Now that you have a safe vantage point, you take the time to consider what weapon would be best. The varmint rifle would be a good plan right now, rifles are generally better when you have a vantage point, but on the other hand, this thing uses .22 calibre rounds. Good for varmints, not so much a mutated wanamingo. Accuracy might help you out, but you could probably use the kick of a .357 more, especially with your new pistol. You wonder if you could get a lengthened barrel for it, that’ll give it some range. You should ask the Blackfingers about gun mods when you get back.
If you get back.
Ah, no time to think negatively. You activate your pipboy’s Vault Assisted Targeting System, and start aiming your revolver. Well, it’s looking good. With the way the wanamingo is charging, you’d have trouble hitting a specific target (hitting the creature’s massive bulk would be easy, but not exactly useful). The pip-boy bumps that up to about a 60 percent chance to hit. The targeting system also shows off some very peculiar targeting options though. For instance, the thing’s “eyes?”. It actually includes the question mark. You keep looking, and it also points out a “gas chute”, which is about between the creature’s legs. The creature’s “head?” is a tad odd, as well. It’s all the way at the front of the mouth, you figured that bump was its nose, but no, apparently that’s where the braincase is. It would be nearly impossible to strike without a height advantage, and right now it’s too far away to abuse. You relay some of that information to Whisper, who isn’t firing her pistol anymore. Is she out of ammo? Whisper just nods, taking in the information, and then she reaches over to your back. She unslings the varmint rifle, and takes it for her own. Considering it’s a tad heavy for something you don’t use.
I’ll take that.Whisper quickly gets to firing the varmint rifle, though you’re not sure if she’s actually hitting the wanamingo. Hard to tell through all of the blood that’s on the creature. It’s still chasing Psycho, who is screaming at the top of his lungs. He’s not firing his gun anymore, mostly trying to keep distance between himself. You wonder where the skittish guy went, until you hear some banging against the side of the container.
LEMME UP! COME ON, PLEASE!Considering that you don’t WIN anything by letting the idiot die, you elect to stretch down your hand. The guy is pretty light, and you pull him up with a grunt of effort. He’s breathing heavily, and he’s not holding his gun anymore. Must have dropped it in the panic. Idiot. You’ll throw him down if it proves useful. But that’s enough dilly-dallying. You fire off the final three shits in your cylinder, using VATS. The first strike, however, is a damn fine hit! You feel lucky as your bullet perfectly strikes against the weakened knee of the creature, and outright makes the massive creature collapse like a house of cards! You completely shattered the creature’s knee, forcing it to a standstill as it screeches in a strange, reverbing bass. The massive weight of the creature assures it can’t even attempt to keep going after anybody, and Psycho slowly stops running as he realizes his encroaching death suddenly fell to the ground. You can hear him laughing from here.
You have two more shots, and now that the creature is a lot less mobile, you think you can afford to try hitting the creature’s brain. You fire off another shot, and the VATS aiming system gives a happy chirp as you strike your target, stunning the creature a bit longer. Meanwhile, Whisper is (very clumsily) cycling the rounds and firing at the creature’s groin. Because the creature is on its side, too thick and stupidly built to fall any other way, she’s hitting more than half the time. Whisper is clearly not used to bolt-actions, however, and he nearly drops the gun at one point as she was surprised by the bolt flying forward. She also managed to land a hot casing on her shirt, which is clearly not enough to keep the heat out. She hisses with pain as she shakes the casing away.
Are you fucking left-handed!? you say to her, with a bit more anger in your voice than you intended. It’s just that you get a bit steamed by this mistake.
What? Yeah, I am. That rifle’s right-handed. You have the time, cycle the round AWAY from your body. Uhh, alright, boss.Whisper takes to the advice quickly, and while she isn’t much better at using the bolt, at least she isn’t burning herself with the casings. Good thing it didn’t hit her face yet, that stuff hurts.
The wanamingo can’t do much anymore, and you elect to go down there and finish it off yourself. Matter of fact, you might as well make a show of it. These savages seem to love that, and you’d prefer keeping them happy. They might just let you go.
You add a little swagger as you walk, making sure that your hair is plain view. You subtly spin the cylinder of your revolver to avoid any danger, and begin spinning the revolver about. You don’t do any tricks, having never trained any of those, and dropping the revolver would be silly right now. You walk right up to the dying Wanamingo, just out of its reach. You stop the revolver from spinning, pull the trigger once to cycle it to the live round, and fire it straight into the creature’s brain. At this range, with the wounds it has already taken, your bullet is far more effective. Chunks of vaguely green brain matter explode out of the creature, and with a final twitch of the functioning leg, it expires. You raise your hands, give a proud roar of victory, and finally thump your chest twice with your left hand. The crowd goes wild, and begins throwing things at you! None of the small objects hit you, and when you take a closer look you realize they’re throwing pennies, or crude imitations of them. Both are available, and they’ve all got the visage of a man with a beard and a top hat. You don’t know the guy, but he was probably important to pre-war America. Just another ghost now. The Buzzards clearly cheering, you hear laughter and hollering inbetween the otherwise inhuman roars. It’s… disconcertingly human. Whisper, the skittish guy and Psycho all come closer, looking quite wary. Then, you hear a new voice. It sounds altered, as if put through a program before also being put through the speaker, somewhere outside of the arena. It sounds strange, but…
“Congratulations. You’ve defeated Crackerjaw. It will take my pets weeks to find another that is so suitable, but it was worth the show.” There is a strange monotone to the voice, mixed with some wrong inflections. Like it doesn’t quite know how to speak English. The voice is hard to place, as well. You can’t tell if it’s male or female.
