Shack up with Harm and try to help them cut up the Obsidian. Maybe polish some and hug them silly. The Obsidians will like that.
Name: Aigresaur
Description: A sexy lizard with a serpentine head, smooth pale scales, a slender velociraptor's body with lanky arms and legs...
Goal: it just wants to snuggle
Stats Shang-Gei
Str: 8
Dex: 15
Spe: 12
End: 8
Awa: 12
Cun: 10
Kno: 8
Ner: 10
Skills
shotgun: 3
acrobatics: 2
Unarmed: 1
Inventory
Tunnel Clearer 5/5
4 shells
Mail shirt (3 protect )
Hop out at the city and check the price on the gold I have. If it’s better that 120, sell it. Then get back in the Bore and snuggle the lizard like it’s never been snuggled before.
Is any sort of transmutation via alchemy possible? I’m not just curious about turning one thing into another thing, but also changing the qualities/properties of something. If it is possible, what kind of skill would that involve?
Name: Harmony “Harm” Li
Description: Lean and broody looking. This woman has short black hair and is partially covered in interlocking black tattoos. She wears simple black clothes, with a knee-length Maggot Wool Coat overtop. She wears a mail shirt underneath her clothes.
Goal: Overall, Harm would like to find a place where refugees and travelers could seek refuge without dealing with the dogmatic influence of the church. Right now, though, she just wants to get away.
Stats
Str:11
Dex:11
Spe:11
End:10
Awa:11
Cun:12
Kno:10
Ner:11
Skills
Weapon smith (3)
Mechanical (2)
Lucky Shot (1)
1 unassigned
Inventory
Radio
Mail shirt (protect 3)
Small Obsidian Knife [cut, stab 3. Fragile]
Crystal cutting utility knife (free to borrow)
6 Octahedrons
Half a ton of obsidian
Gold ingot (100-120)
5 Large branches of crystalline lead
Lucky Shot (6/7)(14 rounds)
Short sword (cutting 3, pierce 2)
Voice in the Eyes- and intricate mechanical eye
Field Lighter
10 Path Markers
2 units mechanical junk
2 mechanical arms (belong to Kara and Vikkan)
6 sturdy glass bottles
14 fathoms
You find someone who will buy for 130. A small increase, but an increase none the less.
You sell and then return to the bore and engage in a vigorous cuddling match with your lizard friend.
It would probably involve diving~
Kara felt intimidated by the idea of being so close to what used to be her home, having to walk amongst her kind again and endure their stares. Before she could walk around feeling safe in her anonymity and the idea that if she did anything embarrassing she could attribute it to her young age or differences in culture or even just get on the bore and disappear. She knew it was paranoid of her, but she couldn't help feeling like everyone would be looking at her, judging her for her poor clothes and... other problems. Or even worse, that someone she knew from her childhood would be here and would recognize her and ridicule her and gossip about her to everyone. She took a few deep breaths and tried to cheer herself up enough to be able to face the outside.
You're being ridiculous Kara. There are hundreds of people out there, many of them much worse off than you. What are the chances someone will focus on you? Even if they see you and think bad things about you, you'll be out of their sight in a few seconds anyway. They won't be able to do anything to hurt you. Even if they do think bad things or even say them, then that just shows their stupidity and shortsightedness. I am nothing to be ashamed of. I have wealth of a different kind, one that I do not need to display. Their attempts to put me down are simply an effort to boost their fragile pride. I am on the path to greatness and soon enough they will see that too. I just have to keep working hard.
Still, she would feel better if she had some nicer clothes. Or at least someone to walk with her so that she wouldn't feel like it was her against the whole world.
"Hey guys! Going out for a short walk. Anybody wants to come with me?"
Visit the Seekers' Coalition.
1. Do they look like the stereotypical charming rogues and scarred but proud warriors one would find in stories? Do they have super cool clothes and vehicles and weapons? Kara would love that.
Ask them the following:
2. What would it take to join the Seekers? Can our organization gain affiliation with them or would individuals players have to join?
3. How do we get jobs? Simply contact them on the radio when we want a job and respond to calls for help when we get them?
((I have more questions but I'll limit myself to 3 for now.))
Name: "Kara" is what most humans call her, though the closest pronunciation would be Kr'ra-Kax
Race: Corven (advantage for climb, disadvantage for falls)
Appearance: She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she's excited.
Age: Adult, but just barely
Goal: Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).
StatusSacrificed left arm to reverse time (eaten by giant Shluck-like thing). Bandaged and given spider venom for the pain.
