I was thinking we'll shoot our way out. Change things up a little. Am I gonna have to shoot people again? Blitz says in a whiny sort of voice. You pat her head in response.
Yep, but you're gonna do it from pretty far away, you fragile little ragamuffin. She giggles at the noogie you're giving her, eventually forcing you off. You hear a snort from Tenderloin, but she otherwise doesn't react.
Well, are we looting what we kill?Obviously, but remember. We're keeping one of them alive. Maybe fire at him with a nine millimeter, make him think we're serious. I'll give you the gun, that way we're sure nothing will be hit.Oh, HA-HA. She has her hands on her hips as she sarcastically shakes her head. You start smirking, and you already know that won't go away for the time being. Your smug is unyielding, your bulli relentless.
The walk to the quarry was completely uneventful. You saw the occasional corpse of a wasteland beastie, a few flies and even a murdercrow. Those are pretty rare, it's weird somebody would go out of their way to shoot one. They're mostly scavengers, don't attack live pray. It looks like a normal crow, other than the size and the extra talon and the third eye developing on their forehead. Ugly, sure, but otherwise normal. The quarry itself is actually somewhat impressive. Many blocks remain, clearly cut into shape. You even see an old safety helmet on a skeleton, here. You kick the bag of bones apart to amuse yourself. You find the agreed upon location pretty fast. A lower patch, essentially a manmade canyon. It only goes a few meters deep, and there's a slope on both sides. There's even quite a few boulders around for cover. This is the perfect area for not only a gunfight, but for a perked sniper.
Kind of strange to give somebody sniper duty after firing a single bullet, but you're planning on doing the loin's share of the killing, anyhow. You place Blitz on top of the walls. With the height advantage, they'll have a tough time seeing her. That's the theory, anyway. It's just basic gunfighting knowledge, always get the high ground. You've got a double-barreled shotgun, to end the discussion with. You'll switch up when you need to, you've got enough guns on you for that. Alright, you're probably set.
You wait around for a short while, but you see people in the distance before you even get bored. You give a final reminder to everybody (and give a little shout for Blitz) to keep one of them alive.
Six people eventually arrive. They look lean, some of them are clearly junkies. Still, the main guy talking is big, bald and has that sort of natural air of thickness to him. Both in brains and body. Pear-shaped, almost, but he's the biggest, so he's the boss. You can see a fat sack of caps hanging from his side, along with a laser pistol.
Interesting.
The weapons of the others are a bit vague. A more perceptive person could probably figure it out, but you don't have time for it. It probably slings lead at high velocities, all you need to know. They all take up positions, clearly looking to guard more than to deal. The bald man walks forward first, with the confident swagger of somebody who knows he's about to profit handily. Most likely the type of idiot that keeps a selection of product or caps. Probably both.
What's up, Sodoms? You look like you had a round with a gecko.Do you have the caps?Psh, what? Too good to banter a bit? Fucking loser. Fine, here's your fucking ca-... He pauses for a moment, seemingly remembering something. He scrunches up his little head for a moment, making it very clear how his entire head looks a tad too small for the rest of him.
'old on now.You feel a pit in your stomach. You want this deal, first. can't have them figure out this is a falseflag when they get back.
Wozn't it gonna be Fred and Jerry doing this 'ere delivery? What happened to them?Improvise, damn you, you can do it!
We had some trouble earlier. That Bartholomew motherfucker had a cave full of chems. Sodom wanted in on that racked, and sent a couple boys, that being Fred n' jerry. They handled the fucking gecko's alright, but they didn't expect a raider bitch being inside. Now, third guy managed to take her down, but she shot the both of them. Pow! Right in the head, too.Fuck me, for real? Who was the third guy? I don't know. It wasn't fucking me, so why the fuck would I care. I only know their name cuz Sodom said "those idiots are dead, you get to go instead"There is a lull in the conversation. The baldy is looking a bit conflicted, but...
