The area is completely empty, apart from the containers and the many fences, currently lined with Buzzards. Despite the fact that you have guns, they seem quite intent on watching the show. The Wanamingo rushes towards the closest target, and you're glad that it isn't you. Closest target is two of the fresh idiots you just came across, Bum 2 and Psycho. Psycho, despite being a scrawny little tool, manages to sidestep the mass of meat and boils. The bum, however, is tackled head on by what must be about 500 pounds of fat and muscle. The speed wasn't enough to outright fling him anywhere, like how a brahmin bull might take somebody down. However, the sheer weight of the creature, mixed with extremely powerful legs, are more than enough to outright crush the bum. Knocked on his back on the first touch, and then the creature lifts its massive body above the prone figure.
Then it jumps, and slams down at full force. The bum didn't even have time to scream before he became an easily digestible stain on the floor. The creature takes the time to open it's gargantuan mouth to lick it with an impossibly massive tongue, though it seems rather displeased with the taste. It screeches, and then starts rushing towards the closest target.
Well, you're going to need explosives. Now would be a really good time to actually know how to toss a grenade properly. You've been having flukes up until now. Fortunately, the monster is chasing Outhouse now, who is waddling at high speed. The others aren't firing anymore, just running around in a panic. Whisper is the only one still firing, and guessing from the little splashes of bile and blood, she's aiming for the legs. That might just work, actually. If only Whisper knew how to aim for a target like that, you might not even need to do anything.
You've got a backup plan, at least.
Outhouse's waddle seems to echo the Wanamingo quite well, but it's clear that the Wanamingo just doesn't feel like it needs to be in a hurry. It's opening it's mouth, clearly intent on swallowing the big man at least partially. It's not big enough to swallow him whole, but those teeth imply that just the torso will do, thanks. This is the best time to try it!
Running as fast as your legs can carry you, you pull out a grenade and nearly fumble it. Running close to the creature, you nearly panic and drop the grenade again, but the creature slows down to look at you. Quite a feat for something with no visible eyes, but a slowdown is all you needed. You toss the grenade into it's gaping mouth, and it closes up just about instantly.
You run away as fast as you can manage, but it doesn't take long before you realize something's wrong. The creature's just going back to chasing Outhouse, and it doesn't take long before it's right on his heels.
You... forgot to pull the pin. [
Explosives: 15]
Shit.
Then, the creature tackles Outhouse, and unlike before it doesn't go for a squishing attack. Instead, it uses that massive jaw for something. With it's mouth open, it flicks Outhouse up a bit, just enough to fit part if his torso inside its mouth.
The crunch is something that's going to come back in your dreams, that's for sure. Not the pleasant ones, either. The creature chews on the chunk of flesh he just got, the bones crunching. Outhouse's legs flop uselessly to the floor, any connecting tissue snapping loose after the second chew.
The creature pauses for a moment, which you take as a moment to reload again. You won't get another open mouth opportunity, you figure, so you're going to Whisper's plan of aiming for the legs. You fire off three shots, one after the other, hitting your mark every time! The creature actually screeches in pain, and you think you might have actually hurt the creature's knee! You move over to the other leg, but just as you attempt to fire, you forget to properly prepare for the recoil. Your shot not only goes wide, but you drop the gun! Stupid, stupid stupid!
The creature is also quite excited to share its displeasure with you, and starts running towards you, now! Fortunately, you're not a wreck of a human being, so you're not about to fall prey to the creature just yet. You elect to go for the grenade again, this time not bothering with throwing it in its mouth. You pull the pin, and hold the lever down to stop it from exploding in your hand. Despite that safety measure, you're still kind of nervous about holding a live explosive. You make a sudden turn to the right, and drop the grenade at your feet. You weren't careful enough, though, and you manage to let it roll in the wrong direction! The rubber floor is nearly flat, and it goes quite a distance in those three seconds as you desperately try to keep distance! The creature is already licking it's chops, but then the explosive goes off!
A common mistake people make about frag grenades, is that they're just dangerous around the explosion. You see a large boom, and anything inside of it is reduced to giblets. Normal stuff, right? Well, you weren't clever enough to know that the thing about fragmentation grenades is that they've got a lot of fragments. So on this open area with no cover, you've just unleashed a torrent of red-hot fragments in every direction.