StatsStr:9
Dex:13
Spe:13
End:7
Awa:12
Cun:10
Kno:12
Ner:11
Skills1 unspent
Rifle: 1
Medical: 1
Translate: 1
Acrobatics: 1
Caving: 1
Machine Control: 1
Stealth: 1
Geology: 1
Archeology: 1
Navigation: 1
InventoryRadio
3 fathoms
Ethral Rifle (scope+bipod) (rifle 3, pierce 3) 7/7
Ethral Rifle magazine 7/7
Ethral Rifle magazine 6/7
Field Lighter (Fire 2)
Grappling Hook + Ethral Silk rope 100 ft
Simple Clothes
Kara's DiaryIn StorageCrystal Tablets (diary about All-Eater and Great Destroyer, inventory, obedience rod instructions, construct assembly instructions)
Church Documents (document ownership and events, and recommend favorable treatment)
Cot
Book (Adventures of Pilgrim)
Deck of Cards
Mechanical Arm (not installed)
Crystal Friend
Bomb collar (unlocked)
All bomb collar remotes
The Seekers originate in chime so this outpost of them is the oldest and largest. Its in the middle class district and made up of several buildings now strung together with a series of covered walkways and bridges, more a complex than anything. Scarred though they are they don't seem like rogues. Noble mercenaries perhaps? They have the look and general attitude of people used to living through and by violence, but with a level of honor or nobility to them that you don't see in others like them. They're tough but polite.
The seekers generally only accept those who have a reputation of acting like they do, ie mercs with morals who honor their word. Failing that they sometimes accept individuals who have been vouched for by existing or previous members. Partnering the entire crew of a bore is not something they're inclined to do if only because they don't know the character of all those aboard.
Seekers generally get jobs from the local office or from announcements on the radio.
Start asking around about the way to Goldshore: what is the way usually used? What alternatives are there? And how do these stack up in terms of hazards and difficulty for the bore pilot?
Name: Adam Blavatsky Darvaza
Description: A young man of slightly pale complexion and eternal 9 o’clock shadow, he was raised in a small village. While the village priest and passing mystics droned with endless sermons of the Church and their teachings, what had always captivated young Adam’s attention more were the stories of his Granny.
Old stories of the world as it once was, before people were forced to flee to the caves and crannies of this damp hell. Of warm days where pleasant green plants tickled your feet as you walked through them and a cool breeze blew through your hair. Where food was plentiful, nature was benign and endless vistas reached as far as they eye could see.
Adam was nominally a card-carrying member of the church, though he mostly did it for the connections and perks that brought. They were powerful and had ancient lore, all things he would need to fulfill his true heart’s desire: to return to the surface, vanquish the madness that tainted their homeland and reconquer paradise.
After his encounter with a Word of God, the edges of his vision are flickering with black flame and his skin is extremely pale with what appear to be black veins instead of the normal blue ones. It also forced him to reevaluate his views on the cthonic church and god.
Goal: Plunge the secrets of the depths below to find an answer to the horrors above.
Stats Str: 10
Dex: 10
Spe: 11
End: 10
Awa: 11
Cun: 10
Kno: 10
Ner: 13
SkillsDiving: +3
Stealth: +2
Occult: +1
Can see things in great detail as well as look through objects such as walls. Rolls Nerve.Inventory1 soldier chestplate
Clothing: simple priest robes, shortened a bit so as to less restrict his movements
1 ethral rifle [10 rounds] (pierce 2)
1 black flame
1 Silent Night
4 worm blood
1 minor artifact
1 beaker artifact (found in crystal ruins) => in locker
1 crystal construct
Transport mission papers
1 black book copy
1 black book
1 book "Artifacts of Faith"
1 empyrean city map
1 field lighter
1 radio
6 fathoms
-loaned 40 to Cara (Tiruin)
297 fathoms (payment from pilgrim escort)
1 unspent skillpoint
Many use the way we had planned out, going through the caves, but you also hear that anyone carrying valuable cargo tends to drill their own way through because while its a bit more dangerous in some aspects, it also makes ambushes quite hard to pull off.
"Well, I will attempt ... something, I suppose. Follow close, stay low to the side.
Gunners, please be ready to return fire as soon as possible."
Consume worm's blood.
Balaram (x3) -> Jal (x4) 3path, 7 reinforcements, 10 total + 2 final rolls.
Shield myself from arrows like the one already fired at us.
Get in front of the grop, advance, dropping whenever the twang happens.
