Politics:
-Rename Katzar to Kotzar: (2) Kot, Cnidaros
-PRAISE KOTZAR: (4) Kot, NAV, King Zultan, Cnidaros
-Make the Katzarin Kot's personal ward: (3) Kot, Kashyyk, Cnidaros
-Let the Katzarin learn some skills and government from the various experts aboard ship: (2) DoubloonSeven, TricMagic
-------------------------
Getting to the other part of the ship:
-Rope/chain/whatever trash bridge: (5) Kot, NAV, King Zultan, Kashyyk, TricMagic, Cnidaros
-Pontoon bridge: (0)
-Just swim, lol: (0)
-Wooden bridge (1): DoubloonSeven
Getting stuff to land:
-Rowboats: (4) NAV, King Zultan, Kashyyk, TricMagic
-Make a raft out of the deck beams: (4) Kot, NAV, King Zultan, Cnidaros
-TREBUCHET: (0)
Shelter
-Igloos: (3) NAV, King Zultan, TricMagic
Exploration and scouting related shit:
-Make tents out of leather, or something: (5) Kot, King Zultan, TricMagic, DoubloonSeven, Cnidaros
--Make pillows out of chicken feathers and some leather, for insulation: (1) Cnidaros
-Send an expedition to check around, shoot some seals while you're at it: (5) Kot, NAV, King Zultan, TricMagic, Cnidaros
Other random stuff:
-Make people keep together to conserve warmth: (6) Kot, NAV, King Zultan, TricMagic, DoubloonSeven, Cnidaros
-Instead of having multiple fire, have one under the room: (3) Kot, NAV, King Zultan
-Crate Insulation (1): DoubloonSeven
The Hard Labor AheadIn the hours following the crisis, the Katzar's quarters are awash with people arguing and shouting over the best course of action. The meeting is held by lamp-light, as are most tasks on the ship since the turbines collapsed. Without a source of electricity, only oil lamps (which the ship seems to have had prepared for an electrical failure) and candles provide light on the ship, and the interior chambers are incredibly dark at all times, not to mention that the days are short and overcast. In the end nobody agrees on a whole, complete plan but there are a lot of jobs which people agree need to be done and a lot of colonists to do them. The Katzarin is entrusted to the care of the ship's physicist, he can see to her tutelage and neither of them are much good for physical labor anyway. The meeting adjourns to a (nearly) unanimous "Praise the Kotzar!" before people set about their various tasks.
One of the first tasks to begin is the construction of a bridge to the aft of the ship. Half the lifeboats are back there anyway and they're needed for a lot of different jobs right now. [1d6:2] The anchor chains are sawed off to serve as supports for a suspension bridge. From the hollow metal rods on bunks and smaller chains or taken from purposes such as holding life rings to the wall, and just whatever flat pieces of wood or metal could be found lying around are fashioned into a deck. The result is... well, you don't actually know how to get to the other side to mount it. It's attached on one side, but nobody wants to try climbing into the aft section (by crawling on the wrecked turbines above icy water) while carrying a heavy acetylene torch. After much coercing, the first man to try it falls, breaks his leg, and nearly drowns, necessitating others to dive into the ice cold water and rescue him. Eventually someone figures out to climb across, tie up a rope which is thrown to them, and slide the acetylene torch on the rope, but by the time the bridge is done it's nearly the end of the week and everybody else's work has gone on without access to the aft of the ship. The final bridge still won't support heavy equipment, but most things can be taken in small amounts or brought to the deck and move by lifeboats.
Meanwhile, the women have spent a few days hard work to prepare tents from the best of the skins, the cow and goat ones. [1d6:6] They've done a bang-up job, making six tents into which four people each can fit, with minimal, lightweight wooden frames. They should be quite cozy. Some of the chicken feathers are stuffed into coats and pants for insulation, making twenty-four extra-warm coats. That should do for three eight-man expeditionary parties. As soon as the tents and coats are ready, they each take four days' worth of food, a gun for every other man, and some miscellaneous equipment, including pieces of the wooden deck for firewood. One party will follow the coast north, one party south, and another will go east, inland.
