Is there a pool here? I don't think I've gone for a swim with these metal bits. Better make sure they're okay with getting wet.
((RGU, you've got unnatural ranged at +1, and a specialization for throwing stuff. Why not see if you can gather up a sack and some big rocks or chunks of rubble for throwing boulders? It's not as good as an axe sized for your golem, but it should be cheap and not leave you barehanded. Plus you should be able to refill your ammo without much difficulty. Yeah, your range is weak, but the specialization should limit friendly fire.))
There's a mud pit that's been slowly filling with water ever since the rain god came to live at Omega. You go there. It's not deep enough to submerge you fully, but you ca nwallow in it. You splash around and discover that you are basically waterproof - as waterproof as before, at any rate.
((If the mission is on a natural place (mountains, caves, etc.), I could just grab some large rocks from the ground. I'm not too worried about having no throwing ammunition since I can pretty much throw anything, even enemies. I have decent unarmed fighting specs and the only way to improve my melee combat would be to get an axe.))
Search around Omega and pick up any coins I find on the ground while waiting for the mission to start.
(4) you find a few coins being exchanged by other Omegas. None of them fall to the ground, however.
Get one shot painted sigil for absorbing a single human sized target Learn as much as I can about how to use it and what can be done with it
alright, painted. Basically, you gotta be in contact with the being to start absorbing them. The more contact you have the faster and more controlled you can absorb them. If they are resisting, they might break away before being fully absorbed, doing damage to both you and themselves. Skin to skin is better than skin to clothed. They'll get will rolls to resist absorption and to resist having their mind consumed or controlled. If you manage to fully absorb them without killing them you get access to their abilities. If you manage to contain their mind, you get access to that as well, but to use their knowledge requires either a will roll or their cooperation. You will digest your target over time, losing their abilities and mind in the process.
Have Gwyn launch one of each kind of shell at pretty much any cluster of dummies, different cluster for each shell
He didn't say no?! he didn't say no! Oh no oh no oh no oh no oh no oh no.
I check behind me, making sure there's nothing back there that would hurt me, shift my arm into my barrel, wince, and fire an HEI shell at as far away of a target as I can pick.
(6) Gwen aims at teh furthest wooden target away, on the far side of the arena, and fires. It is very loud. Once again, Kongor goes temporarily deaf. gonna have to start thinking about hearing protection. (1) Meanwhile, Gwen goes twirling through the air like a figure skater - an unconscious figure skater that has been launched out of a cannon. She bounces three times before coming to rest against hte back wall of the arena, a thin trail of steam rising from the barrel of her cannon arm.
The target Gwen aimed at is obliterated, as is a chunk of the arena wall behind it. The wooden bits are burning, and a thick column of black smoke rises from where the incendiary material is cooking off.
The officer who gave Kongor the control device explains how to reboot her, and he and a couple others check her over for damage and get her back in working order.
A 6 on effect and a 1 on constitution in the field will leave her unconscious, possibly damaged, and out of commission until she can be fed and properly medically treated. Since this is a controlled environment, I'm just assuming the repair events happen.
what do you need?
"U-um... some more warmer clothes, please? Maybe, ah, some armour what I can fit under 'em? Not sure where we're goin' or why, but 'pparently it's real cold."
Thrips makes his vague request to the as-yet-undefined person at the desk, shrugs, and bites determinedly into the lump of food he brought from the cafeteria.
Attempt to acquire cold-weather gear! Maybe also some armour that could work with it!
Snack while I wait, and if I am provided with adequate gear, say my thank-yous and head to my quarters to get dressed for action.
Five coin for a full set of cold weather gear, five for armor. The armory attendant idly brushes the crumbs from your snack off his desk.
Alright, if you guys are ready, we'll shove you through the portal. You have several big, white, long haired pack animals towing sleds of materials. you'll go through the portal to a base camp high in the mountains, from which yu need to trek to a second base camp, further up and further in. You'll be establishing that base camp, and setting up some ritual devices and such in the caverns there. If you can , you'll build a rope bridge to a higher point across a steep valley, so teh next group can continue the trail upward.
beisdes the weather, the mountains are home to various magical and mundane beings. it's kind of a hotspot for magical wildlife, which is part of why they want the base camp.
Anyway, you assemble in the cafeteria, and are directed back toward the kitchen. You move through the archway and instead of entering the kitchen, you are in a large stone and wood barn. The air is crisp, but not what you'd call "fucking freezing." The sounds and smells of animals are all around. There is a line of stalls along one side of the barn: flashes of white fur flicker in and out of view inside. You see one of the barn's main doors propped wide open about fifty yards away. Through it comes bright sunlight and the green and golds of early fall. Not exactly the deep mountains you expected to see.