Ps to spleens is it possible to gain unique perks from encounters?
Yes. As a matter of fact, the fact that you have weird wasteland means you'll have more of those. However, this comes at a cost that will become clear at a later time. For reference, without Weird Wasteland, you wouldn't have come across a trader, you would have found a dead vault dweller. Some
bones, to be precise. I hope you are all willing to accept this larger breach from reality that Weird Wasteland would usually bring.
Before you do anything else, you decide to apply one of the most valuable pieces of tech around to your wrist. The straps are a little rough, probably because it's an older model, but once it's on properly the pip-boy's screen begins to glow. Apparently, it needs to get a scan going, alongside some other things. The Vault Boy inside the little screen is holding out its finger to indicate that you should wait, and the screen also has a "deleting..." prompt below. So it'll be some time before you know everything that thing does. OF course, that does imply this belonged to somebody else, and you do wonder who, exactly. You doubt that... woman would just give away that kind of tech for free if she was using it. Besides, who knows what else she was hiding in those sleeves. It just doesn't seem trustworthy. Well, anyway, considering you only get to play with that thing later, you get to part two of your master plan. People don't even look at you as you carry the junkie, presumable assuming that you're just carrying her off after a bit too much of a high. And the blood? Oh, who notices that in this day and age? You drop her on the ground at the entrance of the bar, and you head inside. The man that takes the meat was already at the counter. When you pace the slabs of meat on the counter, he looks the meat over for a few moments, and then gives you your money. Sixty caps in total, which should be able to pay the costs of the outing already. Although that will depend on the doctor, you suppose. However, you still have your gecko skin to show. Sadly, the bar owner does not take in skins, only the meat, but he was happy to send you towards the merchant to sell that skin. Selling something to your employer always seems a little awkward to you, but if he's the only general goods store around, that's just how it is.
You'll just take it as a bonus when you get your money, right now you need to take care of this junkie before she stops groaning and starts stinking, instead.
It doesn't take long to find the doctor, considering this town puts all its important places at the same clearing. The clinic even has a working neon sign, though the fact that they managed to get one that spells "medical" wrong probably doesn't imply good things. Entering the "nedikal" building shows that it does look half-way decent, at least. There are two beds here, and only one of them has signs of rats eating them. It's practically luxury. The doctor looks like an elderly man, with a balding head that reaches all the way back. He still has curly graying hair on the far back, and he has the decency not to turn it into comb-over. His outfit looks rather filthy, covered in all sorts of differently colored chemicals, though the most common one is red, by far. All in all, what you'd expect from a doctor in post-apocalyptic America. Or it would be if the good doctor wasn't finishing off a line of cocaine off the clean bed when you enter. Your disappointment is immeasurable, but at least he's quick on the draw when you enter. He speaks with a nervous tone of voice, and stutters.
Alright, I can tell that blood is hers. Put her on the gurney... T-the one with the holes in it, this one's for, uh... He sniffs a bit, rubbing his nose. He manages to wipe away some of the powder that didn't quite reach his nostrils. You cough, trying to ignore it.
Medical purposes that aren't hers. Anyway, I'm doctor Ned, uh, what happened. You carry her over to the dinky bed and throw her on it before answering. She groans as she lands, but the soft bedding makes her change her tune pretty fast. She turns that groan into a satisfied sigh as she relaxes, taking care not to lean on her bad shoulder.
She got bit by a golden gecko, over her shoulder. She's got some gunk in her shoulder, too.Yeah? Y-yeah. I'll, uh... I'll check that right out. The doctor takes out a pair of glasses from the desk, one lens of which is cracked. The one surprising thing that people found out in the apocalypse is that finding proper glasses isn't an issue. Maybe they just figured out how to make glasses for every type of vision problem, or maybe it's just an easy gameplay convention that doesn't require asking questions.
