You would have killed them if you got your fourth attack in. And I am not going to give the badguys too many stimpacks, and this is just a testing so it doesn't matter if you kill anyone here or not :V.
Currently, you have:
-Armor equivalent to the second best tier
-Permanently over the maximum AP by a large margin
-A different critical table
If we compared you directly to the theoretical Human Vakk, you would deal 3/4 the damage and take more in return.
Ranged combat isn't a huge advantage. It takes forever to get to the point anyone can hit you beyond 10 hexes, and you can cover even the longest practical fighting distances in a handful of turns. I mean look at this fight. The "ranged" fighters are standing right next to you and still missing their shots. I mean, the game favors picking one thing and sticking to it. The theoretical human punchy Vakk would have the options, but he would never actually use them, making them not much of a penalty in the first place.
Edit, to put it this way, that "massive critical" does 2 times what you do in one turn. When you miss 1/4 of your attacks and have no crits. He needed a 6X multiplier to get what you get.
Edgar has a 36/2 or average of 18 damage a turn.
You have done 21+18/2 or 19.5 damage a turn.
You are outshooting the second best by a large margin, AFTER HE GOT LUCKY, and would be almost DOUBLING it if I didn't nerf you.
Frank: Average 3 damage a turn.
Hikano: Average 0 damage a turn
Blaine: 13+14 = 13.5 healing/turn
And the math is using the initial damage rolls, simply because I am intellectually dishonest and the numbers look better.
... Can I have a knife of some sort?
Sure. Knives suck though :V