Name: AsHul
Description:Former human. Awful, ugly, indifferent. Currently a dream robot
Goal:To find God
Stats
Str:9 Dex:8 Spe:9 End:11 Awa:12 Cun:11 Kno:11 Ner:16 (-2)
Skills
3 Diving
2 Animal Handling
1 Survival
1 Weapon skill: Guitar
Inventory
Relic Fragment
Black Book (copy, strata 1,2,4)
1 Silent Night
5 Worm Blood
100 ft of rope
1 knife (cut/pierce 2)
2 Occult Junks
59 Fathoms (One magnetically welded to the wall of his room in the Bore, one "shiny," 57 standard)
168 Fathoms (Team Account. Kept on AsHul's person for safekeeping. Stored separately from his personal funds.
Stored at warehouse during Relic Vision:
Firing Control Module (Brass Brain)
Book of sheet music (from Balaram) [stack of about 100 pages bound by three brass rings along the top of the sheets]
his former bomb collar - made of something like demagnetized neodymium.
One Bone-fretted haunted electric guitar
One mundane acoustic guitar with wave patterns in abalone and turquoise
Notes:
Travellers' guild is offering a relic retrieval job. Local hazards ('living').
[19,18,7,3,14,7,14,14,9,10] -2 nerve [8,19] Welp.
Ashul's body shimmers with a webwork of golden light. Its quite pretty but the sight is somewhat undercut by Ashul doubling up into the fetal position and beginning to wail about how unfair the world is and how arrows are mean, and how his feet hurt, and how this job isn't paying enough, and how he secretly misses Aigre's cuddles.
Follow along with Auft and Ashul, making sure to hug the wall so as to avoid arrows to my face and whatnot.
Name: Clate
Race: Shluck
Description: Being a Shluck, Clate is rarely seen outside of his environmental suit. Inside, he is the standard albino mollusk, with his only true defining characteristic being the alternating white/borwn pattern of his beak, much like on a nautilus shell. His environmental suit and exoskeltons are full of scuff marks and small blemishes from work, but the knowledgable observer will notice that it is mechanically kept in tip-top shape. He wears a toolbelt and a satchel to store his tools and other knickknacks, and has a blue cap perched on top of his helmet.
Goal: To create great works of craftsmanship and become filthy rich in the process.
Stats
Str: 8
Dex: 11
Spe: 9
End: 10
Awa: 10
Cun: 16 (+3)
Kno: 12
Ner: 11
Skills (1 point unused)
Electronics 1
Mechanical 1
Biological 1
Chemical 1
Occult 1
Weaponsmith 1
Armorsmith 1
Stealth 1
Steal 1
Explosives 1
Inventory
Clothing: A tool belt that can be modified to fit the exoskeleton, a satchel and a blue cap with "If it ain't broke, fix it" embroidered on.
Mail shirt (Made to integrate directly into the exosuit, protecting surface that houses Shluck including head.Protect 3)
Bladed Shovel - handle coated with Pseudomagnetic mortar
Knife (cut2, pierce2)
Rifle (pierce2, 6/10 magazine)
TNT x5
Dynamo lantern
Field lighter
Path markers x10
"Muggy"(skull mug scrimshawed with "can we fix it?" on the side, "No, it's fucked." on the bottom. Has trigger on the inside of the spine-handle that, when squeezed, caused the mandible to open and close)
2 Octahedrons - supposedly replicate materials
1 container of Pseudomagnetic mortar
labradorite/Obedience rod
100ft silk rope
3 structural junk
30 chemical junk
1 gold ingot
143 Fathoms
Crystal Babies
2. 8 sided diamond (looks like Ramiel from EVA and floats). 8 inches to an edge
3. Crystal snake. hiss. 18 inches long.
Warehouse/bore storage:
1. Dodecahedron, no limbs, rolls. Fist sized.
4. Spiky daddy long legs like Irony has. 1 foot legs, fist sized body.
5. Thing looks like (see pic). about 8 inches to a side.
7. Wheel sort of thing that has a fat inside edge and tapers to a sharp edge on the outside. Foot and a half in diameter.
1 corpse (missing: skull, neck vertebrea, some bones)
Bomb Collar
Slate box with multicolour crystal toothpick - supposedly turns someone into a gemperson.
Spool of thermoreactive wire.
Acoustic guitar (Metal + guardbone, totally mundane.)
Box with "kidnapper bell"
6 Octahedrons - supposedly replicate materials
[15]
"This hallway is far too long to travel down while dodging arrows. We require a more expedient solution."
For once, Nyw will stay in the back. First, he'll use the hatchet to chop the massive arrow/bolt/whatever-was-fired-at-him in half, and then he'll stay in the back, watching down the corridor. He'll hold the hatchet's blade angled in front of his heart, in hopes it will deflect the projectile away if he fails to dodge, and keep his other arm sort of in front of his head for the same purpose. Obviously, do try to avoid the bolt upon it being fired.
Name: Nyw'geuq Otin Sunam; calls himself "The Lords' Child"
Description:
((No murakumo anymore.
