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Author Topic: Exodus from Vlanlados  (Read 29343 times)

Cnidaros

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Re: Exodus from Vlanlados
« Reply #270 on: July 16, 2018, 01:21:02 pm »

Quote from: KOT PRAISEZAR
Shelter:
(8) Build igloos using block ice and tools: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros
        - (4) Make the master architect design igloos: NAV, King Zultan, TricMagic, Kot
        - (4) Give Kotzar AND HIS ADVISORS the nicest igloo, so they may debate future actions more efficently: eS, Kot, King Zultan, Cnidaros
        - (4) Let the Kotzar share with his people and not get his own anything: Madman, blueturtle1134, NAV, TricMagic
(1) Continue to make warm coats, using remaining feathers and necessary leather: Cnidaros

Transport and salvage:
(8) Offload as much to the shore as possible: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros
        - (3) Using both raft and lifeboats: NAV, King Zultan, Cnidaros
(7) Use Aft Crane to retrieve boilers, engines, etc and dedicate all three mechanical experts to the task: eS, Madman, Kot, NAV, King Zultan, , TricMagic, Cnidaros

Industry:
(7) Increase fishing and set up cookery: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic
       - (1) Use only 3 lifeboats: Cnidaros

Expeditions:
(7) More Expeditions: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, , TricMagic
        - (8) Give Expedition Crews Warm Gear and Tents: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, , TricMagic, Cnidaros
        - (8) Search for Coal and Farmable Soil: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros
                - (3) Prioritize coal: blueturtle1134, Kot, Cnidaros
                - (3) Prioritize soil: NAV, King Zultan, TricMagic
        - (2) SHOOT SOME SEALS, SEAL GENOCIDE NOW: Kot, King Zultan
        - (2) Hunt seals sustainably: NAV, TricMagic

Other:
(2) Officially name the raft "Ovechkin Did Nothing Wrong": NAV, King Zultan
(1) Officially name the raft "Ovechkin Did Nothing Wrong 2": TricMagic
(1) Officially name the raft "Kotzar's Pride": Kot
(1) Officially name the rate "Helmsman Did Nothing Wrong": Cnidaros

I think we should prioritise searching for coal first. We can sustain ourselves above subsistence level with fishing for now, and hunting seals if it comes to that. However, we need coal to burn and keep warm - once our current supplies run out, we'll be reduced to burning whatever wood furnishings the ship has to keep warm. Also, our machinery such as the excavator and smelter require coal to function, and I'd like to get the excavator working to build a windbreak/palisade of sorts.
« Last Edit: July 16, 2018, 01:44:48 pm by Cnidaros »
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andrea

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Re: Exodus from Vlanlados
« Reply #271 on: July 16, 2018, 01:41:07 pm »


Quote from: KOT PRAISEZAR
Shelter:
(8) Build igloos using block ice and tools: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros
        - (4) Make the master architect design igloos: NAV, King Zultan, TricMagic, Kot
        - (4) Give Kotzar AND HIS ADVISORS the nicest igloo, so they may debate future actions more efficently: eS, Kot, King Zultan, Cnidaros
        - (4) Let the Kotzar share with his people and not get his own anything: Madman, blueturtle1134, NAV, TricMagic
(1) Continue to make warm coats, using remaining feathers and necessary leather: Cnidaros

Transport and salvage:
(8) Offload as much to the shore as possible: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros
        - (3) Using both raft and lifeboats: NAV, King Zultan, Cnidaros
(7) Use Aft Crane to retrieve boilers, engines, etc and dedicate all three mechanical experts to the task: eS, Madman, Kot, NAV, King Zultan, , TricMagic, Cnidaros

Industry:
(7) Increase fishing and set up cookery: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic
       - (1) Use only 3 lifeboats: Cnidaros

Expeditions:
(7) More Expeditions: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, , TricMagic
        - (8) Give Expedition Crews Warm Gear and Tents: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, , TricMagic, Cnidaros
        - (8) Search for Coal and Farmable Soil: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros
                - (4) Prioritize coal: blueturtle1134, Kot, Cnidaros, Andrea
                - (3) Prioritize soil: NAV, King Zultan, TricMagic
        - (2) SHOOT SOME SEALS, SEAL GENOCIDE NOW: Kot, King Zultan
        - (2) Hunt seals sustainably: NAV, TricMagic

