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Author Topic: DIG OOC  (Read 48264 times)

Ozarck

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Re: DIG OOC
« Reply #150 on: September 03, 2018, 02:45:41 pm »

"How about we solve this pulsating, oozing crisis first before we get into anything else."

With that kind of logic, we'll never get anything done.

Parisbre56

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Re: DIG OOC
« Reply #151 on: September 03, 2018, 05:12:39 pm »

Not until we run out of divers at least. And moths. And tinkerers.

Parisbre56

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Re: DIG OOC
« Reply #153 on: September 04, 2018, 02:06:39 am »

Quote from: Thought of the day
Beware the moth, the heretek, and the abomination.

Egan_BW

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Re: DIG OOC
« Reply #154 on: September 04, 2018, 02:08:27 am »

y beware of moth? iz just cute and fluffy! :3
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Ozarck

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Re: DIG OOC
« Reply #155 on: September 04, 2018, 06:52:01 am »

We all know why people should be wary of abominations.
Why they are wary of abominations is a different matter altogether.

Gentlefish

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Re: DIG OOC
« Reply #156 on: September 04, 2018, 11:22:26 am »

Aw heck, I just took the rifle and edited the wiki. This makes sense.

Then again, all I took was a rifle so. At least the medic is armed.

Egan_BW

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Re: DIG OOC
« Reply #157 on: September 04, 2018, 02:22:14 pm »

Wiki edit got revolver *twirls*

Asking here how we feel about spending the common fund on some mops and such. If not I'll buy it myself, provided I ever get paid.
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Gentlefish

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Re: DIG OOC
« Reply #158 on: September 04, 2018, 03:00:19 pm »

Pay will happen within two turns I think, if not the very next.

Radio Controlled

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Re: DIG OOC
« Reply #159 on: September 04, 2018, 05:43:45 pm »

Added a small list of possible bore upgrades on the warehouse page, we can add prices and such as we get them, should help us figure out what we wanna get and how much it'll cost us. https://dig.wikia.com/wiki/The_Warehouse#Bore_upgrades
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Parisbre56

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Re: DIG OOC
« Reply #160 on: September 04, 2018, 05:58:39 pm »

Wiki edit got revolver *twirls*

Asking here how we feel about spending the common fund on some mops and such. If not I'll buy it myself, provided I ever get paid.
We should also check what repairs the warehouse needs. Perhaps also ask if it needs anything to improve its security. Already asked Wiellste if he'd be willing to check that out IC.

Pay will happen within two turns I think, if not the very next.
Whenever you want. I just tried to get it done this turn so that if something happened to Kara due to Moku there wouldn't be any danger of the money getting lost.

Pancaek

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Re: DIG OOC
« Reply #161 on: September 04, 2018, 06:00:25 pm »

Just so it doesn't get drowned in the IC thread, our current discount from the GTA guys is 15% if we buy at least 1000 fathoms worth of stuff. I'm gonna try the regular vendors next turn for a better discount.
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Ozarck

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Re: DIG OOC
« Reply #162 on: September 05, 2018, 07:50:46 am »

I'm gonna double post, so I can do an action post. I wanted to respond to some RP first though.

Especially since most of my action depends on Kara and Vikkan agreeing to get hte two big Fathoms split into little Fathoms

got a little shopping to do.

Ozarck

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Re: DIG OOC
« Reply #163 on: September 05, 2018, 09:39:04 am »

AsHul has taken 150 fathoms, 100 ft of rope, and 3 worms bloods from the loot pile

Parisbre56

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Re: DIG OOC
« Reply #164 on: September 05, 2018, 12:22:25 pm »

Pancaek got some info about bore upgrades:

Quote
Hey, fellow bore citizens, just got a list of stuff we can get.
Chem workshop is 300, weapons workshop is 400
Quote
"General outfitting: We're doing things on a room by room basis, with each room holding a  certain "set up".  So like a rec room could be bought as a "kit" that would turn one room into a rec room.  Alternatively, you could probably go buy the specific things you want for it but that would probably cost more overall.  A basic crew quarters would cost in like the 150 range and would outfit a room with about 2 dozen fold down wall mounted beds and all the sheets and blankets and such as well as some universal uniforms.  A rec room would be in the 300 range and give you various things like a radio, a TV (which would only really work in town if you dock and connect into the local signals) board games, tables, cards, ping pong table, some instruments, etc."
"In terms of other things, I have list here of things they would probably show you, in addition to upgrades for stats of the bore, of course.
Galley
Diving bell
Built in external elevator platform
Cannons and other guns
Armor
machine shop
chem lab
Bio Lab
personal Shrine
loading dock
trade depot
Botany/garden/fungus
Animal pens
Library
cobbler/tailor/seamstress/clothing repair, etc
rec room
distress beacon
ore refinery/processing/automated mining
containment vault
Zoo
Diving Vault
Hospital/medical ward
Quarantine
And so forth"
Quote
Also fairly important:
"Basic life support is already included but only the basic stuff.  You could certainly upgrade it to deal with things like temperature, potentially poisonous gases,  and leaks of various kinds more effectively. "
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