((A diving minor failure and a major success this turn, not bad.))
"It seems the guardian of this place somehow got coaxed into moving away from the temple. How convenient!
... Say, has anyone seen our malformed friend somewhere?"
"Ahem, anyways. Shall we get started on preparing our way down? Clate, perhaps you could help me with this?"
((The people with rope (100 ft each) are Kara (paris), Rick (marksdorf) and Clate (pancaek). Are all of you ok with loaning out your rope?))
Help the other people set up the winch system.
Help set up the winch
Name: Alex Wells
Description: A middle aged man standing 5'7" feet tall. He has short brown hair and an unkempt beard.
Goal: Exploring the depths and collecting its wealth.
Stats:
Str: 11
Dex: 10
Spe: 10
End: 10
Awa: 10
Cun: 12
Kno: 10
Ner: 10
Skills:
Explosives 2
Mechanical 1
Survival 1
Caving 1
Chemical 2
Geology 1
Inventory:
Dynamo Lantern
Field Lighter
3 TNT
Bladed Shovel
Mail Shirt
8 Fathoms
Help with setting up the winch system.
Also, crafting recipe check if you feel like it:
- A machine gun like the browning M2. Big, simple, robust.
- A submachine gun like the British Sten or the American grease gun, which were historically made to be easy and cheap to manufacture.
- A magical bag/box that spawns random junk every turn, so I will never again be without.
- Supressors and Scopes for existing weapons.
- A sort of crawler jeep thing, for transport of the team outside of the bore.
- a bicycle
- ammunition. We haven't actually discussed bullets yet.
Name: Clate
Race: Shluck
Description: Being a Shluck, Clate is rarely seen outside of his environmental suit. Inside, he is the standard albino mollusk, with his only true defining characteristic being the alternating white/borwn pattern of his beak, much like on a nautilus shell. His environmental suit and exoskeltons are full of scuff marks and small blemishes from work, but the knowledgable observer will notice that it is mechanically kept in tip-top shape. He wears a toolbelt and a satchel to store his tools and other knickknacks, and has a blue cap perched on top of his helmet.
Goal: To create great works of craftsmanship and become filthy rich in the process.
Stats
Str: 8
Dex: 10
Spe: 8
End: 10
Awa: 9
Cun: 16 (+3)
Kno: 12
Ner:10
Skills
Electronics 1
Mechanical 1
Biological 1
Chemical 1
Occult 1
Weaponsmith 1
Armorsmith 1
Stealth 1
Steal 1
Explosives 1
Inventory
Clothing: A tool belt that can be modified to fit the exoskeleton, a satchel and a blue cap with "If it ain't broke, fix it" embroidered on.
Bladed Shovel
Silk rope (100ft)
TNT x3
Dynamo lantern
Field lighter
Path markers x10
1 structural junk
5 Fathoms
Can do.
Assist in construction, specifically any digging required for material.
Could I use the thermals here to float from the ruins back up to the bore?
Start tying our ropes together. Make sure it's secure.
Name: Wiellste Gunsmithy
Description: A young Ethral, no taller than 4 feet. Her fur is unpatterned and a milky white. Usually wears a rather plain quilted brown silk cloak, and a polished copper mask with symmetrical, spiraling lines etched on the sides.
Goal: Wiellste is like many Ethral in that she seeks to gather knowledge about the world before all else. Though being an Ethral from Knot, her skills are largely more on the practical building side than the scholarly side. She isn't particularly invested in the teachings of the Tenebrous Church, but the idea of the spheres intrigues her, especially Balarim, with it's writings and technology.
Stats:
Str: 7
Dex: 12
Spe: 10
End: 8
Awa: 7
Cun: 15
Kno: 13
Ner: 11
Skills:
Weaponsmith 2
Diving 2
Pistol 1
Bore 1
Translate 1
Stealth 1
Inventory:
Silk cloak
Copper mask
Ethral revolver 6/6
1 Fathom
"Please try not to damage it too much?" Kara said as she handed over the rope.
"I've had this rope for a while now, I'd be saddened if I lost it. Especially since I had to sell the last of my good clothes to get it."
I'm fine with donating my rope and grappling Hook to the cause of making a way down to the ruins and possibly making harnesses.
Name: "Kara" is what most humans call her, though the closest pronunciation would be Kr'ra-Kax
Race: Corven (advantage for climb, disadvantage for falls)
Appearance: She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she's excited.
Age: Adult, but just barely
Goal: Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).
StatsStr:8
Dex:13
Spe:13
End:6
Awa:12
Cun:10
Kno:8 + 3 = 11
Ner:10
SkillsRifle: 1
Medical: 1
Translate: 1
Acrobatics: 1
Caving: 1
Machine Control: 1
Stealth: 1
Geology: 1
Archeology: 1
Navigation: 1
InventorySimple Clothes
Ethral Rifle (rifle 3, pierce 3) 7/7
Silk Rope 100/100 feet
Grappling Hook
Field Lighter (Fire 2)
Kara's Diary
Hmm lots of Helps but no "Set up winch" so I'm not sure who is the core and who is the helpers....Guess I'll just use whoever has the best stats for it...Pancaek definitely looks like he's best set up for it.
