"Done now."
Find a good hiding spot in the warehouse behind some crates or something and go to sleep. With my revolver in arm's reach.
Name: Wiellste Gunsmithy
Description: A young Ethral, no taller than 4 feet. Her fur is unpatterned and a milky white. Usually wears a rather plain quilted brown silk cloak, and a polished copper mask with symmetrical, spiraling lines etched on the sides.
Goal: Wiellste is like many Ethral in that she seeks to gather knowledge about the world before all else. Though being an Ethral from Knot, her skills are largely more on the practical building side than the scholarly side. She isn't particularly invested in the teachings of the Tenebrous Church, but the idea of the spheres intrigues her, especially Balarim, with it's writings and technology.
Stats:
Str: 8
Dex: 12
Spe: 10
End: 9
Awa: 7
Cun: 15
Kno: 13
Ner: 11
Skills:
SKILL 1
Weaponsmith 2
Diving 2
Pistol 1
Bore 1
Translate 1
Stealth 1
Inventory:
Silk cloak
Copper mask
Human-made revolver (Pistol 3) (6/6)
1 Fathom
ZZZZZZZZZZZZZZZ
AsHul will visit a Musicarium, and present his sheet music for appraisal. Is the music for a single instrument (if so, which?), a band of some kind, an orchestra? Is it normal music or some kind of magical? Is the quality of the compositions good? are they familiar or foreign?
Also, which strata does my black book have?
AsHul will return and rest to regain his lost Nerve
Name: AsHul
Description:Former human. Awful, ugly, indifferent
Goal:To find God
Stats
Str:10 Dex:9 Spe:9 End:11 Awa:12 Cun:11 Kno:11 Ner:16 (currently at -1)
Skills (1 point unspent)
Diving: 3
Animal Handling: 2
Survival: 1
Inventory
Relic Fragment
Black Book (copy)
3 Silent Night - calming. gives advantage on diving rolls
6 Worm Blood - steadies nerves (restores to max)
100 ft of rope
Ham radio
2 Occult Junks
103 Fathoms (One magnetically welded to the wall of his room in the Bore, one "shiny," 101 standard)
One Brass sphere with clockwork innards (From Balaram) (currently being investigated by a Brain guy)
Book of sheet music (from Balaram) [stack of about 100 pages bound by three brass rings along the top of the sheets]
his former bomb collar -made of something like demagnetized neodymium.
Notes: Empyrean: Deep Walker Leon is a church official who can place characters in positions within the church. Contact referred by the church squad who killed our captors.
Anvil: Local parish: currently looking for 8 to do a communal vision with a minor relic to extract the relic core.
Travellers' Guild: group that is main source of relics for local parish. Business is usually done exclusively with guild members. Application involves ritual, and findinga relic (with Guild Knowledge) and bringing it to the guild.
Righteous Fury: radio station, but has positive relationship with the church.
The music is for a single instrument, a string instrument by their guess, something strummed and plucked as opposed to played with a bow, but nothing specific beyond that. It appears mundane but complex, difficult, and odd. Its not like anything they've seen before.
Yours or the one given to you? And is it official? If its official it has them all.
ZZZZZZZZZZZZZZ
Sorry, but I completely lost interest on Lokam. He's going to the local church and retire with plans of making a pilgrimage, leaving his Black Book and Black Flame to Adam before leaving the bore for good.
"Are you sure you wish to leave us, brother Lokam? Well, if you are, then I wish you good luck on your future journeys. Before you leave though, will you no longer require your book and black flame? I'll take great care of them if you insist on leaving them here, but I wouldn't want you to regret that decision. Secondly, you should take your share of the money from the mission to help you get settled in your new life."
"It's okay, please keep the book. I feel you might need His teachings more than I, and I won't need money in my pilgrimage. I don't deserve money for what I did."
"Well then, I thank you again for these. I will treasure them."
If we're talking what amount to walkie talkies here, assuming you don't need them to go very far, you can get a set of 4 for 10.
1) Could we get a comms suite for the bore that could act as an amplifier of sorts to ensure that we could always stay in contact through our radios? Within reasonable limits, so not when inside another plane of existence or something, but good enough to punch through some interference.
2) Alternatively, are there more powerful handheld radios available? If yes, how much would that cost us?
3) Look around to see if there are any missions/job opportunities available that relate to transporting goods or escorting people somewhere.
Name: Adam Blavatsky Darvaza
Description: A young man of slightly pale complexion and eternal 9 o’clock shadow, he was raised in a small village. While the village priest and passing mystics droned with endless sermons of the Church and their teachings, what had always captivated young Adam’s attention more were the stories of his Granny.
