Well ok then, in the space of shortly becoming friends inside a deep below ground civilian alert bunker set to active over a burrow, one my clerks became married to another.
They were then attacked by a naked reanimated corpse but through DFhackery i just healed them back up again to help preserve the moment.
Yeah, odd, im not sure whether to say this just conflicts cultural values or is a presentation bug, since they say a lot of relevative other things in after combat chats about vengance that are true and why should this be false, their family mood shot straight up to bright green after this happened.
The burrow is over a normal meeting zone, nothing particular and special and its not a large hall either but animals & dwarves are least close enough to be semi cramped.
I can't recreate it because some other circumstances meant i had to jettison the status of the save despite not really wanting to, but zombie polarbear people mauling, stealing supplies and then rushing towards my dwarves were a major threat.
My diagnosis would be to make a dedicated gathering hall of 100 squares and just RP hold a 'gathering' every so often with a civilian alert active to yank people away from jobs with as much forcefulness as you can. Bit micro'y to handle your global 'breaks'
For anybody who doesn't know how to set up a civilian alert its
> Make or have existing burrows
> Go to military screen, alerts
> Create a new alert
> Set new alert to [CIV] by pressing enter over the new alert
> Go to alert, and move across to the right to press and click [Enter] on your burrow to assign the alert
Hmm i wonder if [CIV] being over inactive by default causes problems because usually in my past fortresses i've never messed with it. Dwarves are a lot less militant as per observation without it on, so i dont know if it passively affects global behaviour.
- Haha mfw all civilian dwarves are secretly always thinking about doing combat drills without being in a squad instead of breeding and getting married if such a thing was true.