[17]
Good! Didn't even need to test the helpers to offer him a boost. And now the rope.
[2]
Also good!
Once the bore has come to a stop, everyone begins working in unison. Clate climbs down into the bore's engine and then down one more level through a small but heavily reinforced hatch. The area below the engine room is basically nothing but a crawlspace of sorts with some heavy duty metal supports around the bore's main axle. There's also a hatch to the outside, equally small and heavy duty as the one above. He squeezes through and, using some metal from his deconstructed grappling hook, rigs up a simple anchor on the axle. He then attaches the ropes that Wiellste spliced for him and makes sure everything is as secure and sturdy as Shluckly possible. Once it is, he crawls to the exit hatch and opens it, the roar of the hot wind strangely muffled in the watery suit. He blinks and then sticks his head out, looking down. A few hundred feet doesn't sound like much until you're looking down at it. Geez. He bangs on the roof of the compartment and someone relays the message up to the cockpit. The bore's drill, now sitting in open air, rotates slowly, winding the rope up, making it ready for use. Once its almost all the way wound up, he again signals the driver to kill the engine. Everything looks ready for lowering and raising the rope but...there's still no harness. They could probably get away with making a harness of sorts with certain knots...or even just a foot loop.
How long is this rope anyways?
The abomination will make herself useful and start scavenging for nearby rocks/ structural junk.
Name: Moku Youkou
Race: Abomination Shang-Gei
Description: A female Shang-Gei cloaked in a heavy and rough looking worm wool coat. Underneath the clothing, is a heavily mutated figure. Her scales has been coat in plastic, giving each one a iridescent sheen to them.Spikes of melded plastic, metal and circuitry are studded haphazardly, the largest one is a foot long, spearing right above her pelvis. Her tongues have been replaced with metal tendils that sneak in and out of her mouth when she is not paying attention.
Goal: To "find" her mate.
Stats:
Strength: 9
Dexterity: 8
Speed: 8
Endurance: 10
Awareness: 12
Cunning: 12
Knowledge: 11
Nerve: 13 (temp -2)
Skills:
Medical: +2
Machine Control: +1
Electronics: +1
Mechanical: +1
Armorsmith: +1
Occult: +1
Diving: +1
Stealth +1
Inventory:
Fathoms:16
Relic fragment
Bladed Shovel
You walk to one of the bore's airlocks and head through. After you close the inner door, the locks on the outer door open and you can spin the locking wheel and open it. Outside it is very hat and very windy, so much so that you nearly stumble backwards and fall, more out of surprise than anything. Once you steady yourself you look out the door and find that the door opens up onto a sheer drop of several hundred feet into magma. The nearest tunnel wall is 20 or so feet away. You suppose if you REALLY wanted to go scavenge you could climb out, use the built in maintence ladders that run across the bore's surface to get to one of its legs and then climb across the leg to the wall.
But that all seems pretty freaking dangerous...
"Perhaps this will be easier if I tried to construct us a simple cage we could attach to the rope. Out of stone, since that's the only thing we have plenty of around here.
Brothers mole, would you lend me your claws and your strength by carving out a boulder for me to work on?"
Would it help my diver concentration (aka help me to roll at advantage) to meditate for a while before trying to do a spell? If yes, do so before attempting the following.
I would like to do a spell to take some rock and turn it into a simple cage/diving bell. The cage doesn't need to be very large or fully enclosed or anything (to save weight and not overtax our rope), but do make it strong enough that it can safely hold about 3 people at once. Leave a hole in one side for people to easily crawl into or out of. Start from a boulder if one is provided, or just from the cave wall if not.
Start in Akhmah, reinforce once (2 rolls). Then move to Es, then to Sige (2 rolls). Then reinforce Sige once (1 roll). Total of 5 rolls before the final stat and nerve checks. Only 1 material sphere, Akhmah (awareness).
Name: Adam Blavatsky Darvaza
Description: A young man of slightly pale complexion and eternal 9 o’clock shadow, he was raised in a small village. While the village priest and passing mystics droned with endless sermons of the Church and their teachings, what had always captivated young Adam’s attention more were the stories of his Granny.
Old stories of the world as it once was, before people were forced to flee to the caves and crannies of this damp hell. Of warm days where pleasant green plants tickled your feet as you walked through them and a cool breeze blew through your hair. Where food was plentiful, nature was benign and endless vistas reached as far as they eye could see.
Adam was nominally a card-carrying member of the church, though he mostly did it for the connections and perks that brought. They were powerful and had ancient lore, all things he would need to fulfill his true heart’s desire: to return to the surface, vanquish the madness that tainted their homeland and reconquer paradise.
Goal: Plunge the secrets of the depths below to find an answer to the horrors above.