Old stories of the world as it once was, before people were forced to flee to the caves and crannies of this damp hell. Of warm days where pleasant green plants tickled your feet as you walked through them and a cool breeze blew through your hair. Where food was plentiful, nature was benign and endless vistas reached as far as they eye could see.
Adam was nominally a card-carrying member of the church, though he mostly did it for the connections and perks that brought. They were powerful and had ancient lore, all things he would need to fulfill his true heart’s desire: to return to the surface, vanquish the madness that tainted their homeland and reconquer paradise.
Goal: Plunge the secrets of the depths below to find an answer to the horrors above.
Stats
Str: 10
Dex: 10
Spe: 11
End: 10
Awa: 11
Cun: 10
Kno: 10
Ner: 13
Skills
Diving: +3
Stealth: +2
Occult: +1
Inventory
Clothing: simple priest robes, shortened a bit so as to less restrict his movements
1 soldier chestplate
1 ethral rifle
1 minor artifact
1 beaker artifact (found in crystal ruins)
1 black book copy
1 black book
2 black flame
1 Silent Night
5 worm blood
1 field lighter
17 fathoms
(loaned 6 fathoms to aigre)
1 crystal construct
1 unspent skillpoint
1) AsHul's radio will function as one fairly decently. You could slap on an amplifier for 20 to make it work at longer distances and better through interference.
2) They'd get pretty expensive if you want them to stay handheld.
3) There's a small group of pilgrims who want transport down to the God's Breath Caverns. They're offering 30 fathoms a head, for 12 of them. There's also jeweler who needs materials picked up from Goldshore and his normal transporter has up and vanished.
"I might be willing to speak more often...But handling a public place such as a tavern is a bit too much. My apologies, I might stay around here for now, perhaps find out if they have some ammo laying around for my gun or look for Wiellste."
The moth gave a brief nod before stepping back and glancing around looking for the Ethral who mentioned the possibility of making custom ammo.
Look for ammo that could be scattered around the area where the corpses previously were at.
Name: Garos Ellon
Description: Garos is a 4 feet moth-creature, with a black fur coating his body, the only different colors standing out on his form are located on his wings; blue circular marks that do give him two "eyes" on the back. Aside from the mask his kind naturally wears, he is also wearing a worn kettle helmet, which while doesn't provide the protection it normally should due to its current condition works like his lucky charm. The mask Garos wears is somewhat plain looking, all black aside from some blue marks along the "cheeks" and a crudely drawn star on the forehead area.
Goal: He is just hoping to gather himself a fortune and hopefully some fame too, just in case the hiring-and-shooting business becomes a necessity.
Stats
Str: 8
Dex: 14
Spe: 12
End: 8
Awa: 8
Cun: 13
Kno: 13
Ner: 10
Level up: +STR, +SPD, +END, +AWA
Skills
Level up: +1 point to use(not using for now)
Rifle: 2
Stealth: 2
Acrobatics: 2
Heavy Armor: 1+4(Soldier's Chestplate)
Inventory
(40)Ethral Rifle [7/7]
Silk Cloak
Crystal key golem
Soldier Chestplate [Defense +4]
Knife
There are spent shells sitting around but all the actual usable ammo is already accounted for.
After awkwardly receiving thanks, I’ll try once again to determine the exact function of the octohedrons (If someone with good knowledge and relevant skills, like occult, could help, it would be appreciated.) After that I’ll go back to town and try to find a bounty board. Check for local tasks that could likely be done in a day or two.
Name: Harmony “Harm” Li
Description: Lean and broody looking. This woman has short black hair and is partially covered in interlocking black tattoos. She wears simple black clothes, with a knee-length Maggot Wool Coat overtop. She wears a mail shirt underneath her clothes.
Goal: Overall, Harm would like to find a place where refugees and travelers could seek refuge without dealing with the dogmatic influence of the church. Right now, though, she just wants to get away.
Stats
Str:11
Dex:11
Spe:11
End:10
Awa:11
Cun:12
Kno:10
Ner:11
Skills
Weapon smith (3)
Mechanical (2)
Lucky Shot (1)
1 unassigned
Inventory
Mail shirt
Crystal cutting utility knife (free to borrow)
7 Octahedrons
5 Large branches of crystalline lead
Lucky Shot (6 rounds)
Short sword
Field Lighter
10 Path Markers
2 units mechanical junk
140 fathoms
Ok I think I've said what those things do like 4-5 times now. They duplicate materials. You know it, Clate knows it. You can't get any more exact without testing them out and discovering their properties yourself. Or finding someone who specifically knows about them and there aren't people like that in town.
