Before I get on with the turn, here's a brief lesson on chess notation; rows are numbered from bottom to top, and columns are lettered from left to right in lowercase. Bottom-left square is a1, the square to its right is b1, above a1 is a2...you get the picture.
Be the white pawn at f2. Move to f3.
There is literally no way this can go wrong.
(3) Despite your initiative, you trip and fall on your face on your first step. f3 is within your reach…
Be a black pawn, add another row to the board.
You are at h7.
(2) You try pushing your row apart from the one in front of it, hoping to make the space between them a new row, but the board is just too sturdy.
Black Pawn at g7. Sell the Knight at G8 some crack. Brand it as some kind of combat stim or something.
(6) In exchange for some literal scraps of paper, you are able to sell him your “jump enhancing crack”. He tries to rub it on himself, and nothing happens. Before you can tell him how to actually use crack, he hits himself hard enough to get an actual crack. He seems satisfied…for now.
Be the white queen's rook's pawn. Move forward two spaces.
Be the white pawn at a2. Move to a4.
I am the pawn at a2! There can be only one!
Also be the white pawn at a2. Actually be three checkers stacked on top of each other, wearing a white trenchcoat.
And I don't want to move to a4.
Well, this could get interesting. Who gets the right to be the a2 pawn?
(TheTwoEternities- 6; FallacyOfUrist- 6; Glass- 1)
Glass, sadly, you’re just another pawn at c2. But you do think you are a checker, so that must count for something. The other 2 of you, though…are a little split. Split personalities, that is. At least you were able to get to a4 with your semblance of coordination.
Be a white pawn. Start a presidential election
You are at h2.
(4) You manage to prepare an election, with friendly pieces ready to count votes and questions for the interviews with the candidates…but you don’t actually have any willing candidates…yet. Across the board, it seems a power struggle is in place. They might be good choices.
ASSUME CONTROL OF WHITE PAWN AT G2. MOVE FORWARDS TWO SPACES.
(6) YOU BOLDLY STEP FORWARD ONTO G3, THEN STAMP YOUR WHOLE BODY UPON THE SPACE OF G4…AAaaand you’re stuck.
Be the white pawn at B2. Attempt to fuse with the knight to make a combination piece.
(3) You’re able to ride the knight at b1, and they don’t seem to mind much. However, the white king points out that this means you moved diagonally backward, which would be an illegal move, so they command you to return to b2, and the knight pushes you off onto it.
Be the Black Pawn, Replace the King.
You are at e7.
(6-2) Turning around, you rush onto e8 and throw your King behind you, back where you once were! You are still a pawn, though, since you don’t really have a crown, among other things. Angered at the disrespect and his new vulnerability, the king yells at you and asks you to give him his metaphorical throne back! You can barely hear the rest of what he’s saying over some fool ranting about the tyranny of unequal mobility.
Pawn at A7
Perform an eldritch ritual on the rook at A8 in order to gain more power, specifically its ability to move any distance along the board, but anything better than what I have will do.
(2) You are unable to channel any form of magic power, so your miscellaneous chants do little other than confusing the rook. Besides, there’s a big difference between being able to move a certain way and being allowed to.
Be Me
Pawn at C7
Become a skeleton
(4) You manage to turn yourself from wood to bone, but, thankfully, you’re still painted black.
Be a black pawn and turn into a horse then move forward.
You are at f7.
(1) In trying to get on all fours in preparation, you pull a few wood fibers. It’s nothing too major, but it’ll take a turn to recover.
be black pawn in front of Queen Knight (b7)
Advance one space then complain about the lack of bow and arrows.
(5) You trod forward in a dejected-looking manner, and your whines can be heard across the board.
“Can we at least TRY bows and arrows? They’re worth a shot…”Be a black pawn, demand equality of movement to all pieces
You are at d7.
(6) You repeatedly claim that all pieces should be allowed to move the exact same way, and repeat how it works so well for checkers, but the king is a little too preoccupied with reclaiming e8 to listen. Everyone else just ignores you. Trying harder to get their attention, you briefly lose your voice.
Pawn A- Hector13, a7,
Pawn B- ziizo, b6, probably wants bows & arrows
Pawn C- Papaj, c7, made of bone
Pawn D- Rockeater, d7, lost their voice
Pawn E- TricMagic, e8, Black King wants e8 back
Pawn F- King Zultan, f7, pulled wood fibers (recovering in 1 turn)
Pawn G- Ozarck, g7, has scraps of paper
Pawn H- Doomblade, h7,
King’s Knight- g8, cracked, traces of crack
White
Pawn A- The_Two_Eternities & FallacyofUrist, a4, competing consciousnesses
Pawn B- KittyTac, b2,
Pawn C- Glass, c2, thinks he’s a checker.
Pawn D- Nobody, d2,
Pawn E- Nobody, e2,
Pawn F- randomgenericusername, f2,
Pawn G- Yoink, g4, stuck
Pawn H- AngryDemonNoises, h2, trying to hold an election