp. It didn't take more than two solid hits.
A victory. Such as it is... Move on. My pets will not harm you. Continue through the tunnels. Do not stray off my path.

The spotlights shine on a tunnel, further ahead. Buzzards begin to climb over the fence, and begin to surround you, leaving a path open towards the tunnel, at least. It's a good way to make somebody very nervous, to say the least. At any rate, you make your way through. The voice on the speakers said not to stray from the path, and you make a guess that he means "any path not guarded by yet more buzzards". The tunnels are a real maze, and they get damned dark, as well. The only thing illuminating you, is the glowing red eyes of the guards at every tunnel you can't touch. You keep your shotgun at the ready, and that trigger finger is getting mighty itchy from all this claustrophobic walking, surrounded by creepy undying mutants.
Finally, though, you reach the end of the tunnels. There's more light. You hear another speaker, but this time it comes from far closer. What little light is leaking through shows you that one of the buzzards is holding a radio.
I give you a choice. You would make for a fine follower. Follow the buzzard with my voice to meet me. I will set you on the path of enlightenment. Or go outside, and never return. If you do return after that, we will not wait. We will not judge. We will kill.
Make your choice.


That seems like a good opportunity to kill the bastard talking to you. Of course, do you really want to waste your time with that?


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Addiction status: Enjoying the aftereffects
EXP: 555/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Junkies: 10XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP) (Diplomacy: 15 XP) (Wanamingo: 200 XP)
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

omada

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Re: Fallout: Raiders of Louisiana
« Reply #549 on: May 03, 2019, 07:46:15 am »

We will probably not manage to kill him, even if we do we might die later if the buzzards don't die with him, and we are wasting too much time

its better to convince the dump to make a joint incursion against the buzzards or to gather a team of champions to try their arena and assassination

get out
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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

King Zultan

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Re: Fallout: Raiders of Louisiana
« Reply #550 on: May 03, 2019, 08:31:22 am »

We will probably not manage to kill him, even if we do we might die later if the buzzards don't die with him, and we are wasting too much time

its better to convince the dump to make a joint incursion against the buzzards or to gather a team of champions to try their arena and assassination

get out

Yeah I don't think we should try to fight the buzzards ether, because we just barely made it out last time.
+1 To getting the hell out of there.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Liquefied Spleens

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Re: Fallout: Raiders of Louisiana
« Reply #551 on: May 04, 2019, 06:17:16 pm »

Yeah, fuck that. I'm out. I just came here for a mystery cache.
You start walking, keeping your shotgun at the ready. It dawns on you that using the sawedoff would have made for a better show when it came to killing the Wanamingo, but considering that you aren't sticking around, it's not very important. You're just lad you made it through in one piece. You're kind of sick of the smell of doctor's offices. Despite that, that's going to be your next goal. You ned to go pick up Blitz. Of course, you're putting the plough before the brahmin again. Let's just hope that promise of getting out actually comes through.
You keep on walking, happy that the light is here to help out. After following the tunnels for what felt like hours, you're glad to be somewhere the buzzards are at least uncomfortable. Some are growling, others are keeping shade over their eyes. You swear some of those massive glass eyes blinked. Just what do they look like under those cloth suits? And why are they like that? It's not a "normal" mutation, you don't grow suits like that. But whatever, it's not your job to figure that out. Let some other historian figure that shit out.
The exit gate is right in front of you. The Buzzards have been peeling off for a while now, and you're down to the last two in regards to being escorted. They're some big fellas, that's for sure. One of them goes over to a winch by the side of the gate, and begins to open it. The metal screeches as it starts moving. Remaining wary, you look around for the other one. He's not by your side anymore, and then you see him.
He's standing intensely close to Whisper, who has frozen up. It isn't touching her, but the breathing apparatus is very close. It's smelling her, you can hear the creature's ragged breathing. Whisper is hovering over her weapon, the only reason she isn't moving is because she doesn't want to escalate things. You, on the other hand...

Let. Her. Go.
You have your revolver aimed at the freak's head. He's a bit too close to Whisper, but you're close enough to trust your aim on it. The ghoulish bastard looks at your for a while, not moving any more, before slowly backing away from Whisper. She breathes out, and walks closer to you in a terse, careful walk. You start walking out of there, staring down the remaining buzzards, and finally manage to get out.
Holy SHIT, what the hell are those guys!
People that escaped, shut the hell up.
What the hell?
I JUST WANTED THE MYSTERY BOX!
After some more explaining to the guards at the gate, you eventually make your way over to the Blackfingers. Blitz has been learning bits and pieces from the doctor, while she was waiting. Both her arms are covered in bandages that she, apparently, applied herself. She's quite proud of it.

What next?


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Addiction status: Enjoying the aftereffects
EXP: 705/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Junkies: 10XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP) (Diplomacy: 15 XP) (Wanamingo: 200 XP) (Escaped the Buzzards: 150XP)
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

omada

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Re: Fallout: Raiders of Louisiana
« Reply #552 on: May 04, 2019, 07:51:52 pm »

Let's go back, and pry open this freaking mystery box if we didn't yet
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Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Liquefied Spleens

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Re: Fallout: Raiders of Louisiana
« Reply #553 on: May 05, 2019, 12:28:39 pm »

Updates will be delayed until 11 may. I will not have access to my computer, nor will I have the time for it. Sorry.
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

King Zultan

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Re: Fallout: Raiders of Louisiana
« Reply #554 on: May 05, 2019, 06:09:58 pm »

We already opened the box.
The box contained speedloaders, 43 .357 bullets, a copy of the Scout's Handbook (improves your survival permanently) and a bottle of scotch.

Lets read the scout's handbook and see if the doctors interested in the bottle of scotch.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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