Other:
(2) Officially name the raft "Ovechkin Did Nothing Wrong": NAV, King Zultan
(1) Officially name the raft "Ovechkin Did Nothing Wrong 2": TricMagic
(1) Officially name the raft "Kotzar's Pride": Kot
(1) Officially name the rate "Helmsman Did Nothing Wrong": Cnidaros

Yes, why we would prioritize soil? soil is something we will be able to use in a few months, when the sun actually stays up in the sky for a significant quantity of time.
But coal? we are down to our last 4 tons, we are burning through it at an alarming rate. Despite the calls for "peninsula is so warm we will do fine with a coat", our people nee dcoal to stay alive and well, and need it now.

blueturtle1134

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Re: Exodus from Vlanlados
« Reply #272 on: July 16, 2018, 03:11:10 pm »

Quote
Shelter:
(7) Build igloos using block ice and tools: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic
        - (5) Make the master architect design igloos: NAV, King Zultan, TricMagic, Kot, blueturtle1134
        - (3) Give Kotzar AND HIS ADVISORS the nicest igloo, so they may debate future actions more efficently: eS, Kot, King Zultan
        - (4) Let the Kotzar share with his people and not get his own anything: Madman, blueturtle1134, NAV, TricMagic

Transport and salvage:
(7) Offload as much to the shore as possible: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic
        - (3) Using both raft and lifeboats: NAV, King Zultan, blueturtle
(6) Use Aft Crane to retrieve boilers, engines, etc and dedicate all three mechanical experts to the task: eS, Madman, Kot, NAV, King Zultan, , TricMagic

Industry:
(7) Increase fishing and set up cookery: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic

Expeditions:
(7) More Expeditions: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, , TricMagic
        - (7) Give Expedition Crews Warm Gear and Tents: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, , TricMagic
        - (7) Search for Coal and Farmable Soil: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic
                - (2) Prioritize coal: blueturtle1134, Kot
                - (3) Prioritize soil: NAV, King Zultan, TricMagic
        - (2) SHOOT SOME SEALS, SEAL GENOCIDE NOW: Kot, King Zultan
        - (3) Hunt seals sustainably: NAV, TricMagic, blueturtle1134

Other:
(2) Officially name the raft "Ovechkin Did Nothing Wrong": NAV, King Zultan
(1) Officially name the raft "Ovechkin Did Nothing Wrong 2": TricMagic
(1) Officially name the raft "Kotzar's Pride": Kot
(1) Officially name the raft "Kotzar Did Nothing Wrong": blueturtle1134
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andrea

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Re: Exodus from Vlanlados
« Reply #273 on: July 16, 2018, 03:15:39 pm »

you cut away lots of votes...

Kashyyk

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Re: Exodus from Vlanlados
« Reply #274 on: July 16, 2018, 03:34:11 pm »

Try again blue

Quote from: KOT PRAISEZAR
Shelter:
(9) Build igloos using block ice and tools: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros, Kashyyk
        - (4) Make the master architect design igloos: NAV, King Zultan, TricMagic, Kot
        - (4) Give Kotzar AND HIS ADVISORS the nicest igloo, so they may debate future actions more efficently: eS, Kot, King Zultan, Cnidaros
        - (5) Let the Kotzar share with his people and not get his own anything: Madman, blueturtle1134, NAV, TricMagic, Kashyyk
(2) Continue to make warm coats, using remaining feathers and necessary leather: Cnidaros, Kashyyk

Transport and salvage:
(9) Offload as much to the shore as possible: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros, Kashyyk
        - (3) Using both raft and lifeboats: NAV, King Zultan, Cnidaros
(7) Use Aft Crane to retrieve boilers, engines, etc and dedicate all three mechanical experts to the task: eS, Madman, Kot, NAV, King Zultan, , TricMagic, Cnidaros

Industry:
(8) Increase fishing and set up cookery: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Kashyyk
       - (1) Use only 3 lifeboats: Cnidaros

