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Author Topic: Fallout: A Post Nuclear Role Playing Game OOC (7/X)  (Read 26016 times)

impcamper

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #225 on: July 14, 2018, 01:34:06 pm »

... GM, when is my turn?
Right here, I believe.
41-20-30-4*0+16*2 23% to hit
Roll 66 fail
Crit fail? 1.

You have honestly been lucky that nobody crit failed yet.

Hikano flanks around the target, who spectacularly fails to eat the offered bullet. How did someone with such poor manners ever get to be an overseer?
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TricMagic

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #226 on: July 14, 2018, 01:43:36 pm »

Meant next turn. Not last.
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Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #227 on: July 14, 2018, 03:55:47 pm »

90-40-15=35
Roll 1: 26, hit
Crit roll 15, crit
Crit table: 66

Damage *2.5, ignores armor, En-3 or KO. EN 2, autofail. Hikano is KOed for 5 turns assuming survival.

Damage base 5*2.5=12.5 base. 25 DR/5 = 5 DR.
12.5*.05= rounds down to 0, final damage 12.

You have a 95% chance to hit KOed opponents in any location. Turn stopped to allow for changes if necissary, -4AP. Vakk has 9AP left. Hikano is KOed, 10/22 HP left.
It takes 3 AP to loot a body, and you may switch as many things around as you wish (but not equipping anything, using anything, reloading anything etc). Assuming you can use them, you should have 5 stimpacks on you.

... GM, when is my turn?

5 turns from now :V.

It should have been with all the other guys. It went something like this: Vakk (Free)>Everyone turn 1>Vakk turn 1>Hikano turn 1>Everyone turn 2>Vakk turn 2

So effectively you would post at the same time.
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TricMagic

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #228 on: July 14, 2018, 03:57:30 pm »

Not even carrying any stims, am I?
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Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #229 on: July 14, 2018, 03:59:39 pm »

Not even carrying any stims, am I?

Everyone got 5 stims and Cow Cake as standard equipment.
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Dustan Hache

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #230 on: July 14, 2018, 05:08:46 pm »

well in that case, use a stimpak and kick the next closest conscious person in the head!
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #231 on: July 14, 2018, 06:22:07 pm »

The next closest person is either Frank or Edgar. Roll 1. Apparently it is Frank.

90-40-15-1=34
Roll 9, hit
Roll 87, no crit
Damage 10 - 2 = 8 base, 8*0.25=2 final 6.
Damage 12-2=10 10*.25= 2.5 final 8.
Forgot it was a kick.

Stimpak +14

9-2-5=2.

It is now everyone who is still awake and alives' turn. Hikano wakes up in 4 turns. Frank is at 21, Vakk is at 21.
« Last Edit: July 14, 2018, 06:30:28 pm by Stirk »
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randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #232 on: July 14, 2018, 06:39:37 pm »

Aimed shoot to the eyes of the damn pariah dog! He's messing with my luck!
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #233 on: July 14, 2018, 06:46:12 pm »

55-30+16*8-4*0-60-15-10-3=65%
Roll 81
Crit fail? 2, yes
Edgar luck 10, crit roll 1.

Edgar attempts to end the source of bad luck. This predictably fails, and gun slips out of Edgar's hand (2 AP to pick up, have to access inventory to equip).
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randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #234 on: July 14, 2018, 06:48:01 pm »

Pick it up with my remaining AP. I can equip it later.

Use last 2 AP to eat a Cow Cake.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #235 on: July 14, 2018, 07:01:32 pm »

Alright, testing just about done. Lets start as soon as this silly fight is over :V. You will all have one last opportunity to change your sheets.

GM notes:
-Update character sheets to show Attack and defense calculations, purely for my use. I definitely forgot to subtract natural AC a couple of times, though I don't think it ever mattered :V
-Team play means lots of healing. Keep that in mind when designing fights.

Edgar eats a Cow Cake. Yuk!

It is now Blaine/Frank's turn.
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randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #236 on: July 14, 2018, 07:33:27 pm »

Before we start the game, should I fix new Edgar's (lack of) backstory?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

impcamper

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #237 on: July 14, 2018, 08:01:02 pm »

I will move over to Hikano, and use a stimpak and first aid on her.
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Dustan Hache

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #238 on: July 14, 2018, 08:05:03 pm »

on my next turn, provided I survive: Rush Blaine and go for two kicks to their face.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #239 on: July 14, 2018, 08:20:07 pm »

I will move over to Hikano, and use a stimpak and first aid on her.

Roll FA: 63! Fail!
Blain moves to 7,9, also conveniently getting out of the line of fire of Edgar.
Stimpak: +15 to Hikano! The claw marks on her head begin to heal, but she remains unconscious.
Hikano 22/22.

Before we start the game, should I fix new Edgar's (lack of) backstory?

I just figured you kept the same backstory :V

Speaking of beginning the game, I will need:
-A list of starting items
-What sprite you want to use (optional)
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.
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