Food:
(3) All boats and raft dedicated to fishing: NAV, Cnidaros, King Zultan
(3) Half rations until we have enough food: NAV, Cnidaros, King Zultan
Expeditions:
(3) Send another seal/penguin hunting expedition: NAV, Cnidaros, King Zultan
(2) Send an expedition of the strongest to recover the tractor/excavator. Bring chain/rope and mining tools on a sled for rescuing the tractor: King Zultan
Shelter:
(2) Keep building igloos until everyone can lay down comfortably: NAV, King Zultan
(1) Line a few igloos with leather to keep the sick warm, sacrifice chicken coats and some tents: NAV
(2) Dig igloos down into the ground instead of building them from snow, use mining tools if needed: Cnidaros, King Zultan
Industry:
(2) Make 2 more sleds with cot frames and rope: Cnidaros, King Zultan
Injured:
(3) Amputate and hope for the best: NAV, Cnidaros, King Zultan
Name:
(2) New Vlanlados: Cnidaros, King Zultan
Empty StomachsFirst things first, food. After discovering the food storage completely empty, the Kotzar alerts everyone that they will be eating half rations this week. Also, that means skipping breakfast until someone catches some fish. People don't take it well- there's even some booing in the crowd. That's the downside of being the figurehead.
All eleven boats, and 110 people to man them, are dedicated to fishing. To feed everyone half rations, you'll need about 2000 rations' worth. The fishers work hard, and pull up fully 3100 rations between all of them- enough for about half the colonists to eat full rations. Most of the extra food is stockpiled, but the sick colonists are given full rations to help them recover. The important thing is that, while hungry, nobody is starving.
There is some talk of improving the shelters. There's enough igloos for everyone, but a lot of people desire more warm and dry shelter, especially to help the sick recover. The idea of disassembling the chicken coats to make a leather interior for igloos is discussed, but there's not a lot of coats to go around and the colonists who have been using them guard them jealously- besides, there's a lot of expeditions planned and they're sort of a necessity for spending a long time out in the open. The idea of digging igloos into the ground is also discussed. The snow over most of the camp is pretty shallow: all of the Antarctic, even the peninsula, receives very little precipitation, and any place with deep snow is somewhere that snow has settled over multiple years. Underneath the snow in the camp area is a layer of small shale stones and gravel above shale bedrock- pretty difficult to dig into, but not impossible. On the other hand, the idea of sleeping on rough-hewn stone doesn't appeal to most colonists, except for seven with bushy beards who are peculiarly keen on the idea. One test-igloo, dug into the rock, is completed. It's out of the wind, and well insulated, but has a few spots where puddles tend to form inside. While not a lot of colonists were dedicated to the work, it was slow going and took all week.
In the hospital igloos, the numbers of sick are rising. While some of the sick people are recovering at a reasonable rate, many of the underfed workers are getting sick. It seems that half rations aren't good for a person's immune system, especially when they're out of the freezing water or trudging around in the snow. The frostbitten colonists have already turned gangrenous- amputations have to be made. With lots of fresh bandages, and carpentry tools for the surgery, the colonists assigned to the unpleasant task of wilderness nursing get to work. The screams echo through the entire camp. Of the eight frostbitten colonists, three die from the amputation attempt, and three have to have so much taken off that they're not going to be much good for any work. Two get out with just some missing fingers and toes, and return to the workforce.
Some of the colonists are set to making more sleds. [1d6:3] The new sleds, constructed of cot frames with a "deck" of taut ropes, are fairly lightweight, and should serve well enough.
Equipped with three sleds, a hunting party of nine is sent after the seal colony. [1d6:2] They return almost empty-handed, having shot only one seal, worth about 100 rations. The colony has apparently relocated somewhere else.
Another party is sent to try and excavate the excavator. They've brought nine people, with the other three tents, coats, a sled, mining tools, and all of the chains, as well as two weeks of rations. [1d6:?] They won't be back until next week.
-550 Individuals (Hungry!)
-1 Mechanical Manufacturing/Repair expert
-1 Agriculture Expert
-1 Electrical/Radio Engineer
-1 Theoretical Physicist
-1 Expert Hunter
-1 GLORIOUS KATZAR KOT
-1 Katzarin
--------------
55 Assigned to Cooking & Cleaning
12 Assigned to Nursing
9 Away
391 Available
80 Sick, 3 Crippled
New Vlanlados
-1000 Food rations (Consuming about 2000/week, at half rations)
-20 Chicken Coats
-18 Warm Coats
-240 sets of fishing tools
-200 sets of construction tools
-100 sets of farming tools
-150 sets of hunting tools (spears and traps)
-6 3-man tents
-4 small sleds
-98 VL-41 "Dove" Semi-Automatic Rifles
-9,950 rifle bullets
-0.9 Tons of Coal (enough for about 3 weeks)
-1 Wrecked steam-turbine
-1 Wrecked boiler
-1.5 tons of planks, mostly damaged
-200 small wooden boxes
-200 sets of silverware
-20 boxes of screws/nuts/bolts
-87 hammocks
-82 cot mattresses
-35 cot frames
-100 backpacks
-0.75 Tons medical supplies
-400 feet of rope
-100 feet of chains
-200 lanterns, with oil (60% full, enough for about 2 weeks)
-60 stoves
-1 set of signal flags
-1 Vlanlados Flagpole
-600 Colonists' worth of igloo-space (some used for storage)
-1 Pit-igloo, housing 7 colonists
Boats at Shipwreck Camp:
-11 Lifeboats, holding 20 people each
-1 raft, labeled "Ovechkin Helmsman Did Nothing Wrong"
Coal Mining Expedition
1 Large sled
Tractor
Excavator
0.3 Tons of Coal
- Inventory below here is redundant to main list! I'll remove these things from the main list only if they are lost.
9 Colonists
1 sled
3 3-man tents
9 Chicken Coats
9 Mining Tools
100 feet of chains
126 rations
It is Day 41The mood in New Vlanlados, as the camp has been named, is turning poor. Most of the colony is still getting over the deaths of friends and family, and now on top of that, there's not enough food. Nearly everyone is tightening their belts this week. On accounting for the amount of food in storage, it also seems that some people have been sneaking in some extra meals, as inventory comes up about 200 rations short, but it's tough to say if this is the result of a few problem colonists or if everyone is grabbing a bit occasionally.
[1d6:1] Making morale even worse, it seems that some belated effect of bacterial decay has caused the bodies dumped in the bay to float back up to the surface. Half-eaten by sea life, dozens of rotten corpses greet the colonists one morning. One of the colonists who had begun calling himself a pastor says that the bodies have not been properly laid to rest, and the souls of the dead are damned- and furthermore, it's all the fault of the colonists who decided that other labor needed to come before digging proper graves (that's you.) Some of the colonists have begun holding a sabbath, and organized themselves into what they call "The Church of the Lost Colonists".
[1d6:5] The weather has been good this week. Spring is coming in just a couple weeks, and it may bring storms.
Your path ahead isn't totally clear. However, you will need more food, however you intend to get it, it's unclear how long the colony can last on half rations. You're also running out of coal, but hopefully the team at the excavator site will be able to do their job. Back at home it's clear that morale is becoming a problem. If living conditions don't improve, colonists will continue to make trouble.