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Author Topic: Sustaining the Behemoth: Mission 1, Chapter 0.2  (Read 4617 times)

Yoink

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Re: Sustaining the Behemoth
« Reply #15 on: June 24, 2018, 06:40:00 am »

"...Good luck."
"Thanks, Eren," Tara mutters somewhat absently as the commander marches off. She casts a brief, less-than-enthusiastic glance at her companions, then crouches down with a quiet sigh to rummage through the pockets of her cargo pants.   

Check my inventory - I usually carry a variety of small, mildly-useful items on my person in case they come in handy. Sewing gear, band-aids, tape, cough drops, that sort of thing.
Try and think of anyone I know in the city who might have a wheelbarrow, shopping trolley or aircraft food-cart that they would possibly be willing to let us borrow.

In any case, grab the toolbox (truly the mightiest of melee weapons) if no-one else does before setting out.
« Last Edit: June 24, 2018, 06:43:58 am by Yoink »
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Chiefwaffles

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.1
« Reply #16 on: June 24, 2018, 02:56:23 pm »

Mission 1, Chapter 0.1

Before the team heads out, TFH Jr. shall make one last trip through the city, trying to obtain the items on a rough list he has drawn up.
The List:
-Fathers old Oxygen system if he has it.
-Sewing kit and thread
-Knife
-Plates of scrap metal
-Flares
-Fishing rod and spare line
-Binoculars
-Any Toskesh Model 24NG left
-Radio
-Loose Ammo
-Mess Tin and utencil
-Backpack/Canvas sack.
-Notebook
The notebook, mess tin/utensils and backpack you can find quite easily, but you have to do some more involved searching for the rest.
[1] You manage to find practically everything you're looking for, give or take a few things. You put it in a pile. But as the last item thrown into the pile makes contact with everything else, you hear a sickening click. You just accidentally primed the Toskesh 24NG grenade.
You throw yourself away from the impending blast, and the pile of items is blasted across the room. Luckily, most of the blast is absorbed by the sheet metal you had piled in there. The 24NG, while easy to use, is not a very particularly destructive grenade, at least.

None of the stuff you put there is usable, but the easy-to-find items as well as your father's oxygen system (something that he called "Toskesh Underwater Breathing Apparatus" and created as part of his cunning plan to fight Nogranian submarines with Toskesh divers) were far enough away from the blast that you  can scavenge them.



Farose goes to her old school to see if she can get some Archery equipment. Far more reliable than using something she's never touched.

When she returns, she plans to take the shovel, and pick up the map.
Archery equipment. Your good ol' bow and quiver. Not anything too impressive, but it's always been the weapon you were most comfortable and effective with. Now to just find it. Where did you last put it...?
[3] Ah, here it is! In your old school, just where you left it. Mostly. There aren't many arrows immediately available, but you're sure that won't be a problem.
You secure the Hunter's Bow, Quiver, and 4 Arrows and make your way back to the gate. The Shovel and Map are still in the crate, lucky for you.


Thomas will take one of the Tokeshian handguns and examine the map for any obstacles in their path.
You grab a Meng 35, as well as a single 9mm Magazine since pistols are more effective as shoot-y weapons and not bash-y weapons. You also take a quick peek at the map before putting it back in the crate to check for obstacles.
[6] Well, this is definitely an old map. Pre-bombing. Helps with the basic navigation, but the landscape has changed since the nukes and there may be other hazards that a simple pre-bombing map wouldn't help you with. Regardless, you get a pretty good idea of the route you'll be taking. No obstacles jump to the eye, but you think you'll be a [Skilled Navigator] for the duration of this mission, at least.
You put the map back, before a short black-haired volunteer takes it.



Harold will most definitely be taking his well-thumbed holy book with him, as well as one of the crowbars.

Indeed, he'’ll continue helping the people of Airship City prior to his departure. No point in slacking off just because he'’s taking the good word beyond the helicarrier!

