keep an eye on that snowfall to see where it’s heading while using Gwyn to fire another HEI into the swarm and avoiding both hitting someone with and being hit by friendly fire
"Wheeeeee!"
Yay! Snowies go Pop!
The snow is sliding more or less away from the camp. No threat at the moment, unless ... [hidden roll] unless another snowslide should happen on this side of the ravine. You look up at the near slope. And up, and up. (1) Distracted by his ponderings, Kongor fires Gwen, completely misses both the snowies and the camp, and loses his grip on Gwen who goes tumbling away, far up the slope, where she gets lodged in an ice crevasse.
Try and drag wounded out of the way of the boulder
"Shout if you feel like you are about to be smothered in snow."
Boulder? what? Never mind, you continue fightign a losing battle against injury and mayhem, as more people are wounded than are healed each round. Still, at least hte fuiur sems to give the healed ones some measure of defense against the snow furies. In fact, the furies seem to more or less ignore the furred people.
(Well, that avalanche should be Bruford's time to shine. Should be big enough to keep the aid station protected, and kneeling or lying down shouldn't take any movement checks, and withstanding the snow would probably be raw strength.)
Good! They coulda bit my wings to pieces, but now that they aren't solid they gotta bite my hide.
Lash out at the attackers with my tail, turning in place to face the direction of the avalanche. Fold up my insubstantial wings, hopefully they'll be back by the next time I need to fly. If the avalanche is heading this way, walk towards it and get a big load of fire ready to try and keep myself and anyone behind me clear.
(6) you strike hard and fast, spinning in place as more and more furies pile in to get a bite out of you. They get more than they bargain for, and a dozen broken bodies lay at your feet. You wrap your formerly insubstantial wings close to your sides, incidentally smothering and crushing a few furies in the process. The feel of the world outside instantly disappears under your rather heavy feeling wings. Places not covered by them still feel the effects of the world, however. Also, o,l the avalache isn't immediately threatening your party.
Observe the rock that is coming sliding down. If it looks like it's on a collision course with the camp (or our team), try to use clockwork magic to bend the vector of it's slide so it misses the camp/team instead.
The avalanche doesn't seem to be threatening you. unless .... hmmm. You recall information regarding the banks of swift flowing rivers. Lots of material is rapidly moving AWAY from your current position. That could be a problem.
"Bruford must protect allies!"
Carefully move between the boulder and the camp. Try to stop it with my heavy and extremely large body made of solid iron.
alrighty. a movement action that requires a roll. (2) you take two steps and fall forward with a huge, ground rattling BANG! Killing several in the base camp, and dozens of the snow furies, who take this as their cue to scatter. Seems they've had enough of all this noise and earthmoving.
Also, that fall is hard enough to require another roll. (6) the snowbank above the camp comes sliding down,, half burying you in hard ice and debris. Your prone body protects the remnants of the camp from entombment however, as what seems like half the mountain slides down around and behind you. This slide goes on for what feels like hours, but is probably no more than a couple minutes. Miraculously, the whole team and what is left of the camp, including the pack animals you brought remain safe, sheltered by Bruford's body and the shape of the valley. The teleportation circle, the plateau it was on, and most of the flat area you traversed to get here are gone completely, leaving a surprisingly high cliff at the very edge of the little first aid station you had set up. Gwen remains, strangely enough, lodged in a crevasse fifty feet up the mountainside.