Uhhh, I see the, uh, gunk. C-can you hand me the, uhh. Uuuuhhhhhhh.. The... The pinchy thing?You hand him the pinchy thing, and watch the nose candy enthousiast work his magic. It seems that, despite his previous actions, he's still a very steady hand. He pulls out the green glowing goop in mere seconds, and then takes a closer look at the rest of the wound. He even pulls out a looking glass to get a really close look, and you and the kid just keep your distance as he works.
Uhhh, Miss? D-do you... uh, feel dizzy? Perhaps? Maybe nauseous ?The junkie's answer is to retch a bit on the floor. That's a good way to non-verbally communicate. The doctor doesn't even comment on the glob of spit and slime that she leaves.
Yup. That's a rad problem. Uhhh, alright. I'm gonna just... uh, clean the wound with some antiseptic, first. G-good job k-k-keeping it clean. That'll stop a lot. N-now, this w-will sting... The good doctor pulls out a small vial. You can't see any labels on it, but it's probably medicine... stuff. The clear fluid seems to hiss as it enters the junkie's wounds, but she doesn't even groan as it goes. You've had enough adventures with anti-septic to know it hurts like a motherfucker, so it's pretty impressive.
You know.
For a fumehead.
Y-yeah, alright. Uh, I'll just stitch this stuff up, a-and then, i'll, uh... Wait, shit. D-did you guys pay already?No. We didn't.You resist the urge to slap Blitz for saying that.
Uhh, bossman says I can't do freebies anymore. Y-you got caps on you? It's, uh, thirty caps for the stitch and... uh... 15 for a dose of radaway. 45 caps in total, then?Uhh, p-probably? I don't... I'm not good with math when I take my hits, friend. The doctor then proceeds to pull out a needle and wire, to which the junkie proceeds to pull out her biting stick. Seriously, who carries that around?
She DOES groan in pain here, of course. There's a limit to how much you can take, and needles are kind of a weak spot for many people. Still, she takes it fairly well, and doesn't need to be held down as the doctor gets to work. Of course, she had to take off her shirt, and Blitz decides to look away at that. You don't get why. It's just a nipple, you saw tons of nipples in your last job. People seem to think you're not a raider unless you look ready for a BDSM party. You still resent Humongous The Original for setting that trend across America. Still, not many people can set up a raiding band that lasted 39 years and managed to reach the entirety of America...
Cars still worked back then, that doesn't happen any-more.
With at least one exception, you muse. You'll find the bastards that took your stuff. And killed your companions or whatever, but that's secondary.
Considering this will take a while, you decide to go get your payment from the merchant. You leave Blitz here, to make sure there's no shenanigans going on, and also so the doctor will let you leave without calling the guards for dashing before paying. You've got payment to get, and more importantly, steady.
The slimebag was napping when you came closer, though he seemed to wake up instantly when you sat yourself down in front of his crummy stall. His chins jiggled for a moment as he gets his bearings, but then he clears up. Good god, did he get fatter when you were gone or was he always that ugly?
Ahhhh! MY valued employee! How did it go?Geckos are dead, and a single radroach. I didn't find anything else, apart from a junkie. Yes, of course... There might have been a bit of a miscommunication. When I said the vermin needs to be gone, I meant all of it. Is that... junkie still in the cave?...No. But I thought you said specifically that there wouldn't be humans.I said nothing that can shoot back. She can't shoot back, can she? She only has her machetes.Too specific. He knew ahead of time.