Expeditions:
(7) More Expeditions: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, , TricMagic
        - (8) Give Expedition Crews Warm Gear and Tents: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, , TricMagic, Cnidaros
        - (8) Search for Coal and Farmable Soil: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros
                - (5) Prioritize coal: blueturtle1134, Kot, Cnidaros, Andrea, Kashyyk
                - (3) Prioritize soil: NAV, King Zultan, TricMagic
        - (2) SHOOT SOME SEALS, SEAL GENOCIDE NOW: Kot, King Zultan
        - (2) Hunt seals sustainably: NAV, TricMagic

Other:
(2) Officially name the raft "Ovechkin Did Nothing Wrong": NAV, King Zultan
(1) Officially name the raft "Ovechkin Did Nothing Wrong 2": TricMagic
(1) Officially name the raft "Kotzar's Pride": Kot
(1) Officially name the rate "Helmsman Did Nothing Wrong": Cnidaros
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blueturtle1134

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Re: Exodus from Vlanlados
« Reply #275 on: July 16, 2018, 03:34:35 pm »

you cut away lots of votes...

(scratches head)

(facepalms)

I... I ignored Cnidaros's post I guess.
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blueturtle1134

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Re: Exodus from Vlanlados
« Reply #276 on: July 16, 2018, 03:36:01 pm »

Code: (Votes) [Select]
Shelter:
(9) Build igloos using block ice and tools: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros, Kashyyk
        - (5) Make the master architect design igloos: NAV, King Zultan, TricMagic, Kot, blueturtle1134
        - (4) Give Kotzar AND HIS ADVISORS the nicest igloo, so they may debate future actions more efficently: eS, Kot, King Zultan, Cnidaros
        - (5) Let the Kotzar share with his people and not get his own anything: Madman, blueturtle1134, NAV, TricMagic, Kashyyk
(3) Continue to make warm coats, using remaining feathers and necessary leather: Cnidaros, Kashyyk, blueturtle1134

Transport and salvage:
(9) Offload as much to the shore as possible: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros, Kashyyk
        - (4) Using both raft and lifeboats: NAV, King Zultan, Cnidaros, blueturtle1134
(7) Use Aft Crane to retrieve boilers, engines, etc and dedicate all three mechanical experts to the task: eS, Madman, Kot, NAV, King Zultan, , TricMagic, Cnidaros

Industry:
(8) Increase fishing and set up cookery: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Kashyyk
       - (1) Use only 3 lifeboats: Cnidaros

Expeditions:
(7) More Expeditions: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, , TricMagic
        - (8) Give Expedition Crews Warm Gear and Tents: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, , TricMagic, Cnidaros
        - (8) Search for Coal and Farmable Soil: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros
                - (5) Prioritize coal: blueturtle1134, Kot, Cnidaros, Andrea, Kashyyk
                - (3) Prioritize soil: NAV, King Zultan, TricMagic
        - (2) SHOOT SOME SEALS, SEAL GENOCIDE NOW: Kot, King Zultan
        - (3) Hunt seals sustainably: NAV, TricMagic, blueturtle1134

Other:
(2) Officially name the raft "Ovechkin Did Nothing Wrong": NAV, King Zultan
(1) Officially name the raft "Ovechkin Did Nothing Wrong 2": TricMagic
(1) Officially name the raft "Kotzar's Pride": Kot
(2) Officially name the rate "Helmsman Did Nothing Wrong": Cnidaros, blueturtle1134

Code blocks are just better. You can select, all characters are same width, and you don't get emojis for 8s.
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Sensei

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Re: Exodus from Vlanlados
« Reply #277 on: July 16, 2018, 04:00:57 pm »

Arguably... but on the downside, they truncate. Also, if you know the ancient magicks, you can type (8).
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blueturtle1134

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Re: Exodus from Vlanlados
« Reply #278 on: July 16, 2018, 04:04:04 pm »

Arguably... but on the downside, they truncate. Also, if you know the ancient magicks, you can type (8).

Whu... how...?
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blueturtle1134

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Re: Exodus from Vlanlados
« Reply #279 on: July 16, 2018, 04:04:58 pm »

Arguably... but on the downside, they truncate. Also, if you know the ancient magicks, you can type (8).