He will also speak to the people he helps, seeing what he can find out regarding where they're going and what to expect there and along the way.
You do your usual work, and people are seemingly grateful as always. But this time, before you depart, you make a point of asking everyone you've helped for information about your route, destination, and mission.
[4] Most of the people don't really know anything, but luckily your favorite trade caravan happens to be resting at the City currently. One guard in it has been listening to you, and is willing to tell you what he knows.

"I think we've passed that place a few times," he says after you describe the location. "It's, uh, that old Toskesh village. Once I saw a Toskesh just millin' about, but he wasn't really talkative. Just seemed to want to get out of the conversation, a bit like he was mildly disturbed. Maybe he lives there? Not like I saw anything that he could have used to get to the place originally."
You thank him for his time, and return to the gate.
A crowbar lies at the top of the crate's assorted goods, convenient for the taking. You grab the Crowbar and make sure you still have your Holy Book. Yup. It's still there. It'd be a disaster if it wasn't, after all.



Vincent will take the revolver, the ammo and a crowbar. He will also look around for extra ammo just in case.

Do we have backpacks or something to bring the food back?
Honestly you kind of just assumed that you would fashion a sled or something to carry the food once you found it, but to be safe you easily locate a Backpack in the City and put it on your person.

The last Crowbar, the Revolver, and its ammo, are all taken successfully. 5 .50" Earsplitter Rounds. Not enough for your liking, so you set out into the annals of the city in search for more freely available ammo.
[2] Unfortunately the Revolver and its associated ammo is in short supply. Not many were taken on the carrier, in favor of the Toskesh pistol's better reliability. Those who do have ammo aren't willing to part with it, and you can't find the ammo in any public space.

Well, except for 1 .50" Earsplitter Round. For a total of 6. Not the absolute worst, you guess.



"...Good luck."
"Thanks, Eren," Tara mutters somewhat absently as the commander marches off. She casts a brief, less-than-enthusiastic glance at her companions, then crouches down with a quiet sigh to rummage through the pockets of her cargo pants.   

Check my inventory - I usually carry a variety of small, mildly-useful items on my person in case they come in handy. Sewing gear, band-aids, tape, cough drops, that sort of thing.
Try and think of anyone I know in the city who might have a wheelbarrow, shopping trolley or aircraft food-cart that they would possibly be willing to let us borrow.

In any case, grab the toolbox (truly the mightiest of melee weapons) if no-one else does before setting out.

As the rest of the volunteers start doing their thing without a word, you do yours. Specifically, checking your person for anything useful.
[3] 6 Band-aids and a single half-roll of duct tape. You can't remember at the moment why you had the duct-tape, but you're sure you had a point.

You still have some more time, though, so you look for some kind of wheelable storage-thing in the city that people can part with for some period of time.
[5] Yup. Helicarrier's cargo holds had some pretty nice equipment for hauling cargo.  You push the Cargo Wheelbarrow into the room with the gate, ready to use it. You also make sure to grab the toolbox. No one else thought about taking it. The fools.

Spoiler: Tara Godorich (Yoink) (click to show/hide)


Everyone's in the gate room again, after a while of extended activities. The crate still isn't empty, but the guard is starting to look mildly impatient.
Still up to you, the volunteers, on your next course of action.

Crate Contents:
  • 1x Meng 35 9mm Handgun (Interwar Toskesh handgun that has no safety, iron sights, or trigger guard, but is extraordinarily reliable. 8 round magazine, accurate to 20m.)
  • 1x Radiation Suit (A full-body suit designed to protect against radiation. Fairly rare, due to a perceived lack of worry for a nuclear bombing in the landmass before the bombs fell.)
  • 2x Meng 35 9mm magazines
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

TricMagic

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.1
« Reply #17 on: June 24, 2018, 03:09:32 pm »

Hm... No one took the Handgun.. Well, hopefully I won't have to use it.

Take the Meng 35mm and the two magazines for it.

Look around for who has the other Meng and hand 1 of the Magazines to them.



Speak to the Guard politely, as has been drummed into my head a few too many times.

"Sir, can I ask if there are any bags we could use? For anything we find on the way."


