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Author Topic: Fallout: A Post Nuclear Role Playing Game OOC (7/X)  (Read 26004 times)

Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #105 on: July 01, 2018, 08:36:30 pm »

Alright. Talking about perks, if one were to reach level 6, would they be able to still pick a perk from level 3?

Yes. You can also store perks for later, rather than using them immediately.

Thinking about doing away with the "chems/armor count toward the requirement" thing though. That felt more like an unintended thing :V
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randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #106 on: July 01, 2018, 09:25:55 pm »

It almost certainly was. Also, I realized weapons like the sniper rifle actually use 5 strenght, so I decided to change my sheet again.
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Immortality like that would be even more game breaking than four Aaron's in one place.
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Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #107 on: July 01, 2018, 11:57:10 pm »

And before I sleep:

Spoiler (click to show/hide)

Frank's turn! Then I have to figure out which of LS's sheets I am using to find out who goes next.

Other notes: Currently, they are both out of range, though you could throw your grenade (4 AP) around the corner to hit the frenchy.
« Last Edit: July 01, 2018, 11:59:18 pm by Stirk »
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King Zultan

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #108 on: July 02, 2018, 06:14:27 am »

though you could throw your grenade (4 AP) around the corner to hit the frenchy.
lets do that.
I throw my frag grenade at Edgar.
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randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #109 on: July 02, 2018, 12:34:47 pm »

I think you could also try moving closer and using your gun instead of risking blowing yourself.

Quote
Frag grenade
Quote
gets the surprise round.

Oh no.

He has like a 24% throwing skill. It would probably be safer to do the grenade planting thing, chances are he will blow himself up with this setup :P
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #110 on: July 02, 2018, 05:22:40 pm »

Too late! Targeting 4,4 with 1 tile radius grenade.

24-30+8*3-4*3 = 6%

Roll 6! No wait, accidentally hit 1d6. Roll 80! Completely made up scatter rules time!
Direction? 4. Tiles? 3.

Frank throws the grenade with great strength, however his ark was off. It plopped on its target before rolling down an incline in place for the waste drain, instead exploding at 4,6.

The explosion blasts the surrounding cages, damaging the plates holding the madmen in place. These cages are likely much easier to open now. ((Would probably have them escape, but too busy to stat them up right now ^_^.))

Back to the standard turn, Edgar/Hikano. I am still not sure what sheet Edgar is currently using.
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randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #111 on: July 02, 2018, 05:39:22 pm »

Spoiler: Edgar (click to show/hide)

That's the original sheet for this map. The second one is for future testing and the game proper.
About that, the Long Range sniper weapons are Small Guns, but will One Hander boost their hit or reduce it? Wondering if Finesse would be a better trait, as the damage reduction is not applied to criticals (especially if I get the insta-kill effect from Better Criticals later).
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #112 on: July 02, 2018, 06:01:32 pm »

Spoiler: Edgar (click to show/hide)

That's the original sheet for this map. The second one is for future testing and the game proper.
About that, the Long Range sniper weapons are Small Guns, but will One Hander boost their hit or reduce it? Wondering if Finesse would be a better trait, as the damage reduction is not applied to criticals (especially if I get the insta-kill effect from Better Criticals later).

Only pistols are one hander boosted for small guns, if you want specifics and are looking at the wiki there should be a "hand required" right below strength required. If you are planning on going snipey, Finesse is a better option.
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randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #113 on: July 02, 2018, 06:21:00 pm »

Finesse apparently still reduces damage if the crit doesn't ignore armor, because it actually is a 30% DR modifier. I also want to be able to use other small guns, so it might be better than taking One Hander.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #114 on: July 03, 2018, 03:24:07 pm »

Anyway, still your turn.
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randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #115 on: July 03, 2018, 03:29:40 pm »

I thought it was Hinako's turn?

Moving to 3,4. What's the chance for each possible aimed shoot?
« Last Edit: July 03, 2018, 03:32:50 pm by randomgenericusername »
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #116 on: July 03, 2018, 03:37:26 pm »

I thought it was Hinako's turn?

Moving to 3,4. What's the chance for each possible aimed shoot?

Technically. But since you are on the same side, it doesn't make much difference in who moves.

Besides I see no reason not to use your new sheet, given that you havn't actually done anything yet :V
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

randomgenericusername

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #117 on: July 03, 2018, 03:47:08 pm »

Sweet. Then move to 2,4 instead, aim and shoot that dude right in the groin!
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Dustan Hache

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #118 on: July 03, 2018, 07:29:37 pm »

Let me know when there's a chance to test deathclaw nerfs.
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Stirk

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Re: Fallout: A Post Nuclear Role Playing Game Interest Check/Testing
« Reply #119 on: July 03, 2018, 07:35:02 pm »

Let me know when there's a chance to test deathclaw nerfs.

I could probably run the Jinxed/Deatclaw playtest alongside the other one.

If I had time :V. I'm fairly busy until Friday
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.
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