So, yeah, you still manage to strike at the Wanamingo. Somehow you don't feel that good about it. Probably because of the fragment that lodged itself in your back, sizzling away. you find it within yourself not to scream. You do give out a hearty selection of swear words, though. At least the Wanamingo took the brunt of the fragments headed your way, but it's not stopping. Matter of fact, it seems downright pissed, now! It's standing still, stomps it foot twice, and then CHARGES!
It was slow before, but that's because it felt lazy. Now it's energized, and REALLY REALLY FAST! You leap to the die, landing roughly against the floor, and the creature keeps going. The upside is that it can't bank worth a damn at this speed. The buzzards behind the fences roar with delight at the suddenly far more interesting fight between man and beasts. Blasted savages...
Any other plans!?Statistics and inventory.Combat Stats
HP: 120/215
Limb health: Unharmed
Weapons:
Sawed-off 12gauge (2 shots) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
(DROPPED!)Police Pistol (6 shots) (max capacity 6 shots) Requires 0.5 seconds to fire (Reloading takes 0.5 seconds per bullet) (can be aimed to a specific body part) (loses accuracy beyond 20 meters (35 damage) (70 percent chance to hit) (WEAPON MOD: Speedloaders. When your gun is completely empty, fully reload in just 1 second. )
9mm pistol (Nearly busted!) (12 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG)
Varmint Rifle (5 shots) (Requires 0,3 second to fire) (Reloading takes 3 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit)
Grenades
2 Pipe bombs
2 frag grenades
Ammo:
8 12-gauge shotgun shells
34 .357 bullets
4 20-gauge shotgun shells
42 9mm bullets
11 .22 rounds
Inventory
Box.
Eight empty water bottles
Awkward backpack
Two doses of Jet
Seven leather arm scraps
10 energy cells (relative charge, there's 1 actual cell)
30 microfusion cells (only one cell remaining)
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
Sack of legion gold.
Scout's Handbook (not read)
Scotch
5 stimpaks
484 caps
Crowbar
At base
Three sharpened bear traps
Viable deathclaw egg (plus backpack)
Caltrops (about enough to spread five areas)
Super tool kit
Sack of gunpowder
Canister of ball bearings (one kilo)
Sheet metal.
Viable deathclaw egg (plus backpack) (at camp)
Super tool kit (unavailable)
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Barter: 40
Energy Weapons: 15
Explosives: 15
Guns:45
Lockpick: 31
Medicine:20
Melee weapons: 19
Repair: 35
Science: 13
Sneak:35
Speech:30
Survival: 30
Unarmed: 19
PerksLevel-up perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Big Dog: Stature doesn't matter when you can bark like a true master. Whenever you need to incentivise a collection of people towards violence, you gain +15 to it (note: this is both a convincing check and a BUFF check. People love some motivation!). Also, you have some new dialogue to reflect this big dog 'tude.
On the move!:You suffer much less for moving and shooting at the same time. Accuracy loss is reduced by 75%.
Hand loader: You figured out how to make hand loads, meaning you are able to make your own bullets and have them be better than normal bullets. Also gives a boost to gun maintenance (+5)
Tanooki Perks
Furious Loyalty: Whenever somebody you value is in trouble, you gain +10 to all rolls related to saving them
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again. Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes 4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz:
Plasma defender. "Magazine" is 15 shots (15 shots remaining) (30 energy cell charge per 15 shots) (reloading takes 3 seconds) (effective range is 30 meters, 10 percent less acc per meter beyond that) (does 45 damage per shot) (60 percent chance to hit)
9mm pistol. Magazine is 12 bullets. 13 with the chambered round. (empty)
Silenced 10mm pistol (0 shots, 13 max with the chambered round) (requires 0.2 seconds to fire, ) (reload time is 3 seconds) (effective range is 40 meters, loses accuracy at 5 percent per meter beyond that) (Does 22 damage per shot) (70 percent chance to hit)
Varmint Rifle (4 shots) (Requires 1 second to fire) (Reloading takes 7 seconds) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) (Blitz' chance is 70 percent)
Status: Healthy.
Dog
Teeth: Shiny white things in its mouth.
Status: Healthy
Cheese Pizza
Protectron (holds most of your stuff)
Weapon: NaN, no combot protocol.
Quest log
Revenge!
1 Gather a posse.
2 Bleed the town
Addiction status: Enjoying the aftereffects
EXP: 335/1000 (Beartrap disarm/place: 5 EXP) (ghoul: 10XP) (Ghoul horde: 100 XP) (Ellis: 40 XP) (Rotface:60XP) (Shakey: 60XP)[/b] (Mercenary: 20 XP) (Diplomacy: 15 XP)