As per jobs that can be done in a day or two, there's some odd jobs around but they're mostly menial physical labor. Most of the more interesting jobs don't really have a listed "Time of completion"
((The terrible spelling is because I type most posts on a phone with spiderweb cracks over most of its screen.))
Nyw doesn't really have anything he feels is important to do, so he's gonna just stand around and keep watch over Wiellste (or at least her hiding place).
Also, I suppose, watch for any more danger caused by foolish people.
Name: Nyw'geuq Otin Sunam; calls himself "The Lords' Child"
Description:
((Only one murakumo, but hey! Dual wielding them is stupid anyway. Possibly also impossible, very soon.))
Goal: Inscrutable, which is code for "Keeping the peace".
Stats:Str:14
Dex:8
Spe:10
End:14
Awa:14
Cun:8
Kno:7
Ner:10
Skills:Unarmed: +1
Defense Skill: +3 (Full Plate)
Vehicle Skill: +1
Caving: +1
Navigation: +1
Murakumo: +1
Inventory:
Full Plate Armor [Protective 4]
Crystal Murakumo [Cut 6, Pierce 3, Fragile]
Ornamental Mask of the Child
A hooked cleaver
Two knives
An ethral rifle
A bunch of bloody guard garments, to be used as raw material.
Hey, at least you're not searching for rumors.
"You saved my life. You're a good person. Even now you help me. What more does one need to trust someone?" she responded, still too embarrassed to look at him.
"Hah. Look at me, being so shy. Maybe I'm the one who needs a mask, not you." she joked.
Feeling slightly better, she finally turned to face him.
"I know I've said it like a million times by now, but thank you. You'll probably find me in my cot when you get back, so, um... Come back soon?"
Wiggling his antennae, Drett returns his attention to his bag.
They do afford some anonymity. That is, unless, you wear them everywhere as we tend to do.
Snapping his doctor's bag shut with one hand, Drett raises his mask back to his face with another, and readjusts his cloak with the remaining pair.
Yes, I don't think I will be long. Just some protection, he pauses to stifle what passes for an Ethral yawn, since now that I think about it, I will probably want the medical suite installed first. I can feel the cot calling already.
Ah, I think I hear some guests. They may buy me some time.
((And caught up, whew))
Ah, Vikkan! Let me see that wrist of yours. Now that there is some time, I can at least bandage it up properly before I head into town quick-like.
Redress Vikkan's wrist-stump.
After doing so, head into town and buy some light armor. Whatever passes for fluff-safe chain.
Then, if turn-time permits, go find that cot and get some rest before I have to go fix people on the next mission.
Character Sheet.
[17]
You remove the bandages on Vikkan's hand and proceed to sort of stick a bit of gauze on the stump and then attach it with a single piece of medical tape. You clap your little hands together and walk off, apparently content.
You buy a mail shirt, all nice and sized for your fluffy self.
and then ZZZZZZZZ
"Hey guys. I'm going to go get some sleep. Vikkan, can you come by my cot when you have some time? I'd like to speak with you some more, if I'm still awake."
Mostly for flavour, what's the lighting situation in the warehouse and in the town in general? Are we walking around with candles? Are there lamps? Is the glow from the magma enough to act as a sort of sun?
Go lie down on my cot and try to sleep.
As I lie there, think about my missing arm. I'm still not used to the loss so I've probably been trying to move it throughout the day, trying to do the things I'd normally do with it only to find it's not there. Has that made me feel strange in the supernatural sense? Or just the normal pain and strangeness of a missing limb?
Close my eyes. Relax. Take deep breaths. Block out sounds and sights. Focus all my mind on my sense of touch. Can I feel anything from my missing arm other than pain and nothingness?
Then focus on my missing fingers. Imagine they're there at the end of my arm, that I'm whole again. Then try to move them, imagining that I can see them move. Does that make me feel strange or help reduce the pain?
Name: "Kara" is what most humans call her, though the closest pronunciation would be Kr'ra-Kax
Race: Corven (advantage for climb, disadvantage for falls)
Appearance: She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she's excited.
Age: Adult, but just barely
Goal: Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).
StatusSacrificed left arm to reverse time (eaten by giant Shluck-like thing). Bandaged and given spider venom for the pain.
