Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: How to make reanimated zombies friendly to your civilization?  (Read 536 times)

Pixl_lover

  • Bay Watcher
    • View Profile

So I want to make a civilization, with a caste that has necromancy powers. The problem is that zombies attack my own people and even the person which animated them. I tried removing [OPPOSED_TO_LIFE] token, but, apparently it didn't work. Any ideas?

Spoiler (click to show/hide)
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: How to make reanimated zombies friendly to your civilization?
« Reply #1 on: June 25, 2018, 03:17:49 pm »

animated creatures I believe ignore NOT_LIVING and NO_AGING folks (lacking a MAX_AGE doesn't count for NO_AGING) if I roughly remember? Someone will come along an correct me
Logged