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Author Topic: Trying to extract specific workshops for vanilla DF  (Read 1787 times)

Immortal-D

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Trying to extract specific workshops for vanilla DF
« on: June 25, 2018, 10:03:57 pm »

Per title, I'm trying to get a few non-DFHack workshops into 44.11, but I know I'm missing a piece somewhere.  Using the Gem Cutter as an example:

From 'building_dwarf_civ'
Spoiler (click to show/hide)

'reaction_mw_crafters'
Spoiler (click to show/hide)

And finally, 'entity_good_dwarf'
Spoiler (click to show/hide)

The workshop does not appear in my menu, and crashes more often than not.  Any info is appreciated :)

smakemupagus

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Re: Trying to extract specific workshops for vanilla DF
« Reply #1 on: June 25, 2018, 11:01:44 pm »

Your reaction file doesn't contain any reactions -- i have no idea what all those lines are that start and end with asterisks (i mean, i can hazard a guess that they're some kind of meta-scripting mumbo jumbo related to either DFHack or the Masterwork GUI), but in any case they're not DF raw modding tokens, and they're certainly not full reactions.

smakemupagus

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Re: Trying to extract specific workshops for vanilla DF
« Reply #2 on: June 25, 2018, 11:09:50 pm »

You're looking for the part of the reaction file that looks like this:

Spoiler (click to show/hide)

^ above is just copy and pasted from Masterwork 43.05.  It's still going to cause some errors in vanilla.  Off the top of my head i see references to not only the GEMCUTTER but also the GUILD_JEWELER_ building, so you probably want to delete those.  I don't think that [DESCRIPTION] tokens or [REACTION_CLASS:GEM] are valid in vanilla.
« Last Edit: June 25, 2018, 11:21:59 pm by smakemupagus »
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smakemupagus

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Re: Trying to extract specific workshops for vanilla DF
« Reply #3 on: June 26, 2018, 03:36:04 pm »

Do you have an idea which buildings and workshops besides the Gemforge you want to port over?  I'm interested in something similar so I'd be happy to collaborate a bit.

Immortal-D

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Re: Trying to extract specific workshops for vanilla DF
« Reply #4 on: June 26, 2018, 10:06:11 pm »

Oh duh, I forgot the reactions :)  Was just going through the files and searching for relevant workshop names, so I appreciate the info.  For me, the biggest RP additions are the 3 main crafting workshops; Gem, Stone, & Bone (never got much use out of the basket weave & stuff like that).  I also never used any of the 'splitting' or other conversion reactions since I play with low scarcity option in my worldgen.

I have the individual versions of Fortress Defense and a gear/combat overhaul.  The only other MW-specific thing I'm trying to extract are the many decorations that Meph added before his latest biking thing.  I recall him mentioning that these were 1 tile workshops, yet I can't find any reference to them in any files.  Unless they are specifically linked to his tileset, in which case I wouldn't even know how to search for them.

Edit: Just realized that his tileset is actually a mini launcher unto itself, so the decorations are probably in there somewhere.
« Last Edit: June 26, 2018, 10:22:26 pm by Immortal-D »
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Immortal-D

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Re: Trying to extract specific workshops for vanilla DF
« Reply #5 on: June 27, 2018, 10:28:26 am »

Small progress report.  I got the workshops & decorations partially functional.  Here is the Stone Crafter, able to make stuff from blocks, plus a table & throne recently made from sandstone blocks.  They accept office & dining hall designations, and can be assigned to a Dorf.  These are sandstone blocks, so I think the color is normal here.
Spoiler (click to show/hide)

However, the Gem Cutter reactions are not working.
Spoiler (click to show/hide)

Lastly, the base decoration workshop is built and accepts tasks, but does not change to match.
Spoiler (click to show/hide)

You may also note the gems are all brown-ish, which leads me to believe that the tileset included in the LNP is older than the last one Meph updated.  I tried using Ironhand; gems & stones had expected variation, but the decoration problem remain; it would build the workshop and not change.  I have not tried the new workshops with a non-meph tileset.  I learned the hard way that when you change graphics, 'updating raws' means nuking all non-standard entries, so I'll need to recreate this in a separate version for testing a regular tileset.

Assuming a non-meph tileset fixes the color problems, we're still left with the issues of gem & decoration reactions.  Oh and possibly the bone carver as well, haven't tried that one yet.
« Last Edit: June 27, 2018, 10:30:20 am by Immortal-D »
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smakemupagus

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Re: Trying to extract specific workshops for vanilla DF
« Reply #6 on: June 27, 2018, 03:01:36 pm »

OK, i have no idea how the decorations work, nor much about the newfangled graphic tile overrides and stuff.  So i don't know how much help i'll be there.

I can probably debug gemcutter reactions.  Can I see the actual code you're using for them?  Did you try remove the [REACTION_CLASS:GEM]?

Immortal-D

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Re: Trying to extract specific workshops for vanilla DF
« Reply #7 on: June 27, 2018, 04:59:50 pm »

Edit: At some point, I accidentally overwrote all the changes I made to 'entity_default' :-[  Fixing that got the Gem Cutter working, and the other 2 workshops as well.  The decorations issue is bugging me far more than it rightly should, but w/e.  Progress is progress.

Yeah, looks like decorations involve some DFHack wizardy.  I know enough that updating graphics between versions involves more than simple copy/paste, so that's probably a no go.  Anyways, since the buildings and commands appear to work, here is a snippet from 'reaction_mw_crafters'

Spoiler (click to show/hide)

Did a quick test of the bone carver, all is good there.  As an aside, looking through a few layers of my embark, other gems appear to have more or less correct colors, but a few like that blue jasper look funky.  Gonna see if I can get the workshops to appear in a non-meph tileset, hopefully they won't be invisible.
« Last Edit: June 27, 2018, 05:45:55 pm by Immortal-D »
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