Yup. And if it creates to any problems related to basically stealing stuff. Also would like a size update at the end of the downtime.
You bring back:
1) a four foot tall clay pot which is sealed tightly, with a wax seal, an intricate metal clamp, and a rope net keeping the lid on. About a third of the way down the pot is a ring that progresses from one color to another around the pot. A hollow black triangle outlines a sort of glittery blue section of the ring. (1) hauling this item away does cause a bit of an outcry, and you are confronted by three angry ogres as you slither out of their cave dragging your loot. (2 v 3) they grip the pot and engage in a violent tug of war with you (2) breaking the pot and spilling it's contents - what looks like brilliant blue sand. It goes everywhere, but a pile of it remains at the feet of the ogres, and about a fifth of the contents remain in the pot. You grab the broken pot and scurry home while hte ogres try to scoop up the rest of the sand.
2) about a dozen gold rings. These are large enough that you carry them gripped in your mouth, like a puppy carrying a hula hoop. (6) Seven fairies flutter around the gold rings and accompany you back t o your cave when you get this item.
3) ... (6) oh.
You find a silver mechanical beetle. you nose it, and it cicks and flips over on it's back. you nose it again, and it clicks and flips onto it's stomach. You go to pick it up and it screams - the sound of dying salamanders - and leaps onto your forehead, where it's seven legs each burrow into a different part of your skull and mechanical parts. (1) the world around you goes rather psychadelic. nothing looks familiar, nothing makes sense. you can't feel your functional leg or left wing. The salamanders keep screaming.
hmm. adjust these measurements to make sense: 2 tons, 30 foot wingspan, 40 foot from snout to tail, of which about 2/5 is tail, 2/5 torso and 1/5 neck and head. (basically going off the "modest rhino" and bumping it up a bit. I forget what your previous dimensions were and don't see them on your charsheet.)
Find a rat or something small to practice fighting
Name:Delia
Creature type:living
race:fey
size class:tiny
Magical affinity:nature(plants)
Stats
Body:basic
Movement:weak
Mind:apprentice
Spirit:weak
Skills
Melee:basic
Ranged:weak
Medical:apprentice
General Knowledge:basic
Specializations:weak: socialization with fey, evasive flight
Substats
Body
Strength:-1
Constitution:+1
Stamina:0
Movement
Speed:0
Dexterity:+1
Agility:-1
Mind
Intelligence:0
Memory:-1
Intuition:+1
Spirit
Charisma:-1
Will:0
Magic:+1
Subskills:
melee
natural weapons:0
Unnatural Weapons:-1
Magical:+1
ranged
natural weapons:0
Unnatural Weapons:-1
Magical:+1
Medical
organic:0
mechanical:-1
Magical:+1
Inventory: Belt of magical nuts
Thorn Sicke x2
there are rats around, and there are sapient creatures who can spar with you. wanna fight a rat or a sapient, or even a training dummy?
Purchase two runes of absorb person and one empty spell book
Name: Vladen
Race: Ghoul
Size Class: medium
creature type: Undead
Magic Affinity: Omega, Necromantic
Stats (Cursed, Weak, Basic(the default level), apprentice, journeyman, Master, Exceptional)
Body:apprentice
Movement: basic
Mind:Apprentice
Spirit:basic
Substats (-1, 0, +1 Must add up to 0 within each stat)
Body
Strength: +3
Constitution: +3(+5 with armor)
Stamina: -1
Movement
Speed: +1
Dex: 0
Agility: +2(+1 with armor)
Mind
Intelligence: +1
Memory: +1
Intuition: +1
Spirit
Charisma: +1
Will: 1
Magic: +1
Skills :
Melee:Journey man
Ranged:cursed
Medical:Journey Man
General Knowledge:aprentice
Specializations: weak
-dodging
-Long swords
Melee:
Natural Weapons: +1
Unnatural Weapons: +2
Magical: -1
Ranged:
Natural Weapons: -1
Unnatural weapons: +1
magical: 0
Medical:
Organic:+0
Magical:+3
mechanical: -1
'pack sense' - an awareness of what those in your tribe are doing at any given moment, and how to best coordinate with them to achieve a common task (this gives a bonus on collective efforts, as long as you are able to communicate with the group).
Arctic Screech - You can use it to cancel out cold and storm based magical attacks, or to inflict such on enemies.
Effects of ghoulification:
under certain conditions, Vlad MUST eat the flesh of living beings. Additionally, you will suffer a Geas.
Vlad will be given specific tasks he must accomplish in a given mission.
These tasks will come with a hunger timer. if that timer runs out, he will go berserk, and will attack pretty much anything in order to move toward the objective. At that point, Vlad will be under GM control. Hunger timers can be filled by actively movingtoward the objective, or eating that which interfered.
Eating the innocent is far less filling than eating opponents. eating allies actively harms Vlad.
Also, medical magic will be fueled by the consumption of living beings. That is, the fuller Vlad's hunger bar, the better his ability to heal. below a certain point, and healing others it out of the question.
Basic melee weapon (long sword, 5 coins cost)
Basic Medkit(3 magical, 2 natural, 5 coins cost)
medium armor(+2 con, -1 agility, 15 coins cost)
Cold weather gear
20 coins
alright. done.
((I was going to suggest that Bruford could try becoming Gwyn's wielder, but she seems happy enough with the gorilla and Bruford already bought an axe, so...))
Try to find some large and empty area in which I could practice swinging my new axe. Considering my size, is it one handed or two handed?
It's one handed for you. (2) you attempt to climb onto the center plateau to prectice, but you keep tumbling, so you decide to stand still in the middle of the canyon and swing the axe overhead. It whispers for you to swing it at nearby creatures, or to climb the wall and go into the city to practice.
go find an empty area and practice dual wielding Gwyn and my spiked mace before letting Gwyn practice by herself
(2) you find it extremely cumbersome to duel wield a double ended morning star and a large scythe. (5) You let Gwen become humanoid and you spar. It's like a little dance. You are hesitant at first, but she seems quite responsive to your actions, and moves accordingly, to both avoid your attacks and avoid hitting you with her swings.
You do discover that, with the double ended morning star and your size advantage, you outclass her in fighting ability. You feel that, were you to use your own natural weapons instead, you might be at an even greater advantage. On the other hand, in spite of your unfamiliarity with edged weapons, you find that using her as a weapon still has it's merits - a sort of combined energy between the two of you that makes your movements a bit more powerful than when alone.Edit: reading the wrong character sheets or something. not sure where my brain was. Gwen has journeyman melee with +3 natural weapon skill and is a Small creature, while Kongor is a Large with basic melee and +1 unnatural weapon skill, but with a blunt weapon specialization. They are more or less evenly matched when she is fighting with her blades and he is fighting with the morning star, though she has advantage unless he goes into animal rage. With natural weapons, his skill is on par with a journeyman skill level, so she's have skill advantage, but he'd have reach and power advantage that overshadowed it, and would be at sigificant but not insurmountable advantage in animal rage.