Study the Map afterwards.
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hector13

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.1
« Reply #18 on: June 24, 2018, 03:54:31 pm »

Harold sits quietly in a corner, contemplatively flicking through his book and occasionally nodding sagely.
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TheFantasticMsFox

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.1
« Reply #19 on: June 24, 2018, 04:26:22 pm »

Having successfully squired all of the items I desired, I shall claim the radiation suit, and begin checking the map for any possible issues for where we are headed. Also regarding the group "We should head out soon, and how shall we manage decisions as a group?"
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TricMagic

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.1
« Reply #20 on: June 24, 2018, 04:29:35 pm »

Note, if he comes over, move away from him.


[OoC(Keep an eye on who has the Map Mr-Splosion)
« Last Edit: June 24, 2018, 04:32:34 pm by TricMagic »
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BBBence1111

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.1
« Reply #21 on: June 25, 2018, 06:53:19 am »

Make sure the gun is loaded and I'm not carrying the ammo separately. Ask Thomas about anything notable in our route.

"Listen to him for directions," point at Thomas. "Listen to me if we get in combat. The rest we can vote on or something."
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Doomblade187

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.1
« Reply #22 on: June 25, 2018, 07:10:45 am »

"Why thank you! Yes, I have studied the map. However, I would recommend carrying your pistol unloaded. These tend to go off if they're loaded."

Carry pistol and some survival gear from the pile, make sure ammo is near pistol, but not loaded.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Yoink

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.1
« Reply #23 on: June 25, 2018, 07:31:35 pm »

Having successfully squired all of the items I desired, I shall claim the radiation suit, and begin checking the map for any possible issues for where we are headed. Also regarding the group "We should head out soon, and how shall we manage decisions as a group?"
"...By considering our options and deciding on the safest course of action?" Tara shrugs, then leans forwards to place the toolbox in her newly-acquired wheelbarrow. "That's generally, well, pretty much always the best way to go about it."

She takes hold of the wheelbarrow's handles and looks to the others with poorly-disguised impatience, asking in a flat voice, "Everyone ready, then?"

Place the toolbox in the wheelbarrow and make prepare to leave. If no-one objects, greet the guard (addressing him or her in a friendly tone, by name if I know it) and tell them we're ready to move out.


Spoiler: OOC (click to show/hide)
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

TricMagic

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.1
« Reply #24 on: June 25, 2018, 07:35:33 pm »

OoC, still waiting on Chief to do the rest of the turn, but my character has no objections beyond that... Still waiting for the rest of the turn.
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Chiefwaffles

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.2
« Reply #25 on: June 25, 2018, 08:28:30 pm »

Mission 1, Chapter 0.2

Having successfully squired all of the items I desired, I shall claim the radiation suit, and begin checking the map for any possible issues for where we are headed. Also regarding the group "We should head out soon, and how shall we manage decisions as a group?"
You grab the Radiation Suit. It's pretty bulky, and doesn't fit in the backpack. But you can just barely carry it on your person without resorting to putting it on.

Your attempt to check the map, however, is aborted when the person with the map steps away from you every time you try to approach her. Hmph.



Hm... No one took the Handgun.. Well, hopefully I won't have to use it.

Take the Meng 35mm and the two magazines for it.

Look around for who has the other Meng and hand 1 of the Magazines to them.



Speak to the Guard politely, as has been drummed into my head a few too many times.

"Sir, can I ask if there are any bags we could use? For anything we find on the way."

Study the Map afterwards.
You grab the Meng 35 9mm Handgun as well as the two 9mm Magazines for it. You hand the spare magazine to the person who took the other handgun earlier, and he advises you to not keep it loaded. When you also realize that the Meng 35 does not have a safety toggle, you decide to heed to his advice. For now, at least.
The guard, when asks, scrounges up a Backpack from somewhere, which you gladly take.