))
Goal: Inscrutable, which is code for
"Talks like this.".
Stats:Str:14
Dex:8
Spe:10
End:14
Awa:14
Cun:8
Kno:7
Ner:10
Skills:Unarmed: +1
Defense Skill: +3 (Full Plate)
Vehicle Skill: +1
Caving: +1
Navigation: +1
Murakumo: +1
Inventory:
Full Plate Armor [Protective 4]
Ornamental Mask of the Child
---Shattered to powder: Crystal Murakumo [Cut 6, Pierce 3, Fragile]
Giant Guardian Hatchet [Chop 4,
]
Probably left in the warehouse:
A hooked cleaver [Cut 3]
Two knives [Cut 2, Pierce 2]
Guard rifle [Pierce 2]
A bunch of bloody guard garments, to be used as raw material.
You harvest the shaft of the bone arrow that was just fired at you and then advance with the others, shielding your face and chest as best you can.
"If you say so..."
Follow along, squish down as far as possible when twangs occur. If I get a clear shot at the thing, take it.
Name: Auft Kindheart
Description: Standing 3'10", with even fluffier than usual snow-white fur, this Ethral radiates adorable innocence even by the standards of her kind. Her porcelain-white mask is a circular shape carved into slices, each bearing a smiling face with eyes and mouths arched in joy, and adorned with pink blush marks. Her cloak is similarly pure white and a little too large for her, adding to her cute and defenseless appearance.
Goal: To amass and improve loyal pets and slaves.
Stats
Str: 8
Dex: 13
Spe: 10
End: 8
Awa: 8
Cun: 16
Kno: 13
Ner: 10
Skills
+1 Medical
+1 Translate
+1 Acrobatics
+1 Persuasion
+1 Stealth
+1 Animal Handling
+1 Archeology
+1 Biological
+1 Chemical
+1 Occult
[1 Skill Point]
Inventory
82 Fathoms
Ethral Rifle [2/7]
Doctor's Bag
Dodecahedron Spider-Thing: Fist-sized dodecahedron body, long unjointed legs that move in very slow cascades. Ceased moving upon being picked up. Can be trained in simple commands via clear hand signals, bops, and repetition.
2 quarter-inch cubes of impossibly heavy black stuff: Estimated 50 lbs weight total
Thug with metal teeth in his mouth and on his arm
Mediocre Skull Mug: A mug made from a skull. It works, but it's pretty meh considering it's made from a skull.
Shitty Bone Pan Flute: Several long bones crudely strapped together, long to short. Despite this, the actual notes are arranged randomly, out of tune, and lack much range.
Inanimate Vertebra Scarab: A bug-thing with a single human vertebra for a body, fingerbones for legs, teeth for mandibles, and so on. Needs an appropriate sacrifice to animate, like a "large" insect.
Iron Teeth, Slightly Demuscled Thug
Knife (Cut/Pierce 2)
Soldier Chestplate
Slave Trap
[8]
"Maybe we can squeeze a bonus out of them once we get back, but for now we should close the distance while the ballista is being reloaded."
Advance down the hallways, stick to the walls and go prone once I hear the ballista being fired.
Name: Alex Wells
Description: A middle aged man standing 5'7" feet tall. He has short brown hair and an unkempt beard.
Goal: Exploring the depths and collecting its wealth.
Stats:
Str: 11
Dex: 11
Spe: 10
End: 11
Awa: 11
Cun: 12
Kno: 11
Ner: 11
Skills:
Explosives 2
Mechanical 1
Survival 1
Caving 1
Chemical 2
Geology 1
1 Skill point
Inventory:
Dynamo Lantern
Field Lighter
4 TNT
Bladed Shovel (Cut 3)
Mail Shirt
39 Fathoms
Crystal box of golem limbs
Golem buddy
Black Flame (Cut 3)
Rifle (Pierce 2) 4/10
8 Structural Junk
Grappling Hook
Moon bladed staff (Cut 4)
[20]
Make myself as small of a target as possible. I'm useless right now until someone gets hurt or someone gets within firing range.
Drett
[7]
The group advances quickly down the hall, trying to both press themseleves down into the corners of the hall and to sprint towards their target at the same time. Except for Ashul, who remains back near the start of the tunnel, crying about how giant arrows are unfair. They make it a pretty good distance, with Auft making it the furthest; getting just close enough to see the vague shape of the shooter down at the end of the hall. She shouts out that she has eyes on the guy...thing...and everyone pokes their heads up to look, almost purely by reaction. The shooter takes this moment to fire and one of the heads vanishes, though the stump of a neck remains. Alex's body goes limp in the middle of the passage, blood pooling around it.