I'm ok with fighting someone/something.
If I can't find anything to fight, spend some quality time with my new posessions.
go find a sparring arena and challenge something to a spar there
Aight. Ape V Dragon it is.
Both are Large category creatures, but Freddie outmasses Kongor by about three to one, if my memory is roughly correct. If not, he probably outmasses Kongor by more than that.
Both have apprentice body and jounreyman movement, with bonuses in the body and movement stats. Freddie has an advantage in strength and agility, Kongor has an advantage in Dexterity.
They are roughly even in terms of melee fighting ability, but Freddie has advantage at ranged fighting.
Now, two points to note here:
1) In this fight, size will make a significant difference - sheer mass will give Freddie an advantage.
2) should Kongor use Gwen as a weapon, many of the advantages Freddie has will be countered, especially the ranged combat advantage. I would put advantage to the Kongor/Gwen pair at that point.
So, While I could roll it out, let me just say that, over a few rounds of mock battle, Kongor manages to score some points, but Freddie in the end simply wears him down with size and energy, ultimately gaining victory by outlasting his opponent.
If you like I can roll it out, or you guys can post specific battle tactics to take and I'll try to handle that.
Now that I’m in the air, use my position to better examine the surroundings
You are in a canyon. It is tall and rocky. It is fairly wide at the base, but looks narrow due to being taller than it is wide. What else are you looking for?
Approach the heart and examine the room and heart itself. Study and try to gain insight into how it works.
(3) the machinery here is complex and unintuitive. Over time ,you begin to understand at lest that there are intake and output channels - vast tubes carrying energy, liquid, or other substances to and from the heart, which itself is always in a state of stationary motion. There are living thing in the heart chamber, and occasionally you'll spot a swarm of fishthings attack some stray object or creature and devour them, perhaps acting as a sort of immune system for the heart. Additionally, there are mechanical drones that flit, crawl, or drift about, slowly modifying, repairing, or otherwise interfacing with the machinery. Is there some specific part of "how it works" you want explained?
Interesting. Keep digging for texts about 'dredging up information from an object through time', 'repairs or healing done by clockwork mages skilled in keeping the physical order' and 'time manipulation', in no particular order of importance. Try and seek out technical/non-fiction texts that give insight in how each of those are done, rather than myths or legends.
(1)(5)(5) You end up spending some time fruitlessly following what at first looks to be a dtechnical discussion of learning history through objects, but ends up being either technobabble , philosophical nonsense, or the rantings of a madman - an intelligent madman, which makes it all the worse. After that fiasco, you eventually find a couple tomes regarding repairs and healing in the physical order, and a crystal with some kind of persona projecting from it that describes and details time manipulations. Both of these sources are pretty thick with information, so I'm not going to lay out all the things Clunkers reads or hears. do you want a "basic how to fix things with clockwork" and a "basic how to fiddle with time using clockwork"?
basically, healing or repair can be done in a few ways. for example, reading an object in it's functional state, saving that to memory, attaching some totem or focus, and when the object is damaged, rewind teh focus to it's set point or simply overwrite the current state with the previous one. or, you could witness an injury or damage taking place and basically reverse the process by causing the bits to move exactly backward to how the injury took place - like a reversed video or something. The damaging object does not need to be a aprt of that action (i.e. if a sword cuts off an arm, you do not need to reverse the sword to get teh arm back on).
manipulating time is tricky and fiddly and works best in small doses. Time is one of those parts of the universe that have a sort of resistance to change - time tends to flex and stretch back into it's proper place when messed with.
For example, say you locked a planet in stasis for 300 years for some reason. when that time ends, that planet will suddenly experience 300 years all at once - it won't just 'skip' the time in between. Whether this experience is orderly or chaotic is uncertain - that scale of tiem manipulation is yet to be observed by anyone this library has record of.