Turn 5.Where are the periods in the update? Where do the sentences end? The periods magically show up, causing the evil doctor man to have a period. He bleeds.
...contaminating your aura! This is supposed to be a good thing. Please smile.
There's no period at the end, because you don't stop
laughing laughing laughing just like that! You attempt to make Mr. Doctor have a period, but period is related to frequency and Mr. Doctor can't hear frequency! You fail.
Inform the doctor that science doesn't exist, and neither does he.
He can't hear you, but you're correct! Mr. Doctor takes minor existential damage. He doesn't notice, you don't notice, but now you all know about it.
Awaken my aura.
You awaken your aura!
Help him awaken his Aura.
"May I ask why you did that" my character asks him using Light-Style Telepathy.(Waves man..)
You help him awaken his Aura, allowing him to survive another hit with his aura.
Your question will be answered at the end of the turn.
i smash Mr Doctor with Charles Martel, who is a hammer and therefore a weapon.
Hm, Mr. Doctor isn't a member of that other CCC, the Cordoba Caliphate Convention, so he isn't as adversely affected as he
could be, but he gets whacked. Hard. You break his pen holding hand, preventing him from ever writing again. That was probably one of his favourite hobbies, too, and now he'll never even able to get better by finding better writing materials.
Use sign language to ask the doctor what so funny?
"It's all so funny. That's why I'm the
Laughing Man, you see. I used to be quite a cynic, but then I entered this place. It reveals to you the true nature of funny funny reality. Funny, funny, funny. Come on, laugh along with me."
Take one of the rails from the GM's railroad and hit the doctor with it.
You hit the laughing man with one of my rail components. He lurches to the floor.
Mr. Doctor, the Laughing Man, that generic kidnapper guy in a suit, has been
defeated. Perhaps you want to figure out some way of measuring how long someone takes to kill. He's not quite dead, though, and of course his trademark act doesn't quite stop.
"Psychic man, so, you asked why I do what I do? Well, I laugh because this entire strange realm is funny. I stab my ears out with my pen because this screaming sycophant," and then he points at Mallos, "hasn't heard of hostage etiquette. When you get kidnapped, clearly you have to quiet down. Why would you
ever want to alert the world to the fact that you've been kidnapped? Now, why are you all in this place? This is unreality, what happens when the world gets too crazy for people to bear. We think so, anyway. It's an especially nightmarish place, and that's why we want you to be there to experience what's coming up."
A door appears behind the Laughing Man. What do you want to do with him? Any more questions to hope he gives less vague answers for?
TricMagic: aura: [1/3]
eggnog101
The_Two_Eternities: aura: [3/3]
Rockeater
TrickleJest: aura: [2/2]
Mallos
King Zultan
INVENTORY
x5 railroad components (iron, wood, copper)
You are in a
waiting room. The
Laughing Man has stopped moving. There is a
door behind him.