Stats
Str: 10
Dex: 10
Spe: 10
End: 10
Awa: 10
Cun: 10
Kno: 10
Ner: 13
Skills
Diving: +3
Stealth: +2
Occult: +1
Inventory
Clothing: simple priest robes, shortened a bit so as to less restrict his movements
1 minor artifact
1 black book copy
1 black flame
1 Silent Night
1 field lighter
23 fathoms
You could do it at advantage now because you're in safety, at least for the moment.
Now, the question I have before we do this spell is "Where is the rock you're using?" We're in a vertical shaft after all, the only rocks around are not easily reached by a human and building that cage on the walls of a shaft is probably rather hazardous. Someone did bring in some crystalline stuff last turn, maybe they'll let you use that?
"Oh, I see. So, you are also a member of the Tenebrous Church. I can only wonder why there are so many of us in this hostage situation..."
Continue observing with interest. See if I can recognize the ruins or the worm creature While AsHul does his thing, read some lines of the Book of Truth out loud for him to hear.
Name: Lokam Pilgrim
Description: Lokam is an Ethral Aspirant of the Tenebrous Chruch currently on pilgrimage. His soft fur is pale yellow, his large and fuzzy mane is golden and antennae and wings are dark purple with white details. His antennae, unlike most Ethral, are also very long and fluffy. Most of the time, he's wearing his silky church robes, which also have a hood included. His mask is very dark purple, with bright yellow spirals and curves, similar to tentacles.
Goal: His goal is to just complete his pilgrimage and ascend in the chruch. He wishes to go as deep as possible and someday become a Living Saint, Stygian or even a member of the Council. But his dream is to someday go deeper than everyone, reach the center and finally find God.
Stats:
Str: 7
Dex: 12
Spe: 10
End: 8
Awa: 7
Cun: 13
Kno: 13
Ner: 13
Skills:
Diving: 3
Caving: 1
Navigation: 1
Survival: 1
Translate: 1
Inventory:
The Black Book (Real)
Black Flame
Bag of Path Markers
Silk Aspirant Gray Robes
Purple Mask
You sit near Ashul while he works, watching out through the tunnel opening.
[19] You have no idea what that worm or those ruins are. Well, beyond that they're pretty.
“Blessed is he who penetrates the depths of the world. For every step into the darkness is a step closer to GOD. All faithful should partake in this pilgrimage if able.”GM: Action in spoiler
Spell:
Akhmah Sige (Alter Material)
Path: 2 rolls
reinforce Akhmah: 10 rolls
reinforce Sige: 2 Rolls
total Nerve rolls: 14 (Still at advantage, round 4/5)
Final "not insane" nerve roll,
final "proper effect" Awareness roll
16 rolls.
Goal: To form a bridge between the bore tunnel and the nearest tower top. Top ofbridge should be flat, and roughly 2 feet wide
Name: AsHul
Description:Former human. Awful, ugly, indifferent
Goal:To find God
Stats
Str:9 Dex:8 Spe:8 End:10 Awa:12 Cun:10 Kno:10 Ner:16
Skills
Diving: 3
Animal Handling: 2
Survival: 1
Inventory
Relic Fragment
Black Book (copy)
1 Silent Night - calming. gives advantage on diving rolls 1 used, currently on round 3 of activation)
4 Worm Blood - steadies nerves
2 Occult Junks
2 Fathoms (One magnetically welded to the wall of his room in the Bore)
You feel the effects of the Silent Night starting to wear off, so you hurry to make use of it. You stand near the edge of the hole, put both hands on the stone and let yourself drift. You have your eyes closed when it happens, but Lokam can see the stone beneath you bunch and flow, extending out towards the distant ruins. It forms a sort of wedge shape, thick at the back, thin at the front, stretching out like a viscous fluid being drawn forward. It reaches about the halfway point between the tunnel and the ruins and then stops. Or rather it attempts to keep going but continuously crumbles and falls under its own weight. Eventually the stone stops and solidifies. Whats left of the would-be bridge is a large artificial precipice of sorts, half of a bridge pointing out towards the ruins.
Individual stuff
A machine gun like the browning M2. Big, simple, robust.:
Large Barrel/long pipe, automatic loading system, 2 mechanical, 4 structural. - A submachine gun like the British Sten or the American grease gun, which were historically made to be easy and cheap to manufacture.
Same as rifle, but automatic loading system and 1 extra mechanical- A magical bag/box that spawns random junk every turn, so I will never again be without.
It would require an artifact level part. Otherwise it would just be some structural and occult- Supressors and Scopes for existing weapons.
Workshop for both. Suppressor is 2 structural, Scope would be 1 structural, 1 mechanical, and set of lenses- A sort of crawler jeep thing, for transport of the team outside of the bore.
Complex. Legs, treads or wheels? - a bicycle
2 mechanical, 3 structural.- ammunition. We haven't actually discussed bullets yet.
depends on size and strength but usually going to be structural and chemical for ordinary solid bullets.