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Author Topic: Exodus from Vlanlados  (Read 29307 times)

Doubloon-Seven

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Re: Exodus from Vlanlados
« Reply #60 on: July 08, 2018, 10:54:18 pm »

...how would we even get there?
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evictedSaint

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Re: Exodus from Vlanlados
« Reply #61 on: July 08, 2018, 11:04:12 pm »

hook the boat up to the two cows and drag it, obviously.

Sensei

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Re: Exodus from Vlanlados
« Reply #62 on: July 09, 2018, 01:28:45 am »

Also, Cargo Drop Plan C

-Butcher Cows, take skin and dump/eat meat. (~2 Tons)
-Butcher Goats, take skin and wool, dump/eat meat. (~1 Ton)
-Butcher Chickens, take feathers, dump/eat meat. (~1 Ton)
-Dump 50 sets of fishing tools. (.25 Tons)
-Dump 50 sets of hunting tools. (.25 Tons)
-Dump 5,000 bullets. (.5 Tons)
-Dump 10 tons of Coal. (10 Tons)
-Make up the remainder from the livestock by rounding up detritus and rusty scrap, then dumping that.

Overboard!

The first thing that happens in response to the flooding is to throw overboard ten tons of coal. With considerable effort, the crane is erected to hoist coal out of the bunkers, and scoop by scoop, thrown into the sea. This reduces the immediate danger, but there's still five tons to go. Five thousand bullets are brought above deck to be thrown overboard, after an emergency target practice session is called to use up some of them. A hundred or so nets, harpoons, and animal traps are also thrown overboard. Then, after a meeting with the Katzar, it is settled: ALL of the livestock will be butchered. There's just not much chance they're be able to graze, especially during the winter as it is now, so they're wasting food. So, several people are assigned to each large animal and nearly everyone who isn't busy is told to go butcher a chicken. [1d6:5] From among the medicine, chemicals suitable to leather tanning are found, the doctor and lead hunter coordinate some colonists to the task of saving all of the skin on every animal, as you may soon have dire need of it. The result (although still in the tanning process) is 2 cow skins, 20 goat skins, and 450 chicken skins (some of the people butchering chickens ruined the skins), although those are small, miserable pieces of leather. In the name of expedience bones are mostly thrown overboard rather than ground for bonemeal, leaving 2000 rations worth of meat- but it all must go. The Katzar calls a great feast, colonists stuff themselves, and for a while the mood is merry, allowing people to forget the oppressive cold outside, the recent death, the damage to the ship, and the long road ahead.

It is Day 5

The last couple of days have been very busy, mostly with the labor of clearing excess cargo and butchering livestock. Other progress has been made as well, however: [1d6:4] the heavy lathe, thankfully, has been repaired. Two of your expert mechanics spent the last couple of days carefully hammering the shaft true, as well as replacing a bearing from the precious scarce supply of spare parts, with the help of a few assistants of course. The machine shop is fully operational, you can use it to keep your equipment in good repair and, if you find a source of metal or decided to melt down parts of the ship, you should even be able to manufacture things from scratch. [1d6:3] Using some walls that don't seem to be load bearing, the holes in the deck have been repaired. It's now safe to walk around above deck where the bomb hit, as well as the two decks below it, without fear of falling into a hole, although the metal sheets bolted onto the wooden deck are unsightly and accrue ice quickly. One man has had his arm broken during the work, but the doctor already has him in a splint and he is expected to make a full recovery soon.

Another bit of good news is, everyone has been so stuffed from feasting on fresh meat that the rations haven't been touched for a couple days, you've bought yourselves some more precious time to start finding a steady food source once you make landfall.

Spoiler: Population (click to show/hide)

Spoiler: Cargo (click to show/hide)

A Broadcast

In the dark of night, your radio begins beeping. The radio operator furiously scribbles as a long messages spells itself out in Morse code. He hurriedly wakes up the Katzar and the decision makers on the ship, and shows you what he has written:
Quote
UNIDENTIFIED SHIP
THIS IS THE UFS GRIFFIN
RADAR CONTACT SHOWS YOUR COURSE INTERSECTS WITH CHARTED ICEBERGS
CHANGE BEARING TO 165 IMMEDIATELY TO AVOID COLLISION
It's terribly foggy, and there is a genuine risk that an iceberg or other obstacle could loom out of the water before there's time to avoid it. But, from the "UFS" prefix of the other ship's name, it appears to be a Forenian ship- some of the crew say they shouldn't be trusted, they may have bombed the Crabby Wench on purpose that fateful night before embarking. What will you do?
« Last Edit: July 09, 2018, 01:30:59 am by Sensei »
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King Zultan

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Re: Exodus from Vlanlados
« Reply #63 on: July 09, 2018, 06:44:44 am »

I say we trust them, I don't want our ship to end up like the Titanic.
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Doubloon-Seven

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Re: Exodus from Vlanlados
« Reply #64 on: July 09, 2018, 07:16:44 am »

Adjust the course of the vessel. Then, bring a group of people up on deck for watch, and turn on shipboard lights (If the Crabby Wench has them). Transmit a short message back. Reduce speed to ensure we don't ram into anything suddenly.
Quote from: Transmit
MESSAGE ACKNOWLEDGED.
ADJUSTING COURSE.
MANY THANKS FROM SS EXODUS.


