alright, you day care candidates, check the bottom of the post for your assignment. I'll individually comment on the other parts of your actions beforehand.
((That kid sounds pretty entertaining, sure let's leave the ghoul in charge of watching the kid, what cann't go wrong.))
Answer:
"Wished to speak to her, see why she fled and such...plus she gave me what I needed to get my skin back, so giving her a nice thank you from the water of sorrows is due."
"As you wish, guardian. Please be aware that she is in a volatile state, and you may not get much of an answer from her at this time. Also, please take care not to release her again before we've stabilized her. Follow Akard here, if you will." the speaker motions to a small squat being that gives the paradoxical impression of being quite tall, standing quite erect, and being quite formal, all while being about four feet tall, having a pt belly, and picking his nose. Akard turns wordlessly and leads you to a guarded glass door, farting incessently along the way. THe Glass door is opend and yhe two of you pass through. You get the sensation of hundreds of tendrils touching you inside and out as you pass the door. Once through, akard leads you along several passaeways, through two more doors, and down a final deserted hallway to a room at the end. The room is sparsely decorated, but the bed in the corner is large soft, and covered in blankets. a single flower grows out of a tall, twisted vase painted a light cream color with subtle markings that follow the lines of the vase's twist. The front wall is transparent, but there is a curtain inside that can be closed to run the length of the wall, shielding the interior from view. Inside the cell, there is a door that leads to a small room furnished with just a plain chair and a small ledge under a second, much smaller window. There are several holes in the glass of this window arranged in a circle, and a chair is stationed outside the window as well. Akard turns and leaves, and you turn to see the woman slumped in the chair in the smaller room, eyes on nothing. HEr hair is a mess, her face devoid of emotion or energy. she looks exhausted and somewhat dissociated from what is around her. She is wrapped in a thick blanket up to her shoulders. From teh way the blanket bunches, you can tell she is clutching it tightly from inside.
kids, huh? Kinda outta my field of experience. Keep looking for herbs
mhm. This one might be within your field of experience. You might say you've met before, a time or two. (3) you find some stubborn weeds growing out of the gaps in the cobblestone roads. Weeds are herbs, right?
I look confusedly at the key he handed me for some reason."What about the oil?"
"What? What about oil? Didn't you want a shower? Oh, riiiiiight, you're a weapon. Check with the armorer. I'm sure he has what you are after. Are you not going to stand under a spray of water to clean yourself, then? That's the usual description of a shower. If not, I'll take that key back."
Name: The Doe known as Starker Schritt
Creature type:Living.
Race:Humanoid Rat
Size class:Medium
Age:20
Appearance:
Standing at a simple 5ft0 with creamy colored fur and two iron ring's in her right ear. This black-eyed Rat appears in relatively good shape, with a good straight posture and a well kept exterior, the flickering of a pink ratty tail ever prominent, as padded clawed pink feet pitter-patter against the ground.
Small brown foot-wraps obvious, as traveling shoes for rat's are certainly in short supply. Padded armor currently decorative and in need of repair's a simple soft aqua in color. Complete with a forest green scarf tied around their waist to act as a belt and a simple clasp made of iron holding a slightly warm cloth red cloak. Simple black cloth socks cover their lightly clawed hands holes cleanly done in them for good grasping and ease of movement.
A simple sheath resides at their right side, made of leather and silver.
Bio: The Doe known as Starker Schritt or in common simply The Female known as Strong Stride is a member of a relatively rare race within the world, a species originating from a wizard or sorcerer's desire for cheap and harmonious labor. Ascending the rat's that had taken residence within their tower into actual useful partner's and worker's. They expanded over the year's surviving past their creator and expanding outward to take small portions of land within the empire.
Beset unfortunately however with side effects of their ascension and rat's natural problem's. The humanoid rat's found themselves with a shortened lifespan then other humanoid species. Living only on average a mere thirty year's with the oldest among them having ever lived to forty before succumbing from cancer, disease and their body's inability to cope with the struggles placed upon it.
It was Strong Stride's determination to try to fix this malady that earned her the name she now bears. The title she now bear's, having learned magic, in the pursuit of strength, in the pursuit of gaining the power to make a difference for her people. Her efforts and her attempts at leadership despite her sometime's struggle with word's in the tensest of moment has helped her race. A leader if one that lead by her actions.
It was only recently that she heard of the organization known as Omega Legion, heading to the nearest place she could find and investigating what she could? She came to Omega and asked them one thing, that if she volunteered they would be willing to try and help her people rise above and heal the crippling problems that result in the premature deaths of so many and increase her race, her family and her people's lifespan at the likely cost of her own.
Magical affinity: Elemental:Water
Stats
Body:-1
Movement:0
Mind:0
Spirit: 1
Skills
Melee: +0
Ranged:1
Medical:-1
General Knowledge: -1
Own Race
Magic/Elemental Magic
Specializations: -1
Water Magic.