Damn, I liked those guys, they knew how to have a good time.You can feel yourself sweating. Did he believe you? Is he playing along? Is he-
So what's up with you guys? You new? Those outfits don't exactly fit and... is that blood?Yeah, we're really new. Didn't even get our own shirts yet, but we wanted the money and after a couple courier jobs it was cool with him. We're a part of the gang, he knows we can shoot better than most. That's why we're replacement crew.Izzat right? yeah, I can see that, but what about the outfits?We don't waste shit around here, alright? We're civilised. We got Jerry n' Fred's stuff, we'll just get it fitted a bit better later. After this we can actually clean the fucking bloodstains off, first.You can tell he doesn't quite trust it all, raising an eyebrow and tilting his head. Your hand slowly shakes towards your sawed-off...
Right. I get that, I had the same stuff when I joined up with Harkin. Had to "Grow in" to the role! He laughs heartily, slapping his belly for emphasis. You chuckle a bit, mostly to keep the mood going. Almost got it...
Right, then. Here's the caps, now gimme the chems.You hand him the box as Tenderloin picks up the sack of caps. The nugget in front of you opens the box, and grins wide as he looks at the treasure.
Alright! Pleasure doing business with you.He sticks out his hand, and the guards that are with him start hopping off their perches to prepare to leave.
Of course, but there's one message I had to deliver.You grab his hand and shake it with vigor
Really, what's that?Sodom has no more need for your services. You say, before you pull on his hand with a solid twist and plant your double-barrel into his sizeable gut as you send him careening forward. The earsplitting blast that follows blasts the idiot's stomach apart as he screams bloody murder, falling on his back as he loses his insides to gravity. Before the other guards can react, you blast your second barrel at a small cluster, killing one of the guards outright and spraying one other. Then you dive for cover. You hear Blitz' varmint rifle go off, and a guard falls out of his cover like a log, his head leaking from the small calibre bullet that went inside, and never came out.
Tenderloin screams like a banshee as she surprises another one, using a corner if you had to guess. She just kind of disappeared as soon as you blasted your shotgun. Whether or not she killed the man is unsure, but considering that she isn't yelling in pain or something, you assume she won. Good thing she knows how to use those machetes.
Your incredibly rapid actions are clearly discombobulating. The injured guard (the one you sprayed with your shotgun) is screaming in fear, and is currently sprinting away at high speeds. But, of course, you can't move quite yet. There's one healthy guy left...
You hear Blitz fire again, finally. A yell of pain from a guy, not too far from you. You reload your shotgun, and wait for the next shot. You peek the corner, and you can see the man's foot. He must have shifted to avoid Blitz' fire, but he's not sure where it's coming from! This canyon must echo the sound of something, you can't even tell where she's firing from! You hear another shot, and the man curses and jumps back, his foot hit by a bullet.
Right into your crosshairs.
You blast him away without much style. He just falls over dead after a final twitch.
The last guy is still visible, so you fire a few rounds from your pistol in his general direction, but don't pursue. After four bullets, you decide that was enough. He'll likely have gotten the picture.
Well, that was unreasonably successful. Looks like shotguns are a good way to open combat. And junkies don't fight that good. Of course, it's just a question if you're going to loot the bodies. You might not have the time, you need to dump these outfits, after all, make sure nobody knows this was a set-up. Tenderloin also shows up again, to confirm that, yes, she did defeat that one guy using her machetes. The fact that she's kicking along a head shows she made sure of that. It's kind of gross, and you hear Blitz as she comes closer to you both.
Eeeeew!You said it, kid.
What now?
Statistics and inventory.
