Name: "Kara" is what most humans call her, though the closest pronunciation would be Kr'ra-Kax
Race: Corven (advantage for climb, disadvantage for falls)
Appearance: She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she's excited.
Age: Adult, but just barely
Goal: Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).
Stats
Str:8
Dex:13
Spe:13
End:6
Awa:12
Cun:10
Kno:8 + 3 = 11
Ner:10
Skills
Rifle: 1
Medical: 1
Translate: 1
Acrobatics: 1
Caving: 1
Machine Control: 1
Stealth: 1
Geology: 1
Archeology: 1
Navigation: 1
Wealth: 58
-0 Simple Clothes (she was forced to sell the last of her original clothes to cover some unexpected expenses
-40 Ethral Rifle (rifle 3, pierce 3) 7/7
-5 Silk Rope 100/100 feet
-10 Grappling Hook
-3 Field Lighter (Fire 2)
=0
Backstory: Kara was an orphan, living in one of the public orphanages of Goldshore. She was adopted at a young age by an influential female Corven as part of a publicity stunt to help her earn the sympathy of the poor. Growing up, her mother would say that she considered both Kara and her older brother as her children, that they would receive equal treatment. And she also made sure to constantly remind them that only the most competent would inherit her name and wealth and that the other would be cast out with nothing to call their own.
However, despite those proclamations of equality, Kara always felt that her mother was somewhat more cold towards her and always favored her brother, because unlike Kara he was her biological son. Not that Kara could blame her. Even if he wasn't her son, he was always more cunning, more popular, more beautiful, more... everything. Kara on the other hand... her only mental trait worth mentioning were her dedication (and perhaps her stubbornness) while her dark plumage and throaty voice always made her self-conscious when she compared it to the beautiful plumage and singing voices of the other Corven of the house.
She didn't see a future for her in her home. No matter how hard she studied, how much she tried to impress others at social events, how many times she tried to secure political connections and victories for her mother, her brother would always outperform her or worse steal her work and present it as his own.
Soon after she became an adult, Kara decided she wouldn't wait to be cast out. She would take matters into her own hands, leave her home and follow her dream, as silly as those dreams may be. She dreamed that she could see and experience all the wonderful and terrible things she read about in her books, that she could find objects of unimaginable value, make a collection of artifacts from all the creatures she met in her travels. That perhaps one day those objects she found would sit alongside those she used in her travels in a museum of her own making, a museum that every Corven would dream of entering and every denizen of the underworld would know of.
Though the fear of the unknown twisted her stomach into knots, Kara knew that at least that way she would be free from her mother's constant pressure and scrutiny, free from her brother's sneer and pride, free to do what she wanted. So she made her way to a pawn shop with a backpack full of the most expensive clothes and jewelry she could carry. The money she got out of them were less than she expected, but it was enough to convince some traders to take her with them.
As she moved away from the city she grew up in, the fear of the unknown started to conflict with a new fear, a fear of returning home in shame and defeated, begging to be helped. She swore she would never do that, that she'd keep trying. She'd rather die then suffer that shame.
Things didn't go exactly as planned on her journey. Kara had to give up more than she expected, sacrificed to greed and danger. But she had also gained valuable experiences and some treasured possessions. And at last she was here, in a bustling city amongst such strange and varied creatures, gaping at the architectural wonders before her.
Unfortunately, with no money and nothing to call her own, she could not spare much time for sightseeing. She had to make her way to her target: the various bores that made their home in the city's underdocks. She'd read about them in stories, the brave merchants, mercenaries and scoundrels that made their way to the deepest parts of the underworld, finding new wonders, untold riches and blood-chilling horrors. Now all she had to do was convince one of them to take her with her... or stow away inside one. Stowing away was only a last resort, but one that was looking more and more plausible. After all, who would take a random stranger with them on their bore?
((Character inspired by "Provenance" by Ann Leckie.))
Got to protect our squishy bits.