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Author Topic: So, apparently you can send missions to recover clowns' slabs  (Read 3366 times)

Vaporo

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I was scrolling through the artifacts list on the missions screen, when I happened to noticed and artifact that was "Last in BlockadeSpy," which I happened to know from Legends was a Vault. Naturally, I immediately sent my military out after it. Soon, they returned, with this mission report:

I opened up the mission artifact list and looked near the bottom for more Vaults, and sure enough there were four more. Pretty soon I had recovered all of them and constructed them in my dining hall for all to see and learn their names:

Ha! Try attacking my fortress now, you clown scumbags.
Slabs:






According to legends, one of these is for a dead clown, and there is a sixth remaining slab in the world. However, the final slab is on another continent and its associated clown was slain by an elephant in year 38 of world gen, so no great loss.

Eventually, I'm going to have to come here in adventurer and collect all four of the clowns as companion.

Also, some of those slabs took multiple attempts, and judging by the mission reports the Vaults' guardians were not regenerating between attempts like I believe they're supposed to, so that may be a bug.
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Silverlock

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #1 on: June 26, 2018, 03:34:46 pm »

This is amazing!

Eventually, I'm going to have to come here in adventurer and collect all four of the clowns as companion.

What do you mean by this?  You got the slabs, but the actual personages are elsewhere, right?



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Hidden beneath rusting weapons was a mass of assorted bones. An elf, a goblin, even an ogre. All just waiting for someone to walk by and notice them, like some kind of land mine of horror.

Vaporo

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #2 on: June 26, 2018, 03:46:34 pm »


What do you mean by this?  You got the slabs, but the actual personages are elsewhere, right?

Yes, that's precisely what I mean. Each clown should be somewhere in their respective dark fortresses. I will have to go out to and find them in Adventurer to bind them to my service. Maybe I could even return to this fortress, retire my adventurer, and unretire the fortress and have four friendly clowns at my disposal. Would that work? Does anyone know?
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Urist McVoyager

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #3 on: June 26, 2018, 09:11:15 pm »

It should work. Friendly clowns have been known to happen when they earn officer roles in human civs. Like diplomats. That being said, you're going to be in for a Fun time if any of them happens to have an incidental attack like dust or fire, because that could spread just in day to day happenstance.
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Matoro

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #4 on: June 27, 2018, 03:10:54 am »

Awesome! Makes me wonder how hard were those missions? How many and how good dwarves did you sent, what did you lost?
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Saiko Kila

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #5 on: June 27, 2018, 04:29:57 am »

You are lucky. In my world, with 250 years of history, none of the six clowns survived till anno 250. They all were chumps and thus replaced by gobbos (maybe their lieutenants?).
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Vaporo

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #6 on: June 27, 2018, 08:02:39 am »

18 dwarves. 8 Hammer lords, 10 Axe lords. All are 10+ year, some older than 30 year, veterans who have all done nothing but train since they were drafted. 2 artifact adamantine axes, one artifact platinum hammer, and artifact adamantine chain leggings on the hammer wielder. Adamantine axes and silver war hammers on the rest, steel armor on all. I think that were just about evenly matched with a Vault, since depending on the dice roll they would either take out the whole thing in one go or leave behind six or seven guardians and have to go back and try again. No losses, but maybe some injuries. I didn't notice any reported in the mission log. However, the guardians aren't historical figures, so the log was reduced to "Fought with (number) (blanks), killing (number)," so I'm not sure how injury reporting would work in that case.
« Last Edit: June 27, 2018, 08:05:08 am by Vaporo »
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Saiko Kila

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #7 on: June 27, 2018, 08:17:37 am »

and artifact adamantine chain leggings on the hammer wielder

Side question - you had to drop greaves to put these leggings on? I recently got adamantine leggings, and since I don't use leggings at all, I was thinking about either putting them instead of greaves, or in the kobold trap (kobolds currently target these leggings when thieving, since it's the most expensive item on map). Normally I use bone greaves, later changed to metal one, never produce leggings, and I think they can't be used with greaves. But maybe adamantine ones are different.
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Vaporo