StatsStr:9
Dex:13
Spe:13
End:7
Awa:12
Cun:10
Kno:12
Ner:11
Skills1 unspent
Rifle: 1
Medical: 1
Translate: 1
Acrobatics: 1
Caving: 1
Machine Control: 1
Stealth: 1
Geology: 1
Archeology: 1
Navigation: 1
Inventory? fathoms
Church Documents (document ownership and events, and recommend favorable treatment)
Bomb collar (unlocked)
Bomb collar remote
Ethral Rifle (rifle 3, pierce 3) 6/7
Crystal Friend
Field Lighter (Fire 2)
Simple Clothes (no shirt)
Crystal Tablets (diary about some construction project, inventory, obedience rod instructions, construct assembly instructions)
Cot
Book (Adventures of Pilgrim)
Deck of Cards
Kara's Diary
If you're outside the magma is good enough most places. Sort of a dull orange sunsetty light that bathes the whole place. Inside you can have candles, oil burning lamps, even electrical lights. Varies. The warehouse has oil lamps connected to the town's supply but they're all off at the moment. Pretty dark in here but with doors open you can see enough.
Ok.
You're not having phantom limb syndrome...exactly. You do occasionally try to use it, not realizing its gone, but there's something else. There is a very dull, very distant, feeling. It feels like the arm is still there and just slightly cold. Like its been numbed with drugs and then dunked in water that is just a bit cooler than room temperature. Its not unpleasant or anything but is odd. You feel it all the way up to your shoulder where it immediately stops. You can't move the limb consciously but you occasionally get the feeling that it is still moving and being used, somewhere. Its all very distant.
Exist. Spawn close to someone who is part of the bore group and request to join their crew.
Name: Kalagony
Description: Kalagony is a short but muscular Mole-man. He's a martial arts fanatic, and willingly replaced his healthy arm with a mechanical version just to improve his lethality in melee combat. He has a particularly large tentacled star-shaped snout and a small pair of black, beady eyes. His hair is dark brown.
Goal: His life goal is to challenge and fight against the best warriors in the world, to crush his opponents and claim the title of the strongest fighter.
Stats:
Str:15
Dex:11
Spe:8
End:13
Awa:11
Cun:10
Kno:10
Ner:11
Skills:
Unarmed: 3 (2+1 Mole-Man Claws)
Defense Skill: Mechanical arm Block: 3
Caving: 1
(1 Unused Skill Point)
Inventory:
Mechanical arm (Right arm, claw weapon)
Grappling Hook
Silk Rope (100 feet)
Field Lighter
Martial Arts Gi
I'm gonna assume you walk up to the warehouse, blunder inside, and ask Kara about joining the crew.
Sleep, but talk to the mole guy first
”hi! Want enchantments?”
ZZZZZZZZZ
1. Transactions whose prices were already discussed before: Sell one gold cube for 100 fathoms, Buy the mail shirt upgrade for my exoskeleton for 20, buy 1 electronic part for 6. This should leave me with 224 fathoms.
2. Go claim a corpse from the warehouse. I'll be using my knife, bladed shovel and/or elbow grease to remove some bones and the skull. Attempt to craft a coffee mug from the skull with the engraving "Can we fix it?" on the side, and "No, it's fucked." on the bottom.
3. Using my structural junk parts and electronic junk part, craft an electric guitar. Use the bones from action 2 for the fretboard inlays and to decorate the body with some artistic inlays.
4. Go to Polyantha's shop. Present the spider crystal baby and strandbeest crystal baby to her and say the following. Try to read her reactions to both of them, if possible. To see if one interests her more than the other. "Hello again, I have returned to make my first purchase in your shop. I recently came into possession of these crystal constructs from a trip we made to a ruin of the crystal people. Rather pretty, but their receptionist had dreadful manners. Anyways, I haven't yet decided which of these two little guys to trade in. I've grown rather fond of them, you see."
Name: Clate
Race: Shluck
Description: Being a Shluck, Clate is rarely seen outside of his environmental suit. Inside, he is the standard albino mollusk, with his only true defining characteristic being the alternating white/borwn pattern of his beak, much like on a nautilus shell. His environmental suit and exoskeltons are full of scuff marks and small blemishes from work, but the knowledgable observer will notice that it is mechanically kept in tip-top shape. He wears a toolbelt and a satchel to store his tools and other knickknacks, and has a blue cap perched on top of his
helmet.
Goal: To create great works of craftsmanship and become filthy rich in the
process.
Stats
Str: 8
Dex: 11
Spe: 9
End: 10
Awa: 10
Cun: 16 (+3)
Kno: 12
Ner: 11
Skills (1 point unused)
Electronics 1
Mechanical 1
Biological 1
Chemical 1
Occult 1
Weaponsmith 1
Armorsmith 1
Stealth 1
Steal 1
Explosives 1
Inventory
Clothing: A tool belt that can be modified to fit the exoskeleton, a satchel and a
blue cap with "If it ain't broke, fix it" embroidered on.