“You have been blessed by Father Goris. Few ever leave our clutches, fewer still return for seconds. Your thieving has been forgiven, human.”Well isn’t that nice.
“You and your mate may continue, but first… Kill the wastes. They are diseased, connected to the vial. They will not become part of my pets, and they are too weak to ever be a champion.”Oh. That’s a lot less nice.
Fucking WHAT!? F-FUCK YOU! He quickly grapples for his pistol, but Whisper is quick on the draw. She bashes him over the head with the butt of the varmint rifle, sending Psycho reeling. Whisper follows up the next blow to his wrist, forcing the gun out of his hands. She kicks it away, leaving Psycho disarmed. The skittish blonde guy doesn't even try to fight, instead just he just stands there like a deer in the headlights.
You still need to decide if you’re going to kill these junkies or not. Make a choice.Statistics and inventory.Combat Stats
HP: 120/215
Limb health: Unharmed
Weapons:
Sawed-off 12gauge (2 shots) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
Police Pistol (6 shots) (max capacity 6 shots) Requires 0.5 seconds to fire (Reloading takes 0.5 seconds per bullet) (can be aimed to a specific body part) (loses accuracy beyond 20 meters (35 damage) (70 percent chance to hit) (WEAPON MOD: Speedloaders. When your gun is completely empty, fully reload in just 1 second. )
9mm pistol (Nearly busted!) (12 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG)
Varmint Rifle (5 shots) (Requires 0,3 second to fire) (Reloading takes 3 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit)
Grenades
2 Pipe bombs
2 frag grenades
Ammo:
8 12-gauge shotgun shells
28 .357 bullets
4 20-gauge shotgun shells
42 9mm bullets
11 .22 rounds
Inventory
Box.
Eight empty water bottles
Awkward backpack
Two doses of Jet
Seven leather arm scraps
10 energy cells (relative charge, there's 1 actual cell)
30 microfusion cells (only one cell remaining)
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
Sack of legion gold.
Scout's Handbook (not read)
Scotch
5 stimpaks
484 caps
Crowbar
At base
Three sharpened bear traps
Viable deathclaw egg (plus backpack)
Caltrops (about enough to spread five areas)
Super tool kit
Sack of gunpowder
Canister of ball bearings (one kilo)
Sheet metal.
Super tool kit (unavailable)
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Barter: 40
Energy Weapons: 15
Explosives: 15
Guns:45
Lockpick: 31
Medicine:20
Melee weapons: 19
Repair: 35
Science: 13
Sneak:35
Speech:30
Survival: 30
Unarmed: 19
PerksLevel-up perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Big Dog: Stature doesn't matter when you can bark like a true master. Whenever you need to incentivise a collection of people towards violence, you gain +15 to it (note: this is both a convincing check and a BUFF check. People love some motivation!). Also, you have some new dialogue to reflect this big dog 'tude.
On the move!:You suffer much less for moving and shooting at the same time. Accuracy loss is reduced by 75%.
Hand loader: You figured out how to make hand loads, meaning you are able to make your own bullets and have them be better than normal bullets. Also gives a boost to gun maintenance (+5)
Tanooki Perks
Furious Loyalty: Whenever somebody you value is in trouble, you gain +10 to all rolls related to saving them
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again. Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes 4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz:
Plasma defender. "Magazine" is 15 shots (15 shots remaining) (30 energy cell charge per 15 shots) (reloading takes 3 seconds) (effective range is 30 meters, 10 percent less acc per meter beyond that) (does 45 damage per shot) (60 percent chance to hit)
9mm pistol. Magazine is 12 bullets. 13 with the chambered round. (empty)
Silenced 10mm pistol (0 shots, 13 max with the chambered round) (requires 0.2 seconds to fire, ) (reload time is 3 seconds) (effective range is 40 meters, loses accuracy at 5 percent per meter beyond that) (Does 22 damage per shot) (70 percent chance to hit)
Varmint Rifle (4 shots) (Requires 1 second to fire) (Reloading takes 7 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) (Blitz' chance is 70 percent)
Status: Healthy.
Dog
Teeth: Shiny white things in its mouth.
Status: Healthy
Cheese Pizza
Protectron (holds most of your stuff)
Weapon: NaN, no combot protocol.
Quest log
Revenge!
1 Gather a posse.
2 Bleed the town
Addiction status: Enjoying the aftereffects
EXP: 535/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP) (Diplomacy: 15 XP) (Wanamingo: 200 XP)