Whu... how...?

Oh wait.

Disable emoji.
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SPAMOVERLORD - play as the Empire and break ALL the cliches! | Doomhollow - A reasonably sane succession fort! | Give a Damn!

Sensei

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Re: Exodus from Vlanlados
« Reply #280 on: July 21, 2018, 03:37:23 am »

Code: (Votes) [Select]
Shelter:
(9) Build igloos using block ice and tools: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros, Kashyyk
        - (5) Make the master architect design igloos: NAV, King Zultan, TricMagic, Kot, blueturtle1134
        - (4) Give Kotzar AND HIS ADVISORS the nicest igloo, so they may debate future actions more efficently: eS, Kot, King Zultan, Cnidaros
        - (5) Let the Kotzar share with his people and not get his own anything: Madman, blueturtle1134, NAV, TricMagic, Kashyyk
(3) Continue to make warm coats, using remaining feathers and necessary leather: Cnidaros, Kashyyk, blueturtle1134

Transport and salvage:
(9) Offload as much to the shore as possible: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros, Kashyyk
        - (4) Using both raft and lifeboats: NAV, King Zultan, Cnidaros, blueturtle1134
(7) Use Aft Crane to retrieve boilers, engines, etc and dedicate all three mechanical experts to the task: eS, Madman, Kot, NAV, King Zultan, , TricMagic, Cnidaros

Industry:
(8) Increase fishing and set up cookery: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Kashyyk
       - (1) Use only 3 lifeboats: Cnidaros

Expeditions:
(7) More Expeditions: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, , TricMagic
        - (8) Give Expedition Crews Warm Gear and Tents: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, , TricMagic, Cnidaros
        - (8) Search for Coal and Farmable Soil: eS, Madman, blueturtle1134, Kot, NAV, King Zultan, TricMagic, Cnidaros
                - (5) Prioritize coal: blueturtle1134, Kot, Cnidaros, Andrea, Kashyyk
                - (3) Prioritize soil: NAV, King Zultan, TricMagic
        - (2) SHOOT SOME SEALS, SEAL GENOCIDE NOW: Kot, King Zultan
        - (3) Hunt seals sustainably: NAV, TricMagic, blueturtle1134

Other:
(2) Officially name the raft "Ovechkin Did Nothing Wrong": NAV, King Zultan
(1) Officially name the raft "Ovechkin Did Nothing Wrong 2": TricMagic
(1) Officially name the raft "Kotzar's Pride": Kot
(2) Officially name the rate "Helmsman Did Nothing Wrong": Cnidaros, blueturtle1134

Code blocks are just better. You can select, all characters are same width, and you don't get emojis for 8s.

Making Shelter

With the engineers concerned over the longevity of the Crabby Wench, workers are assigned to start building igloos. Using firm blocks of ice or compacted snow cut with saws, over the week enough shelter is made for 200 people. At the same time, many goods are moved across, but there's competition between ferrying workers, goods, and fishing, so many people still spend time idle, waiting for boats on the shore or the ship.

[1d6:6] The new igloos are working out well. Each one supports a few people and a tiny fire-pit inside, with hot air rising out a hole in the top. People still need to sleep with their warmest coats on and tend to wake up cold in the morning, but it wards off hypothermia well enough. A small amount of cooking can be done inside each igloo. Still more cooking is done one the ship's cast iron stoves, which are being brought out one by one, but they're just set up in rows outside as they tend to make the igloos too melty when they get properly hot.

Most of the boats, and the raft (with "Ovechkin did nothing wrong!" written on it, later with Ovechkin crossed out and replaced by "Helmsman"), have been busy moving supplies throughout the week. About half of the equipment has been moved over, not including the enormous machinery and foundry parts. The crane itself will present a challenge too. With all the competition for boats, it's good even this much has been moved. But, there's been three drownings (it turns out Vlanladosians don't all know how to swim), some tools have been lost just due to being dropped during the elaborate procedure of loading life boats off the edge of the ship, and one boat disappeared in the night- improperly moored, most likely. In addition to equipment, food and water goes back and forth every day. The people working on shore need to eat meals at mid-day, some people on the ship want to eat fish instead of stored rations, and the ship has run entirely out of clean water so that boiling snow is a considerable labor, to provide enough clean water for drinking and washing every day.

