I thought I was waiting on someone to post. Sorry for the delay.
"Freddy, Catch!"
Go grab the ball and throw it really far away!
Approach the ball. Be ready for if it attacks
Kongor's still on my back, so not so fast.
Head over to the ball. Mostly, head away from the clumsy giant golem, but in the general direction of the ball.
Continue my duck and cover. Listen and make sure I don't get hit by that thing.
Let's see:
(5) Bruford gets up, trundles across teh arena while everyone else kinda scoot away from him in alarm. He bends down and grabs the ball (2) Which causes his arm to go numb as the ball squirts out between his thumb and forefinger and plompfs down in teh sand next to his feet. (4) the ball kinda sparkles and hums. As it flies out of Bruford's hand several tiny versions of itself scatter around the the same area. a couple land in the sand, but most either cling to the low arena wall, or just sort of float in the air. They all move slightly, and whenever two of them get close, the tentacles between them glow and expand for a few moments,reaching toward each other, until just as they touch they emit a small bright flash and the balls are pushed apart n opposite directions.
(2) Freddie seems to be breathing pretty heavily, and he kinda sags to the ground. He cranes his neck to look at Kongor and mewls plaintitively. Looks like he's gotten tired.
Carefully and silently study the probable maintenance procedure. I may need to mimic it to maintain my human appearance sometime in the future.
He scrapes the ahir off his face, washes in water, then dresses rather carefully. his clothes are sharp and clean. He talks to you a bit once he's noticed you awake. After he dresses, he gathers a few items from his nightstand and a locked box before heading to the door. He turns to you on the way out. "I think the chef is expecting you. You can go over there for now if you want. I'll be in my office for the morning. at noon, I'll be in the cafeteria to give out a mission."
"You might be able to get something from those. Least I can do for the information you have given. If ou are ever out of this cell, do find me, I owe you a favor too."
Get up and walk out
((What can I do withh that sub skill point again?)
"Thank you. I don't know what I did to earn your favor, but thank you. And thank you for the visit."Off you go. mission incoming.
"Observation: This one seems to have hit a sore spot.
Explenation: This one is aware that you all feel a certain sense of duty to protect and keep your fellow Omegas alive. This one shares the sentiment, to a certain extent. However, while there is a sense of duty to keep our fellow Omegas safe, there must also be a sense of responsibility to keep the outside world safe from our fellow Omegas. We, as an organisation, have as much a duty to protect ourselves as we have a duty to keep ourselves in line.
What happened with the subject in question in the city just outside our base was regretable. It shows what happens when we fail in our responsibility. Omega can ill afford a repeat of the incident. The loss of life and the structural damage is both a tragedy and a blemish upon the legion as a whole. This one believes it is as much our duty to try and keep the subject alive, as it is our duty to stop a similar event from happening should our effort to contain her errant power fail.
Addendum: You may think this one a cold, unfeeling machine for saying so. That is your right. But this one will not turn a blind eye to the very real danger of another containment failure just because the subject in question is one of us. Feel free to disagree if you wish, we are here to discuss after all.
Curious query: Could someone please recount what happened in Aginville to this one? A permanent solution that leaves the subject non-dangerous and not in solitary containments seems like a wonderful solution, but this one is unfamiliar to what happened in Aginville."
Discussion part 2: the electric boogaloo.
"look. Once we start installing death traps for Omegas, where does it end? where do we draw the line? We were all either convicted crimnals pulled from death row, or considered dangerous or undesirable when we were thrust into Omega. So ... who among us should NOT have a failsafe? You? Me? who?"
"I agree that some sort of safeguard could be put in place though. Perhaps the Alchemists or Runists could inscribe a Ward. A sufficiently large and powerful Ward could prevent escape while leaving a minimal risk of killing the subject."
"for something like that, you'd need to ring Omega itself, I think."
"Well, maybe we should."
"Yeah, but where do we draw the line of what is Omega and What isn't? That city is in our territory now. We don't owe those people anything. They came uninvited and should be sent packing anyway."
"maybe. But for now, what is, is. And the Bosses want us to prevent unnecessary death out in the city, so we will."
"Well, there seems to be some disagreement about what really happened at Aginville. I'll try to give as clear a description as possibe, if the others will refrain from butting in. Basically, there was an outbreak of sickness. Doctors could do little. So, a team of Omegas went in on request. one of the group had some transmutation skill and thought to transmute the sickness into something inert. Or something. that's what we think. Could have been tryign for something else. Anyway, the illness seemed to react poorly, and spread rapidly. It didn't kill many people, but it left the whole town senseless. Lots of folk seemed to have body parts turned into other things - stone, feathers, glass, water, air ...
Some of us think all the misfortunes were the result of Omega's involvement. Others think most of it was the nature of the disease, and only a small part had anything to do with us at all."
At the noon meal, which everyone is told to attend, an officer announces an upcoming mission. "A ley line has gone dark, and we need to find out why. This ley line runs through a swamp filled with gatorfolk. We have lost contact with this group. The Spider is concerned, apparently. Hard to tell with the Spider, really. Never mind that, though. We need someone to go in and investigate the trouble. the last information we have received from the area suggests the undead in the area are ... dying, or disappearing, or going dormant. these undead are generally harmless, so if you see them, try to communiate before cutting off their heads. might be friendly. Anything but gatorfolk and undead might be less friendly."