[4] You take some time while waiting to study the map you took earlier. You have some time, so no need to hurriedly memorize the map or anything. It's a pretty short trip. Relatively. No real obstacles seem to stand in the group's way; but really, the worst obstacles would probably be things not included in a war-era map. The Toskesh village in question wasn't huge, but from what the map tells you it was straddling the definition of "village" a bit.



"Why thank you! Yes, I have studied the map. However, I would recommend carrying your pistol unloaded. These tend to go off if they're loaded."

Carry pistol and some survival gear from the pile, make sure ammo is near pistol, but not loaded.
The pile is empty, so not much carrying to do there. You take the offered 9mm Magazine from the other volunteer, and make sure your gun isn't loaded so as to avoid accidental misfires.
Stupid Toskesh engineering you mutter to yourself as you wait.



Harold sits quietly in a corner, contemplatively flicking through his book and occasionally nodding sagely.
Mm. Yes. Quite.
Your sagely nodding is pretty good today.

There's not much to learn from the Holy Book for you, though. You've already read through it countless times. It's a nice way to pass the time, at least.



Make sure the gun is loaded and I'm not carrying the ammo separately. Ask Thomas about anything notable in our route.

"Listen to him for directions," point at Thomas. "Listen to me if we get in combat. The rest we can vote on or something."
The gun is in fact loaded. And you're pretty sure you don't have to worry about this one misfiring like the Mengs everyone else has. From what you can hear, the route should be pretty uneventful.



Having successfully squired all of the items I desired, I shall claim the radiation suit, and begin checking the map for any possible issues for where we are headed. Also regarding the group "We should head out soon, and how shall we manage decisions as a group?"
"...By considering our options and deciding on the safest course of action?" Tara shrugs, then leans forwards to place the toolbox in her newly-acquired wheelbarrow. "That's generally, well, pretty much always the best way to go about it."

She takes hold of the wheelbarrow's handles and looks to the others with poorly-disguised impatience, asking in a flat voice, "Everyone ready, then?"

Place the toolbox in the wheelbarrow and make prepare to leave. If no-one objects, greet the guard (addressing him or her in a friendly tone, by name if I know it) and tell them we're ready to move out.


Spoiler: OOC (click to show/hide)
Toolbox is placed securely in the wheelbarrow, and the guard upon hearing your words promptly opens the gate. Which is manually-powered. It takes a while, but eventually gets done.

The land beyond Airship City is now in your sight. Specifically, in this direction, you see the Toskesh coastline disappearing into the horizon, along with the remnants of many Toskesh (and Nogranian) war vessels beached along the surface.

Spoiler: Tara Godorich (Yoink) (click to show/hide)


The crate is empty, and the gate is open. Without any objections from the rest of the group, they'll soon depart and encounter whatever the wastelands have to offer.
« Last Edit: June 25, 2018, 09:28:19 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

hector13

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.2
« Reply #26 on: June 25, 2018, 08:34:05 pm »

Harold snaps his book shut, safely securing it in a pocket somewhere.

I’m ready.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.

TricMagic

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.2
« Reply #27 on: June 25, 2018, 08:37:22 pm »

Hm... No one took the Handgun.. Well, hopefully I won't have to use it.

Take the Meng 35mm and the two magazines for it.

Look around for who has the other Meng and hand 1 of the Magazines to them.



Speak to the Guard politely, as has been drummed into my head a few too many times.

"Sir, can I ask if there are any bags we could use? For anything we find on the way."


Study the Map afterwards.


This is also supposed to be in there, any reasons why not?
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Chiefwaffles

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.2
« Reply #28 on: June 25, 2018, 09:28:42 pm »

Quote
stuff
This is also supposed to be in there, any reasons why not?
Woops. Edited in.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

TricMagic

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Re: Sustaining the Behemoth: Mission 1, Chapter 0.2
« Reply #29 on: June 26, 2018, 06:39:36 am »

Places the shovel, gun, ammo, and map in the backpack, then put on the quiver at my belt and backpack on my back. Bow in hand,


"Ready."


Step away if that man tries to approach. Dirty...

OoC[You are a bit bedraggled, wouldn't trust you. As she thinks.]
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