In addition to this, the labors of the mechanical experts have been dedicated wholly to moving the ship's engines and boilers. [1d6:4] One boiler and turbine have been brought ashore, and the crane has been modified so its cable goes through a set of winches attached to the ship itself, specifically for this purpose. They're not much use, really, but at least they're good metal.

The Doctor says the sick men will improve, but they need to stay aboard the relatively warm, dry ship right now. Unfortunately a few of the people assigned to helping them have taken ill too, despite his best attempts to emphasize the importance of hand-washing.. That's not an issue for the time being but eventually everyone will need to move into igloos, once there are enough igloos, given that the ship may very well be unsafe (it's listed two more degrees).

The fishing effort hasn't been enough, considering that food has rapidly been dwindling, but the people fishing are getting better at it. Working with three boats, they've pulled up 1200 pounds of fish and krill. On the one hand, that's good! On the other hand, Vlanladosians are hungry sorts, and that's only enough to feed 800 people for a single day. "Doing a quick round of math," the ship's physicist asks of the Katzarin, who he's continuing to tutor, "if all the boats are put to fishing, how many people will that feed?" She jots with a piece of coal on paper before declaring with a smile, proud of her math, "2,200 rations a week! About! And we need... 6,650..." The smile ran from her face. In spite of this, some colonists have seen the size of the catches brought on board and asked why there isn't more food to be had, requesting a change to three-pound rations each day.

Since coal has been moving about, you've been able to count up how much is being used, it seems like half a ton a week at this pace. About equal amounts are used for cooking as for keeping warm, which are separate tasks for the most part right now, plus some for operating the crane.

Spoiler: Population (click to show/hide)

Spoiler: Property (click to show/hide)

It is Day 23

Expeditions have gone out again. [3d6: 3, 6, 4] One found nothing, one brought back all the seal meat they could carry (fully 50 pounds each, totaling 200 rations, but they lack a means to carry more), and one found a coal seam, three days south. It's small and in thin bands, they say, but it IS coal. They brought a tiny handful back for proof, having had to chip at the rocks with an ice-pick. They didn't bring mining tools on the grueling six-day round trip.

The Kotzar's chambers are again abuzz with debate. Though the situation among the common colonists is generally happy, considering they're stranded in Antarctica at least, but the people "in the know" are aware that the colony is facing disaster on multiple fronts: The most immediate being a lack of food and the need to evacuate the ship before it collapses. A small storm passed through during the meeting, in fact, during which the ship listed an additional degree, give or take yet another additional degree depending on which side of the Kotzar's quarters you were standing when you used the level.

Coming up, you will need to decide how you will get food (fortunately there are more permanent workers on land now), what equipment needs to be moved out of the ship first, and how to provide shelter for all the people who need to leave.
« Last Edit: July 21, 2018, 03:19:50 pm by Sensei »
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evictedSaint

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Re: Exodus from Vlanlados
« Reply #281 on: July 21, 2018, 03:50:03 am »

Quote
(1) Kotzar gives Inspirational Speech: eS

Cnidaros

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Re: Exodus from Vlanlados
« Reply #282 on: July 21, 2018, 08:19:35 am »

The fishing effort hasn't been enough, considering that food has rapidly been dwindling, but the people fishing are getting better at it. Working with three boats, they've pulled up 1200 pounds of fish and krill. On the one hand, that's good! On the other hand, Vlanladosians are hungry sorts, and that's only enough to feed 800 people for a single day. "Doing a quick round of math," the ship's physicist asks of the Katzarin, who he's continuing to tutor, "if all the boats are put to fishing, how many people will that feed?" She jots with a piece of coal on paper before declaring with a smile, proud of her math, "2,200 rations a week! About! And we need... 6,650..." The smile ran from her face. In spite of this, some colonists have seen the size of the catches brought on board and asked why there isn't more food to be had, requesting a change to three-pound rations each day.

