I'd advise using Google if you're unfamiliar with the character. Picking a
Color to go with them for your dialogue and such is optional.
PS: Ultimate Attacks are balanced by a cooldown. Just FYI
Name: Twilight Sparkle
Race: Alicorn
Class: Princess of Friendship (+2 to Diplomacy and Magical Attacks/Defense/Support)
Personality: Studious, kind, sweet, but easy to frazzle.
Starting Weapons: None
Starting Items: Crown
Starting Abilities: Flight, Telekinesis, Teleportation, Enemy Lock
Ultimate Ability: Friendship Ray (A giant blast of Magic that is capable of wiping the landscape out.)
Name: Applejack
Race: Earth Pony
Class: Apple Farmer (+2 to Melee Attacks and Food Gathering)
Personality: Blunt, but kind-hearted and hard working.
Starting Weapons: None, unless you count those damn hind legs.
Starting Items: Cowgirl Hat, Lasso
Starting Abilities: Honesty (Can reveal liars at the cost of being a terrible liar herself)
Ultimate Ability: Apple-Buck (A massive double legged kick that can break bones)
Name: Rarity
Race: Unicorn
Class: Dress Maker (+2 to Clothes Making and Disguises)
Personality: A fashionista and drama queen who certainly cares for her friends.
Starting Weapons: Knitting Needles
Starting Items: Ball of Yarn, Dress-Repair Kit
Starting Abilities: Telekinesis
Ultimate Ability: The Whine (Can use a faux, shrill cry to Confuse and Enrage foes.)
Name: Fluttershy
Race: Pegasus
Class: Animal Carer (+2 to Animal Training, Taming, and Handling)
Personality: Shy and non-abrasive.
Starting Weapons: None
Starting Items: Pet Food (useful for taming), First Aid Kit, Grooming Kit
Starting Abilities: Flight, Can Talk to Animals
Ultimate Ability: The Stare (A vicious stare that intimidates anything it locks eyes with.)
Name: Rainbow Dash
Race: Pegasus
Class: Daredevil (+2 to Extreme Stunts and Working Past Injuries)
Personality: Loyal friend, but an attention stealer
Starting Weapons: None
Starting Items: Wonderbolt Pin
Starting Abilities: Fast Flight, Weather Manipulation
Ultimate Ability: Sonic Rainboom (A flight path fast enough to create a sonic boom, which through Pegasus Magic, creates a massive ring of rainbow energy)
Name: Pinkie Pie
Race: Earth Pony
Class: Party Pony (+2 Resistance to Mental Status Effects)
Personality: Pinkie Pie
Starting Weapons: Party Cannon
Starting Items: Balloons, streamers, cake, and other party supplies.
Starting Abilities: Fourth Wall Breaking, Pinkie Sense (Can predict the future through vague twitches)
Ultimate Ability: Cupcakes (Slips into a version of herself from an alternate timeline, who wields a knife and has strong psychopathic tendencies)Name: The Scout
Race: Human (American)
Class: Scout (+2 to Speed and Initiative Rolls)
Personality: Cocky, arrogant, rude, and lovin' every second of it.
Starting Weapons: Scattershot, 9mm Pistol, Baseball Bat
Starting Items: His Hat
Starting Abilities: Double Jump
Ultimate Ability: BONK! (A massive, +3 Hit from his Baseball Bat that leaves him dazed for a turn)
Name: The Soldier
Race: Human (American)
Class: Soldier (+2 Destruction, -2 Intelligence)
Personality: A bit dim and totally batshit crazy.
Starting Weapons: Rocket Launcher, Shotgun, Shovel
Starting Items: Helmet (+2 Defense from Headshots)
Starting Abilities: Rocket Jump
Ultimate Ability: Half-Zatoichi (Pulls out a Samurai Sword that does +2 damage, but cannot be sheathed unless Soldier kills someone)
Name: The Pyro
Race: Human (I have no clue)
Class: Pyro (Immune to Fire)
Personality: He is blissfully unaware that she is actually causing any destruction.