The bombing was clearly an accident. Why drop a single bomb, but not attempt to destroy the target? Plus, if they thought we were Cannallan, they'd never tell us if we were about to sink. Therefore, they probably know we're some other craft, and are thus harmless. Titanic would be a very disappointing way to end this game. Especially since we have no lifeboat.

Edited to improve the plan.
« Last Edit: July 09, 2018, 11:03:26 am by Doubloon-Seven »
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Kot

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Re: Exodus from Vlanlados
« Reply #65 on: July 09, 2018, 07:39:43 am »

If we spot the Forenian ship, open fire with rifles.
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Glass

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Re: Exodus from Vlanlados
« Reply #66 on: July 09, 2018, 08:18:16 am »

Adjust the course of the vessel. Then, bring a group of people up on deck for watch, and turn on shipboard lights (If the Crabby Wench has them). Transmit a short message back.
Quote from: Transmit
MESSAGE ACKNOWLEDGED.
ADJUSTING COURSE.
MANY THANKS FROM VSV EXODUS


The bombing was clearly an accident. Why drop a single bomb, but not attempt to destroy the target? Plus, if they thought we were Cannallan, they'd never tell us if we were about to sink. Therefore, they probably know we're some other craft, and are thus harmless. Titanic would be a very disappointing way to end this game. Especially since we have no lifeboat.
+1

If we spot the Forenian ship, open fire with rifles.
-1
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I'm gonna say we go with whatever Glass's idea is.

Kot

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Re: Exodus from Vlanlados
« Reply #67 on: July 09, 2018, 08:47:42 am »

If we spot the Forenian ship, open fire with rifles.
-1
You're right. Ram the fuckers.
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BBBence1111

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Re: Exodus from Vlanlados
« Reply #68 on: July 09, 2018, 09:35:23 am »

If we spot the Forenian ship, open fire with rifles.
Ah yes, the standard Foranian greeting.

Also, we trust them, I think, even if it goes against my instincts to trust a Forenian.
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Doubloon-Seven

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Re: Exodus from Vlanlados
« Reply #69 on: July 09, 2018, 09:40:56 am »

If we spot the Forenian ship, open fire with rifles.
-1
You're right. Ram the fuckers.
-1

The Forenians are very likely armed. If we attack them, we're dead. Even if we flee, we just wasted bullets on something that isn't a walrus. If we see them approach, let's just wave the Vlanladosi flag and transmit some more messages.
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Cnidaros

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Re: Exodus from Vlanlados
« Reply #70 on: July 09, 2018, 09:49:09 am »

Thank them for their warning. Get everyone and as much equipment up on deck as possible. Full speed ahead. Ram iceberg. Shift as much equipment over to the iceberg as possible before our ship sinks. Become iceberg nomads.

Adjust the course of the vessel. Then, bring a group of people up on deck for watch, and turn on shipboard lights (If the Crabby Wench has them). Transmit a short message back. Reduce speed to ensure we don't ram into anything suddenly.
Quote from: Transmit
MESSAGE ACKNOWLEDGED.
ADJUSTING COURSE.
MANY THANKS FROM VSV EXODUS.
CLARIFICATION WE ARE VLANDLANDOSI LEAVING CANNALLAN OCCUPATION.

But seriously, this, without the last line of clarification. If the Forenians learn we're from Vlanlados they'll probably want to board and inspect us to talk to the Katzar for information on Cannalan forces in Vlanlados, if nothing else.
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Doubloon-Seven

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Re: Exodus from Vlanlados
« Reply #71 on: July 09, 2018, 10:00:13 am »

Fair enough. Should we ditch the VSV bit as well? Replace it with SS, maybe?
« Last Edit: July 09, 2018, 10:04:10 am by Doubloon-Seven »
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Kot

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Re: Exodus from Vlanlados
« Reply #72 on: July 09, 2018, 10:34:14 am »

The Forenians are very likely armed. If we attack them, we're dead. Even if we flee, we just wasted bullets on something that isn't a walrus. If we see them approach, let's just wave the Vlanladosi flag and transmit some more messages.
If we had guns on the Kraken we should have fired at them! Death to Forenian scum! Attack!
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NAV

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Re: Exodus from Vlanlados
« Reply #73 on: July 09, 2018, 10:49:15 am »

Firing at an actual warship? Terrible idea. Just be honest about who we are and what we're doing.
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Kot

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Re: Exodus from Vlanlados
« Reply #74 on: July 09, 2018, 10:56:57 am »

We are glorious Vlanladosians and getting bombed by the enemy was an act of war! We need to get our revenge and destroy the enemies of Vlanlados!
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