Keep my back to the blast doors around the heart, hopefully I'm not stuck in one. Blow away the mist with my wings, and get ready for an attack should the nasty creature charge it.
Since Vlad looks damaged, don't attack him, unless the creature is gone and Vlad seems to be doing something obviously hostile. Or attacks me.
If the heart is protected and the entity is fleeing, breathe fire behind its escape route, and look and listen for other activity. Get ready to pursue.
You flap your wings at the mist, but, again, more just billows in. The Heart is going into some sort of lockdown mode behind you, but you are not shut in. hmm ... (6) you notice that parts of the mist are congealing into shapes, like large insect limbs, claws, even human arms. They are reaching out from some central mass inside the mist, which itself seems amorhpous and not fully solid. the limbs you see are probing toward the heart, prying at lockdown points or at pipes and whatnot. THe main mass of the enemy IS rising away fro the Heart, though. (5) you breathe a blast of intense heat upward at the mass. It pretty much instantly solidifies int oa treelike structure roughly fifty feet tall with a base about five feet wide, starting about twenty feet in front of you. It spreads out, latching onto various points, disrupting the amorphous limbs and forming a black, leafy canopy over this section of the heart. the mist seems to draw up into it.
"My head....ugh...SOMEONE GET ME UP TO IT! I NEED TO FEAST AND CONSUME IT! AT LEAST GIVE ME A DAMN TENTACLE!"
Use the arctic howl again and the moment the entity attacks attempt to absorb it using the absorbtion rune and the pact ability to guide Clunker's action to hold it in place to Vlad and Kongor's shop to the entity. till then feast on the goo and any tentacles given as well as any energy from Omega and the heart of lorkham.
I don't see anyone tossing bits to you, so you're on your own for this: (1) you inhale ot scream, but choke on the thickening atmosphere. Well, let's see if any of the congealing limbs are nearby: (3) some are, but not within reach. Alright, constitution roll to not decay, will roll to retain your mind: (3), (5). You remain in your more or less right mental state, but your body is now showing the effects of being cut of from the Will of Omega, and is dying. You slough off an outer layer of skin and flesh, shriveling as you rot. You've lost the long-leggedness of the arctic beasts, and the howl as well. The good news is this loosens you from the grip of the goo, and you slide out of the mass entirely, flopping weakly to the hard metal floor below.
"Not dead yet" you mutter. "Not dead yet."
fly up to where the monster is, get in a position where I can throw some magic acorns into one of the tentacle wounds, throw one of them into a wound, if it does damage, throw another one in it too
(5)(2) Your first acorn explodes inside a tentacle, forming a thick, brilliantly red thornbush, which then disappears into the mist below, trailing a yellow vapor which does not seem to fade or move with the mist. Your second acorn simply vanishes from your sight after being thrown.
GM plz verify the following assumption: Gwyn did get to restock on ammo earlier, as part of post-mission followup.
"hehehe, yep! Two HEDP, one HEI"
I shift into weapon form and ready HEDP.
"Ready when you are!"
Verified. Between missions you all had plenty of time to restock and recharge and whatnot. You shift and ready an HEDP round.
GM plz verify the following assumption: Gwyn did get to restock on ammo earlier, as part of post-mission followup.
"hehehe, yep! Two HEDP, one HEI"
I shift into weapon form and ready HEDP.
"Ready when you are!"
Aim to hit directly in the center of the freakish monster and fire the ready round
(3) (6) You fire. Th shockwave of the round is clearly visible in the mist, leaving a tunnel like hole as it flies, Gwen bucking in your hand as the force of the shot pushes her back and up. You get a brief, bullet-time glimpse of this before reality reasserts itself and time moves forward normally again. Your shot flies high, so you don't hit center of mass like you were hoping. You DO hit something inside the mass however - it would be rather hard to miss entirely. A hole appears toward the top of the mass, where it is connected to one of the large feeder pipes descending from the ceiling. The feeder pipe itself is also shattered, and the entity falls, surprisingly quickly, It lands with a thunderous cacophony of screeches and clangs and rattling. The feeder pipe dumps water seemingly endlessly , spraying out of the hole and cascading down into the chamber, sending up a fine wet mist of it's own as well. You catch a glimpse of Freddie's fireplant tree below. it looks like several of the limbs of the entity were sheared off when part of it fell onto that tree. more importantly, it looks as if a chuck of the creature's hide was torn asunder on the tree as well. The tree fared poorly too, with most of it's canopy simply gone, and limbs below shattered . The main trunk is still there, but split halfway down.
Three lightning bolts arc down after the monster,one after the other, all of them channeling down the waterfall into the mist below. What effect they have, you don't know, but it looks like they came from another Omega hanging off a tangle of stone and steel a couple hundred feet away.
Use clockwork magic to lock down all the joints of the monstrasity, hopefully keeping it still to aid my companions in attacking it. Use my reusable clockwork totem if I feel I need a boost for this.
You'll definitly need your totem for this, and you are sure you aren't going to be able to hold ALL the limbs. (4) you also believe that the limbs are not this thing's weak point either, but you have yet to deduce what that weak point might be. Might be somewhere in tat central mass, or maybe it's something more ethereal. Damned ethereals.
(6) you pull out your clockwork totem, arrange all it's limbs out straight, and cast. a dozen or more limbs, some fully formed, some still in their half-mist form, all stop abruptly. The entity writhes, tearing free of a couple of the limbs, but not entirely able to free itself from the effects of the immobilization. You can tell that the entity is expending effort to counteract your efforts. Basically, you are keepingthe mist parts mist and the solid parts solid, and telling the thing that 'bodies don't work that way, dammit." And it is trying to tell you "fuck off, it's my body, I'll do what I want with it." Now, if everyone else wold hurry up and kill the damned thing.
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Any of you remember that thing that got summoned the last time you fought in the heart chamber? One of you guys had those summon stones and called
something for aid. Well, that thing hurtles past Kongor and Gwen and dives into the mass below. A huge flipper, like a whale's tail, rises up to swat it away, but it simply slices through the tail and drops below. You don't see what happens next, but you get a nauseous feeling deep in your gut. On the other side of the Heart, around the curve and out of sight, something goes dark. You can't see what it is, but the room off in that direction visibly dims, leaving an entire section in shadow.