Combat Stats
HP: 140/215
Limb health: No issues
Weapons: .357 revolver (Six shots) (requires 0.3 second to fire, 0.7 to cock the hammer for the next shot) (reloading takes 0.7 seconds per bullet) (Can be "aimed" for a bonus to hit and allowing you to hit specific parts of the body) (Loses accuracy beyond 10 meters, by 5 percent per meter) (60 percent chance to hit, not modified for range) (does 36 damage)
Sawed-off 12gauge (2 shots) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
9mm pistol (kind of alright) (13 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG)
Grenades
Molotov Cocktail
Ammo:
16 .357 bullets
36 12-gauge shotgun shells
36 9mm bullets
17 .22 rounds
Inventory
Sodom outfit (1 DT) (Light armor) (equipped)
Comfy Bloodstained Raider Rags (1 DT) (Light armor)
Scrap armguard (1 DT) (low quality) (equipped)
Scrap Leg armor. (1 DT) (low quality) (equipped)
Sack of caps
Six Water bottles
Two empty water bottles
Awkward backpack
Five doses of Jet
two doses of Psycho
One dose of Buffout
three doses of Mentats
Seven leather arm scraps
1 Bread
Two stimpacks (Heal 30 HP)
Two units of Nuts and Bolts
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
229 caps
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Berserker blood: Upon successfully critting, you have the ability to carry that momentum into a very lethal, all-out assault. This will empty all the guns that are accessible and keep you fighting for an extended period. Of course, that doesn't mean you'll WIN the fight, you'll just be a serious handful regardless!
Party membersTenderloin: Wields two machetes.
Heavy Machetes: Onehanded. Takes 0.2 seconds to swing from a readied position, almost a full second to swing again. Does 25 damage on a successful strike. Dual-wielding allows for attacks to be twice as fast, although the basic swing will not speed up.
10mm submachine gun. (0 shots, empty magazine!) (fully automatic, fires at 15 rounds per second.)(reloading takes 4 seconds (Insufficient Guns skill!)) (can be aimed with precision) (burst causes 5 rolls to be done for damage, with an accuracy debuff of 2 percent per shot) (Effective range is 14 meters, loses acc by 5 percent per meter beyond that) (15 dmg per shot) (70 percent base chance to hit.)
Status: Healthy.
Blitz: wields 9mm pistol. Magazine is 12 bullets. 13 with the chambered round.
Varmint Rifle (2 shots) (Requires 1 second to fire) (Reloading takes 7 seconds to fire) (Can be aimed with extreme precision) (Effective range is 60 meters, Loses accuracy at 1 percent per meter beyond that) (Does 28 damage per shot) (80 percent chance to hit) (Blitz' chance is 70 percent)
Status: Healthy.
Quest logFalse-flag
Kill Sodom's men (Optional: Keep the clothing as intact as possible)
Mess with the deal
Make a clean escape
Addiction status: Ready for action! You get a 30 percent hit bonus!
EXP 'till next Level-up: 80/600 (armed opponent: 20XP)
Level Up!You have 14 skill points! Add them to the skills of choice!
SkillsBarter: 33
Energy Weapons: 15
Explosives: 15
Guns:35
Lockpick: 30
Medicine:13
Melee weapons: 19
Repair: 30
Science: 13
Sneak:35
Speech:21
Survival: 27
Unarmed: 19
Choose a perk!Intense Training: You can add a single point to a S.P.E.C.I.A.L stat of choice.
Stonewall : Defending against actions will never knock you down, but surprise attacks still affect you.
Swift Learner: You gain experience at an enhanced rate, granting you 10% more EXP.
Awareness: You can see the exact HP values of other creatures, and gain a +10 for spot checks.
On the move! : You suffer much less for moving and shooting at the same time. Accuracy loss is reduced by 75%.
First impressions: Surprise attacks are far more effective. If the initial attack was within 5 meters it will always hit, and a follow-up (if any) has a 10 percent aim bonus
Educated: You gain two more skill points per level-up.
Big dog: stature doesn't matter when you make it clear who's the alpha. You are more effective at convincing groups of people to do something violent. (+15 speech bonus) (Changes some interactions)
Piercing eyes: You just that little extra bit more attentive. Aiming with a gun will reveal weaknesses of a target, based on perception.
EDIT: changed the glow into colours. Gotta keep that consistency.