While all that's going on, three boats are dedicated to fishing the bay. Over the course of the week, 30 workers on these boats pull up about 300 pounds of shrimp-like krill and 500 pounds of other fish, including a "toothfish" weighing in at 90 pounds. It seems the waters here are not bad fishing and could do a lot to help sustain the colony, if more people are dedicated to fishing. The krill decay incredibly quickly, fully 100 pounds of them spoiled- they need to be cooked in mere hours, even in freezing weather. Most of the catch doesn't taste great, but everyone who got a sample agrees the toothfish was quite tasty. A couple nets were lost.
Some people move to the shore and set about making igloos, with the advice of your hunting expert. [1d6:1] It turns out the hunting expert doesn't know what he's doing, maybe he's more of a tent guy. On the second night there's a strong wind and the igloos, which were made from bricks of compacted snow rather than carved ice blocks, collapsed. Two men got frostbite, and most of them came back ill.
The last task lined up is the construction of a raft, for ferrying heavy equipment. [1d6:4] The crane, still on the aft cargo deck, is made operational, and used to help men remove some large wooden beams from the upper deck near the gap (not like anyone needs to walk there anyway) which will serve as the raft's main structure. Some empty steel drums used for holding water are turned into pontoons, and more wooden deck boards to make the deck of the raft, and the final product is pretty sturdy. The tractor is lowered onto the raft and brought on shore, but the machinery hasn't been moved yet (most of it's not useful without electricity anyway). The smelter will need to be disassembled and even then it may be a challenge, and now that the ship's own cargo winches aren't functional it's unclear how the crane will be lifted out. Even if you disassemble the crane, well, that's your only crane, besides the man-powered lifeboat winches near the edge of the deck.
It is Day 16A week has passed, and it has been very busy for most colonists. [3d6: 5, 6, 4] The scout parties have returned with no injuries, quite miraculously, although they say it's damn cold. The party which went north found copper-bearing stone near the end of their journey, about a day and a half out. The party which went east arrived a day late. They say they made it to a high point and saw seals on the opposite shore of the peninsula, which was further than they originally planned to travel, so they decided to walk down and hunt a seal, which proved easy to do, and the extra meat sustained them on the longer journey.
-956 Individuals
-1 Doctor
-1 Architect
-1 Mining Expert
-3 Mechanical Manufacturing/Repair experts
-1 Agriculture Expert
-1 Electrical/Radio Engineer
-1 Theoretical Physicist
-1 Expert Hunter (Sick)
-1 GLORIOUS KATZAR KOT
--------------
100 Assigned to Cooking & Cleaning
6 Assigned to Nursing
822 Idle
24 Sick
4 Recovering from injury
Main Cargo Hold:
-Steel Foundry
-Machining Tools
-11754 Food rations (Enough for about 12 days, consuming 956/day) consisting mainly of Vlanladosian products: Fish, beets, potatoes, and barley-wheat.
-6 3-man tents, good quality
-450 Chicken Leathers
-200 Chickens' worth of feathers
-5 Goat Leathers
-348 sets of fishing tools
-200 sets of construction tools
-200 sets of farming tools
-150 sets of hunting tools (spears and traps)
-200 VL-41 "Dove" Semi-Automatic Rifles
-34,982 rifle bullets
-1 Crane (all mobile equipment is steam powered)
-1 Excavator
-4 Tons of coal
-0.9 Tons of medicine
On Shore:
-1 Tractor
Boats:
-12 Lifeboats, holding 20 people each
-1 raft
Between the men who working on the bridge who fell in the water, and the ones who were in igloos overnight when they collapsed, and a few of the people scouting as well, a number of colonists have fallen ill. The doctor is quite busy and has assigned some men to help him. The
Crabby Wench's bow half, where everyone is staying, has tilted four degrees starboard over the course of the week, now at a total of 6 degrees, according to the mechanics, which they say is disconcerting. At this pace, the food supplies are dwindling fast. There's also still no permanent shelter outside the ship, although perhaps you could have a go at making igloos again- with better tools. Once you have a place to store them you'll definitely want to get the tools moved ashore, or at least the ones that are used for land tasks.
Edit: Accounting