Then Dive: Balarim -> Sige reinforcing both twice for 7? rolls with the goal of assembling an electrically powered grappling gun using my grappling hook, dynamo, mechanical and electrical parts.
Balaram to Sige is a path of four rolls (Akhmah ->
Balaram ->
Yengenze ->
Es ->
SigeReinforce Balaram 2x, Sige 2x, for a total of eight rolls.
Final material roll (Balaram: knowledge roll)
Final Nerve roll
My template for doing Dive actions:
Path: #rolls
Reinforce: Sphere, #rolls, Sphere, #Rolls
Total Nerve rolls
Final Material Roll (list associated Stat)
Final Nerve Roll
State intention of Dive here
Stating the intention at the top of the dive is fine too, but I like to get the technical stuff out on top so it's quick and easy to scan.
Two points to remember with Diving
1) The number of Nerve rolls you fail in the Dive Path (including reinforcement rolls) will be deducted from your Nerve stat temporarily (until you get a full night's rest or drink a worm's blood.
This affects your final Nerve Roll and the likelihood you get infected.2)
Final material and Nerve rolls do not roll at advantage or disadvantage. For the Path rolls, you can stack the dice, so to speak, by Diving in a safe, comfortable environment and calm state of mind.
The dice are stacked against you, on the other hand, when you are in a difficult situation or your mind is fucked up (balancing on a tightrope, being attacked, having a nervous breakdown ...)
But your final two rolls: the one to decide if the Dive succedes (Material) and the one to decide if the Dive drives you crazier (Nerve) are never stacked. They do take advantage of your Dive skill, however.