Starting Weapons: Flamethrower, Shotgun, Fire Axe
Starting Items: Pyrovision Goggles (Lets them live in their own little world. Also makes them immune to smoke grenades, that's a plus)
Starting Abilities: Immune to Fire
Ultimate Ability: Hadouken (A Killtaunt, Pyro uses leftover fuel to create a short-range, but hard-hitting fireball)
Name: The Heavy
Race: Human (Russian)
Class: Heavy Weapons Guy (+2 to Strength)
Personality: Ready for battle, but outside of war, he's a gentle giant. Just one that can shove a wrench down your throat if you make him mad.
Starting Weapons: Sasha (A Minigun), Shotgun
Starting Items: Sandvich (Heals Light Wounds)
Starting Abilities: Resilient (Can take far more damage than most before death)
Ultimate Ability: Rage (Heavy enters into a fit of rage. Y'know, the kind that makes him break fingers and shove wrenches down their throat. +2 Damage at the cost of attacking anything in sight. That kind of thing.)
Name: The Engineer
Race: Human (American)
Class: Engineer (+2 Building)
Personality: A laidback, but hardworking Texan
Starting Weapons: Shotgun, Pistol, Wrench
Starting Items: Builder (Can build a Sentry Gun, a Dispenser, and the entrance and exit of a Teleporter), Destroyer (Can destroy a building he built for Scrap Metal)
Starting Abilities: Upgrading (Can level up a Sentry, Dispenser, or Teleporter with Scrap Metal)
Ultimate Ability: Eureka Effect (A wrench he pulls out that can instantly teleport him to a Teleporter Exit)
Name: The Demoman
Race: Human (Scottish)
Class: Demolitions Expert (+2 Beer Drinking and +2 Explosive Arming/Disarming)
Personality: "Aw, looks like they'll have to glue you back together...in HELL!"
That, basically.
Starting Weapons: Grenade Launcher, Sticky Launcher, Alcohol Bottle
Starting Items: Beer
Starting Abilities: Grenade/Sticky Jump
Ultimate Ability: Demoknight (Demoman pulls out a sword and a shield, and charges towards an enemy with a +2 to Attack and Defense while he does.)
Name: The Medic
Race: Human (German)
Class: Medic (+1 to Medicine...you know why)
Personality: An absolutely mad scientist, but he isn't apathetic towards friends and teammates.
Starting Weapons: Syringe Gun, Medigun, Bonesaw
Starting Items: Glasses
Starting Abilities: Hippocrates Oath (Can see the Health of enemies)
Ultimate Ability: UBERCHARGE! (After charging by healing teammates, The Medic can activate Ubercharge, turning him and an ally invincible for five turns)
Name: The Sniper
Race: Human (Australian...well...New Zealander. Technically. It's complicated.)
Class: Sniper (+2 Marksmanship)
Personality: Professional, consummate, and calm under pressure
Starting Weapons: Sniper Rifle, Sub-Machine Gun, Kukri
Starting Items Jarate (A jar of urine that...in all honesty, might not even be his own that he can throw. An enemy covered in the stuff has -2 to Defense rolls)
Starting Abilities: Headshot (After a full turn of Aiming, Sniper can perform a +2 to Attack with his Sniper Rifle)
Ultimate Ability: Boom! Headshot (Can perform an instant Headshot on two different targets)
Name: The Spy
Race: Human (French)
Class: Spy (+2 to Stealth)
Personality: Abrasive, stand-offish, and professional, but not quite so above it all if he's comfortable.