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #8 on: June 27, 2018, 09:13:43 am »

and artifact adamantine chain leggings on the hammer wielder

Side question - you had to drop greaves to put these leggings on? I recently got adamantine leggings, and since I don't use leggings at all, I was thinking about either putting them instead of greaves, or in the kobold trap (kobolds currently target these leggings when thieving, since it's the most expensive item on map). Normally I use bone greaves, later changed to metal one, never produce leggings, and I think they can't be used with greaves. But maybe adamantine ones are different.

Yeah, I dropped greaves for the leggings since they are an adamantine artifact, but just for that one dwarf. Everyone else has steel greaves. It doesn't make sense to me that you can't wear both greaves and leggings at the same time, but it is what it is I guess.
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Saiko Kila

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #9 on: June 27, 2018, 12:51:04 pm »

Yeah, I dropped greaves for the leggings since they are an adamantine artifact, but just for that one dwarf. Everyone else has steel greaves. It doesn't make sense to me that you can't wear both greaves and leggings at the same time, but it is what it is I guess.

I have never understood the point of the chain leggings - they weight exactly the same as greaves, and both of them are the heaviest armour piece (the next heaviest is chain armour, then breastplate, then shield etc.). They are also both apparently shaped, so cannot be worn together. Still, the stupid dwarf likes them, so made an artefact, and now I have to find an use for them.
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Vaporo

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #10 on: June 27, 2018, 10:29:12 pm »

Naw. Leggings are amazing. 150% return on melting, y'know.
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Saiko Kila

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #11 on: June 28, 2018, 03:12:42 pm »

Naw. Leggings are amazing. 150% return on melting, y'know.

For non adamantine yes, that's the only reason I make them (I don't count training the crafter). But for this purpose I prefer the coins, since they are more universal.
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weiserthanyou

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #12 on: July 01, 2018, 01:39:47 am »

wait...this is unusual? I knew it was weird when like a dozen slabs were available for recovery in my missions screen, but I'd thought it was standard.
Hang on a minute; If I have like 5 demon slabs in my one fort, should I retire the fort, start an adventurer there, then summon the demons and cakewalk through the game to make my genocidal plans more easily accomplished?
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Saiko Kila

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #13 on: July 01, 2018, 03:14:09 am »

wait...this is unusual? I knew it was weird when like a dozen slabs were available for recovery in my missions screen, but I'd thought it was standard.
Hang on a minute; If I have like 5 demon slabs in my one fort, should I retire the fort, start an adventurer there, then summon the demons and cakewalk through the game to make my genocidal plans more easily accomplished?

Try. From my experience in adventurer, even keeping one demon as a bodyguard can be tricky. This is true for all companions, but demons are special. It would be like trying to keep a bunch of kindergarten children in order.

Also, you don't summon. You need to visit every one of them and use its true name to bind it before it rips your neck off.
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weiserthanyou

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Re: So, apparently you can send missions to recover clowns' slabs
« Reply #14 on: July 01, 2018, 03:36:59 pm »

wait...this is unusual? I knew it was weird when like a dozen slabs were available for recovery in my missions screen, but I'd thought it was standard.
Hang on a minute; If I have like 5 demon slabs in my one fort, should I retire the fort, start an adventurer there, then summon the demons and cakewalk through the game to make my genocidal plans more easily accomplished?

Try. From my experience in adventurer, even keeping one demon as a bodyguard can be tricky. This is true for all companions, but demons are special. It would be like trying to keep a bunch of kindergarten children in order.

Also, you don't summon. You need to visit every one of them and use its true name to bind it before it rips your neck off.

thanks for the intel. Having never managed to get much farther than the first goblin encounter myself, I have no little idea of the specifics of the endgame.
Minus that guy who defeated a vault in goose leather.
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Dwarf Fortress: The only game where a person can have his head be destroyed by necrosis and only die when the doctor amputates his torso.