Our physicist sucks. If 3 lifeboats can fish up 800 rations/week, 12 lifeboats can fish up 4 x 800 = 3200 rations a week. The math doesn't work out either for 11 lifeboats. Clearly, Mr. "Theoretical Physicist" is trying to undermine the new regime by teaching the Katzarin incorrect math, resulting in her being a poor ruler in the future when she can't work out the colony's food stocks. Turn the Katzarin over to be taught by the Kotzar instead!

For the matter of food, I guess it's time to go seal-hunting. Ideally with spears for the smaller seals, and bullets for the larger ones. We could fashion some sort of sleds, either from the metal of the wrecked turbine or the wood of ship furniture, if there is any left. This would allow hunting parties to drag their kills back to camp for butchering, and carry more in general. We'll probably also need more tents for larger hunting parties.

As for shelter, use the excavator to dig up snow/earth to assist in construction of more and larger igloos. How deep do we have to dig to find soil, anyway? Everyone on the shore should continue to make regular igloos too, using construction tools (I assume this includes shovels and the like).

Then for moving things off the ship:
Quote from: Priority Queue for Moving To Shore
-0.9 Tons of medicine (irreplaceable!)
-50 sets of hunting tools (spears and traps) (for the hunting parties to set off again)
-100 sets of construction tools (speed up construction shoreside)
-1501 Food rations (half the food onboard)
-1.5 Tons of coal (minus whatever is needed to operate the crane and keep people onboard warm)
-100 sets of fishing tools
-100 VL-41 "Dove" Semi-Automatic Rifles
-Steel Foundry
-Machining Tools
-24,952 rifle bullets
-1501 Food rations (the other half)
-150 Chicken Leathers
-100 sets of farming tools
-1 Crane (all mobile equipment is steam powered)

Misc actions: -Salvage all random,small items around the ship that might be useful. I'm thinking primarily navigational equipment like maps, compass, things we can't make such as rope/chain, and maybe books.
-Make more warm coats with the chicken feathers, because there isn't much else to do with them except tar and feather someone.

Quote from: MAKE MORE WARM COATS :V
PRAISE KOTZAR!
(2) Kotzar gives Inspirational Speech: eS, Cnidaros
(1) Make Kotzar mentor the Katzarin: Cnidaros

Shelter:
(1) All colonists on shore continue making igloos, using construction tools: Cnidaros
-(1) Those not fit for labour to make more warm coats, using remaining feathers and necessary leather: Cnidaros
(1) Use the excavator and relevant experts to assist in construction: Cnidaros
(1) Make nice tents with all remaining leather: Cnidaros

Transport:
(1) Move items as in Priority Queue: Cnidaros

Expeditions:
(1) 18-man hunting party, half with rifles, the other half with hunting tools to set off and hunt seals once hunting tools/sled are delivered to shore: Cnidaros

Miscellaneous
(1) Make a sled out of ship furniture, deliver it to shore: Cnidaros
(1) Salvage all small items on the ship that could be useful, like rope/chain: Cnidaros

Also, in the longer term we might want to set up a smaller satellite colony to mine the coal, but it's unfortunately pretty far away. Or we could shift the whole colony over?
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Kashyyk

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Re: Exodus from Vlanlados
« Reply #283 on: July 21, 2018, 08:43:51 am »

Not quite Cnidaros, we can pull up 800 days worth of rations. Not weeks worth.
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Kot

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Re: Exodus from Vlanlados
« Reply #284 on: July 21, 2018, 08:44:07 am »

Our physicist sucks. If 3 lifeboats can fish up 800 rations/week, 12 lifeboats can fish up 4 x 800 = 3200 rations a week. The math doesn't work out either for 11 lifeboats. Clearly, Mr. "Theoretical Physicist" is trying to undermine the new regime by teaching the Katzarin incorrect math, resulting in her being a poor ruler in the future when she can't work out the colony's food stocks. Turn the Katzarin over to be taught by the Kotzar instead!
Well, we apparently lost one lifeboat, but I guess the math still doesn't add up.

Damn ninjas, changing their posts.
« Last Edit: July 21, 2018, 08:46:29 am by Kot »
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.
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