Starting Weapons: Revolver, Butterfly/Balisong Knife (Both easily concealable)
Starting Items: Invisibility Watch (Can turn him invisible for two turns, adding an extra +2 to Stealth rolls at the cost of not being able to attack), Disguise Kit (Can Disguise as any enemy. The disguise is dropped once Spy attacks and/or is set on fire)
Starting Abilities: Backstab (A sneak attack that does +3 Attack, but require Spy to be behind his target and undetected)
Ultimate Ability: Your Eternal Reward/Cloak and Dagger (Spy equips a watch that never runs out of Invisibility so long as he stands still, and a knife that disguises him instantly as an enemy he Backstabs)Name: Luke Skywalker
Race: Human (Tatooine)
Class: Jedi (+2 to Force Powers)
Personality: Wide eyed, but focused and driven
Starting Weapons: Lightsaber (Green)
Starting Items: Robotic Hand (Yes, this thing counts as an item)
Starting Abilities: Force Push, Force Pull, Force Grab, Jedi Mind Trick
Ultimate Ability: Force Projection (A technique from the future. Luke spawns a fully materialized clone of himself from the Force. Every turn it's active drains Luke's life force)
Name: Leia Organa
Race: Human (Alderaan)
Class: Battle Princess (+2 to Diplomacy)
Personality: Strong, independent, and willing to lead or fight given the situation
Starting Weapons: Blaster Rifle, Blaster Pistol
Starting Items: None
Starting Abilities: Persuasive (+2 to Social Situations)
Ultimate Ability: Somebody Has to Save Our Skins! (Leia can perform an action that stops another Party member from getting injured)
Name: Han Solo
Race: Human (Corellia)
Class: Smuggler (+2 to Gunslinging and Charisma)
Personality: Smug, cocky, but loyal
Starting Weapons: Modified DL-44 Blaster Pistol, Thermal Detonators (Basically Grenades)
Starting Items: The Millennium Falcon (Spaceship)
Starting Abilities: Millennium Pilot (+2 to Piloting and fixing his ship)
Ultimate Ability: Shoot First, Ask Questions Later (Han gets a bonus action at the start of the round in addition to his normal one)
Name: Chewbacca
Race: Wookiee
Class: Smuggler (+2 to Gunslinging)
Personality: Han's Furry Straight Man
Starting Weapon: Bowcaster
Starting Items: Bandolier (Has Ammo)
Starting Abilities: Wookiee Strength (+2 to Strength)
Ultimate Ability: Rage (Chewie can, in a pinch, drop his weapon and just go to town on someone with his bare paws, gaining an extra +2 to Strength at the cost of -2 Defense)Name: Harry Potter
Race: Human
Class: Wizard (+2 Casting Spells)
Personality: Reserved, quiet, but not against having some fun if the situation allows it.
Starting Weapons: Wand
Starting Items: Broomstick
Starting Abilities: Expelliarmus (Disarming Charm), Stupify (Stunning Charm), Accio (Summoning Spell), Expecto Patronum (Patronus Charm, Useful for Warding off Inhuman Evil), Lumos (Light Spell)
Ultimate Ability: Sectumsempra (Cutting Charm, created by the Half-Blood Prince Severus Snape. A last resort spell that cuts people as though slashed with a sword.)
Name: Ron Weasley
Race: Human
Class: Wizard (+2 to Spells)
Personality: Excitable, fun-loving, but only occasionally bumbling
Starting Weapons: Wand
Starting Items: Broomstick, Box of Every Flavored Beans
Starting Abilities: Stupify (Stunning Charm), Wingardium Leviosa (Levitation Charm), Alohamora (Unlocking Charm), Confudus Charm (Causes Confusion), Lumos (Light Spell)
Ultimate Ability: Slugulus Erecto (Slug Vomiting Charm. Essentially takes an enemy out of the fight by forcing them to vomit up slugs)
Name: Hermione Granger
Race: Human
Class: Wizard (+2 to Spells)
Personality: Studious Straight Man who looks out for people she's close to.
Starting Weapons: Wand
Starting Items: Book of Spells, History Book, Potion Reagents
Starting Abilities: Non-Verbal and Wandless Magic, Alohamora (Unlocking Charm), Potion Making (+2 to Potions), Bombarda (Exploding Charm), Healing Spells, Apparate (A form of long-range teleportation), Lumos (Light Spell)
Ultimate Ability: Lumos Solem (A narrow stream of light warmer and brighter than any normal light. Is capable of Blinding and Confusing enemies)