Bladed Shovel - handle coated with Pseudomagnetic mortar
Knife (cut2, pierce2)
Rifle (pierce2, 10/10 magazine)
TNT x5
Dynamo lantern
Field lighter
Path markers x10
8 Octahedrons - supposedly replicate materials
2 gold cubes
1 container of Pseudomagnetic mortar
labradorite/Obedience rod
Slate box with multicolour crystal toothpick - supposedly turns someone into a gemperson.
Spool of thermoreactive wire.
Bomb Collar
100ft silk rope
7 structural junk
30 chemical junk
1 corpse
150 Fathoms
Crystal Babies
1. Dodecahedron, no limbs, rolls. Fist sized.
2. 8 sided diamond (looks like Ramiel from EVA and floats). 8 inches to an edge
3. Crystal snake. hiss. 18 inches long.
4. Spiky daddy long legs like Irony has. 1 foot legs, fist sized body.
5. Thing looks like (see pic). about 8 inches to a side.
6. Thing that looks like a Strandbeest. Foot long, 8 inches high.
7. Wheel sort of thing that has a fat inside edge and tapers to a sharp edge on the
outside. Foot and a half in diameter.
1. Ok.
2. [6] You do this and in fact go a bit overboard. You use the skull, the spine, tendons, and a structural junk to make an extremely cool skull mug scrimshawed with your motto of choice. You even build in a trigger on the inside of the spine-handle that, when squeezed, caused the mandible to open and close. So you can use it as a puppet. You hear jealous noises from some parallel universe.
3. [3] You make the guitar. It turns out looking...well rather ordinary for a guitar made mostly out of metal and with human bone fretboards. You give it a strum and it...ok. You know how guitars generally sound right? Well this one sounds the same but..You could swear you hear screaming under the tone. Like
this 4. You present both babies to her and seems interested most in the strand.
Go to a bar and hunt for rumors.
Name: Alex Wells
Description: A middle aged man standing 5'7" feet tall. He has short brown hair and an unkempt beard.
Goal: Exploring the depths and collecting its wealth.
Stats:
Str: 11
Dex: 11
Spe: 10
End: 11
Awa: 11
Cun: 12
Kno: 11
Ner: 11
Skills:
Explosives 2
Mechanical 1
Survival 1
Caving 1
Chemical 2
Geology 1
1 Skill point
Inventory:
Dynamo Lantern
Field Lighter
5 TNT
Bladed Shovel (Cut 3)
Mail Shirt
465 Fathoms
Crystal box of golem limbs
Golem buddy
Black Flame (Cut 3)
Rifle (Pierce 2) 10/10
No more rumors please. If only because the more rumors we get the more waffling between possible jobs there will be.
"Ooh, that one!" Auft exclaims, pointing at the already-modified thug. She nods eagerly to the attendant. "Yes, I'll take that one, please!"
Take brace-o-teeth.
Name: Auft Kindheart
Description: Standing 3'10", with even fluffier than usual snow-white fur, this Ethral radiates adorable innocence even by the standards of her kind. Her porcelain-white mask is a circular shape carved into slices, each bearing a smiling face with eyes and mouths arched in joy, and adorned with pink blush marks. Her cloak is similarly pure white and a little too large for her, adding to her cute and defenseless appearance.
Goal: To amass and improve loyal pets and slaves.
Stats
Str: 8
Dex: 13
Spe: 10
End: 8
Awa: 8
Cun: 16
Kno: 13
Ner: 10
Skills
+1 Medical
+1 Translate
+1 Acrobatics
+1 Persuasion
+1 Stealth
+1 Animal Handling
+1 Archeology
+1 Biological
+1 Chemical
+1 Occult
[1 Skill Point]
Inventory
2 Fathoms
Ethral Rifle [7/7]
Doctor's Bag
Dodecahedron Spider-Thing: Fist-sized dodecahedron body, long unjointed legs that move in very slow cascades. Ceased moving upon being picked up. Can be trained in simple commands via clear hand signals, bops, and repetition.
2 quarter-inch cubes of impossibly heavy black stuff: Estimated 50 lbs weight total
Weregild IOU because the stonepope is nice
The guard nods slightly at you and then takes you to an office where you do some paper work. In a few minutes the man is brought to you in chains, shackled at the wrists, ankles and waist. He grins that serrated grin at you and you respond with your own, four mandibles moving into a grin no human could copy.
"We have such sights to show you."