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Author Topic: DIG OOC  (Read 48263 times)

Gentlefish

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Re: DIG OOC
« Reply #165 on: September 05, 2018, 12:37:21 pm »

Can I put in for a medical ward room pls

I have a feeling there will be plenty of gruesome injuries for me to, ah, fix up.

Pancaek

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Re: DIG OOC
« Reply #166 on: September 05, 2018, 12:47:34 pm »

Also, current discount is "buy for 1000 fathoms, get 1150 fathoms of stuff". Not "Buy for 1000 fathoms, only pay 850 fathoms."

Gonna try and talk to a different vendor for a better discount this turn.
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Parisbre56

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Re: DIG OOC
« Reply #167 on: September 05, 2018, 01:16:46 pm »

Hmm. So we could get the three workshops and the living quarters for 1000 fathoms. Though that medical also sounds good.

Radio Controlled

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Re: DIG OOC
« Reply #168 on: September 05, 2018, 03:27:45 pm »

Added the new info about the bore upgrades to the warehouse page.

I think that we should definitely at least get the crew quarters, basic workshop and medbay. After that, an elevator or something else to safely lower us down from the bore to the mission area (and to take large pillage back up) also sounds like a generally useful thing to have that everyone can use. Depending on how much budget we have left after that, there's some other things that sound nice to have.

Additionally, buying personal radios for everyone (assuming those aren't expensive) also is something I think we should definitely do, it's a major quality of life improvement and makes it much easier to coordinate or discuss things IC'ly without having to worry about little things like "but I'm on the other side of town" or "but I'm inside the stomach of the ElderWyrm".

Note that hotfire proposed to spend those 400 fathoms he got on workshops. If you're still willing to invest those, hotfire, that on its own can get us a brand spanking new weapons workshop!
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Gentlefish

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Re: DIG OOC
« Reply #169 on: September 05, 2018, 03:57:10 pm »

Note that the elevator is likely that diving bell, and the winch will be useful for individual Really Large Things(TM)

Egan_BW

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Re: DIG OOC
« Reply #170 on: September 05, 2018, 05:25:10 pm »

I guess we should make a list in order of priority, and we can see how far our money brings us down said list. Here's my personal one:

Crew quarters (Pretty obvious. Technically it's mostly an RP thing but... having proper beds is nice.)
Workshop (Lets us do lots of neat stuff. Neat stuff that a few of us happen to be very specced into. <.<)
Medbay (Medizen helps us not die horribly. Not dying horribly is pretty neat.)
Armory (Yup, still want a nice safe place to store all of our precious gun babies.)
Loading dock (This greatly increases the kind of jobs we can take. Ferrying cargo around is a classic, but it might prove difficult to fit certain things through our current doors.)
Galley (You know what's nice? Having proper food is nice.)
Rec room (It may sound frivolous, but it gives us something to hang around in and break that's NOT a vital bore system.)
Library (I'm a moth.)
Diving bell/Elevator (If the Loading dock increases the kinds of jobs we can take, this increases the ways we can approach jobs that we could take anyway. Useful for safety, but not really vital to anything.)
Diving Sanctuary ("Diving vault" sounds a little scary. A place where divers can go to be assured of getting Focus is quite good. Plus good sofas to crash on while we explore other realms. :V)
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Gentlefish

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Re: DIG OOC
« Reply #171 on: September 05, 2018, 05:42:01 pm »

I'm totally not trying to become this game's Doctor or anything no sirree.

Egan_BW

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Re: DIG OOC
« Reply #172 on: September 05, 2018, 05:49:34 pm »

What a coincidence, because I'm not trying to become this game's armory master.
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Devastator

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Re: DIG OOC
« Reply #173 on: September 05, 2018, 06:00:39 pm »

You don't want to be the doctor.  You'd have to enslave the entire universe with bits of yourself to be the doctor.  Life would be boring that way.
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Egan_BW

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Re: DIG OOC
« Reply #174 on: September 05, 2018, 06:08:25 pm »

It's fun getting to that point, and then you can amuse yourself for the rest of eternity by trolling newbs, so I don't see the downside here.
You goblin. Why not make a character for this, if you're apparently reading it?
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Gentlefish

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Re: DIG OOC
« Reply #175 on: September 05, 2018, 06:54:02 pm »

conspiracy theory: The world above is covered in Altered and this is simply ER-underground where spacemagic has gone primitive

syvarris

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Re: DIG OOC
« Reply #176 on: September 05, 2018, 07:18:19 pm »

Why not make a character for this, if you're apparently reading it?

Because then his boring human character, would try to blow up the bore's brain, be stopped by Clate on a lucky die roll, then locked up in a remote room of the bore.  He'd live there for years, food being dropped in for him, but never be killed because Nyw would say it's inhumane (and also because everyone's lazy, never getting around to it), with Dev constantly complaining about how his boring character can't escape to complain about the wider, boring world.

It would only end on Christmas 2020, when Piecewise would make the character's head explode as a gift to Dev.  Dev would be overjoyed about this, and continue to whine incessantly about how terrible the game is and how he'd love it if only he could betray and kill all our characters.

Egan_BW

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Re: DIG OOC
« Reply #177 on: September 05, 2018, 07:20:47 pm »

We don't have a boss who can tell us not to straight-up murder him, now.
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Devastator

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Re: DIG OOC
« Reply #178 on: September 05, 2018, 10:03:52 pm »

I'd rather just poke fun when someone ends up splattered all over the wall, instead of actually reading it.
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Parisbre56

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Re: DIG OOC
« Reply #179 on: September 06, 2018, 12:28:34 am »

Dev should play as a gremlin-like creature that lives in the bore's innards and only comes out to point and laugh at people before disappearing.
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