Just how do you know her?Why, Tenderloin? That troublemaker is the main reason I wanted that damned cave clear. She's been after my caravans ever since she misunderstood my contract. ...What was the mistake?It said, the agreed upon amount. I never agreed to it, I merely acknowledged that she made the offer. When she turned aggressive, I had her taken away for re-education. Clearly, it didn't stick... Ahh, but that's in the past, now. Speaking of agreed upon amounts, here's your cut for clearing that cave. 100 caps. Now, I have some steady available for 65 caps, a special offer for a valued customer. And, of course, another job that might actually challenge you. That one will pay out double caps than this one. And what would that job be, exactly?Good you should ask. You see, now that this cave has been cleaned out, I have a client that would be interested in a few chems. The money is over and done, but somebody needs to bring that collection of chems to the cave. I need somebody to guide the brahmin, and I can't use my usual boys. Why not?Well, these chems may just be just the tiniest bit less than fully legal. This town... it taxes the life out of honest businessmen. Why, I'm practically starving without these little additional jobs!The man looks like he's a cube of fat that's losing the fight against gravity. You doubt that he's in actual trouble.
Let me think about it. I've got something to do, first.
Statistics and inventory
Pip-boy loading...Combat Stats
HP: 215/215
Weapons: .357 revolver (6 shots remaining) (requires 0.3 second to fire, 0.7 to cock the hammer for the next shot) (reloading takes 0.7 seconds per bullet) (Can be "aimed" for a bonus to hit and allowing you to hit specific parts of the body) (Loses accuracy beyond 10 meters, by 5 percent per meter) (60 percent chance to hit, not modified for range) (does 36 damage)
9mm pistol (kind of alright) (12 bullets remaining) Requires 0.2 seconds to fire. (Reloading takes 1.5 seconds) (Can be aimed to a specific body part) (Loses accuracy beyond 12 meters) (70 percent chance to hit, not modified for range) (15 DMG) (Blitz' chance to hit is 60 percent)
Sawed-off 12gauge (2 shots, fully loaded.) (requires 0.2 seconds to fire) (Reloading takes 2,5 seconds) (Cannot be aimed with precision, but you can still get a bonus to hit if you take care to aim) (Loses DAMAGE, not chance to hit, beyond three meters. 10 dmg per meter) (Does 70 damage) (70 percent chance to hit
Ammo:
1 .357 bullets
2 12-gauge shotgun shells
40 9mm bullets
Inventory
Bloodstained Raider Rags (1 DT) (equipped) (Light armor)
Scrap armguard (low quality)
Scrap Leg armor. (low quality)
One Water bottle
Seven empty bottles
1 Bread
Two stimpacks (Heal 30 HP)
Golden Gecko hide (tough, pretty and valuable, golden gecko hides are a sought-after luxury.)
Two units of Nuts and Bolts
Emergency Shank (unequipped, takes 0.3 seconds to take out. 0.5 seconds to stab something)
162 caps
S.P.E.C.I.A.L.
STRENGTH 7
PERCEPTION 5
ENDURANCE 6
CHARISMA 7
INTELLIGENCE 4
AGILITY 5
LUCK 6
Skills
Barter: 19
Energy Weapons: 15
Explosives: 15
Guns:35
Lockpick: 30
Medicine:13
Melee weapons: 19
Repair: 30
Science: 13
Sneak:35
Speech:21
Survival: 27
Unarmed: 19
Perks
Iron Stomach: Your extended life as an outcast left you with a strong stomach. Radiation and general filth does not affect you nearly as much
Weird Wasteland: Maybe it's that blow to the head, but things seem a little more loopy and funny. Some things seem to happen that shouldn't. Well, it's nothing bad, at least.
Cold as Ice: You're not exactly the pinnacle of romance, and why would you be? You easily see through people trying to manipulate you, but you suffer a -15 to all convincing checks.
Addiction status: You've got an official case of the shakes. Aim is reduced by 10.EXP 'till next Level-up: 0/400 Level Up!You have 14 skill points.
Add them to the skills of choice!
SkillsBarter: 19
Energy Weapons: 15
Explosives: 15
Guns:35
Lockpick: 30
Medicine:13
Melee weapons: 19
Repair: 30
Science: 13
Sneak:35
Speech:21
Survival: 27
Unarmed: 19
Perks are only awarded at even-numbered level-ups.
For now.EDIT: Reshuffled the inventory a bit, making it easier to read.
The Pip-boy is doing its magic already...