Swordsmanship.
Substats
Body
Strength: -2
Constitution: 0
Stamina: +2
Movement
Speed:0
Dex:0
Agility:0
Mind
Intelligence:0
Memory:-1
Intuition:+1
Spirit
Charisma:-1
Will:1
Magic:0
Subskills:
Melee:
Natural weapons:1
Unnatural Weapons:1
Magical: -2
Ranged:
Natural weapons:-1
Unnatural Weapons: -1
Magical: +2
Medical
Organic:0
Mechanical:0
Magical:0
Add this to
The Character sheet thread and go ahead and faff about on base. Check the OP for points of interest. Also, note that StarkerSchritt has taken teh Oath with Omega and carries her Mark on her person. Also note that going from a normal rat's lifespan to a 30-40 year span is quite a step up, so she would probably have some mixture of optimism from that, combined with the discontent fro mhaving a shorter lifespan than many humanoid races. I'm not saying Starker HAS to be optimistic, but it seems to me that the race as a whole might have a sort of positive outlook on the future, based on your description of their history and such.
Try to find someone relatively normal to talk to. At least by my standards.
By your standards? Okay, you wander about aimlessly for a while, til you spot something odd down in a shaded patch of the Omega Canyon. Swooping down, you hop up to the fetid pool, ignoring the motionless doll and the insane man muttering about morally questionable activities. You poke around for a bit, then start arguing with a maggot that is slowly being eaten alive by a squad of ants, and with the bubbles that arise from the corpse of a remarkably large scorpion lying mostly submerged in the mud and fouled water.
Well, my specialty us Wind. Wind Sphere for an explosive Wind Blast, and learning Wind Jump and Feather Fall.
Also note my interest in the job of watching a child..
Well, for your current stat sheet, you could manage a minor boost in jumping as a
bolded action, and possibly enough wind to knock over a vase or something, also as a
bolded action. Because you have "basic" in magic, and 'basic' in all the subskills related to either of those things, with no specs or anything to add to that. To increase your magical power, you'll need to increase your stats accordingly. But for now, you have some minor ability to manipulate wind, a bit. Feel free to be creative, just don't expect cosmic storms or anything.
Glare at the foot, hoping that wasn't the metal one that moved like that. If so, well, try to walk a bit. Maybe I can get back to my cave.
(4) You glare at your natural foot that was scratching you earlier, then stare menacingly at your iron prosthetic. it stares back indifferently. Then it wiggles provocatively. You lung at it and start gnawing on the metal, making little scraping sounds with your teeth as you flop over on your side. Once satisfied that the metal leg has learned it's lesson - for now - you stand carefully and begin a sort of stomp-hopping walk. You occasionally crash into the wall a bit, but you make slow progress caveward. before you arrive at your cave, you pass into one of the larger caverns the Gnomes use as an assembly hall, or for various other activities that require more room than normal. there, you find the following scene
Hmm four of you mentioned the childcare thing, but only two seem to have volunteered. Alright, so Tric and Bruford meet with a wizened gnome with even pointier ears than the usual, who talks at you without looking up. Bruford has to lean dangerously low to hear what is being said (we're just going to hand wave Bruford getting back down the cavern - lowered via cables down a steep slope. good luck getting back up). he manages not to crush the catperson or the gnome by virtue of falling face first into thecavern wall instead, so much of what is said is lost to him.
Tric learns the that child has been having difficulty controlling himslef lately, and is in need of some exercise and social interaction in order to get his bearings again. THe gnome assures you that this is normal for children, and he is confident that with a little activty the child will be his old self in no time - "Quite the friendly, curious child, really. A delight to experience. We are quite fond of him. Well, if you are interested follow me. I guess I'll have to take you to the Big Hall today." He says, glancing up at Bruford briefly before turning and walking along one of Omega's several side canyons and into a large tunnel that Bruford still has to stoop to enter.
After a few moments, the two of you enter a wide, arena style room. The ceilign is arched far overhead, the floor is a wide, flat oval, surrounded by walls about four foot high, which separate the arena floor form several concourses of platforms or benches. Above, the last concourse circles around about two thirds of the room at about fifteen feet from the floor, with several wide hallways exiting from it. "Ah, we are just in time, here he comes now. Say hello to Frederick!" The Gnome points up at one of the entrances where, at first, all you see is a wavering shimmer in the gloom. You hear a strange sort of clunk-shuffle-clunk pattern, growing a bit louder before the drake emerges from the dark blinking owlishly at you, wings shimmering in the dark, emitting a low buzz. The drake stands on one foot, with a strange sort of organic metal post where it's other leg should be. a couple other gnomes appear from the side and attempt to coax Frederick forward to the arena with a fresh, bloody chunk of meat on a long pole (no smell of chemicals in this one).