Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 85

Author Topic: Omega Revenant: Catch A Falling Star  (Read 156842 times)

Egan_BW

  • Bay Watcher
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #180 on: July 09, 2018, 04:31:46 pm »

Make sure there aren't any immediate threats, then just lay down and close my eyes. I'll probably notice if the rest of the team finally makes it.

It occurs that a comm stone would be useful for a flying character. How much do those cost?
« Last Edit: July 09, 2018, 04:33:24 pm by Egan_BW »
Logged
Not true, cannot be proven, true but misrepresented.

Pancaek

  • Bay Watcher
  • Real stupidity beats artificial intelligence
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #181 on: July 10, 2018, 12:37:25 am »

Get a little distance from Buford, and watch to see if he manages to free himself and/or create a hole into the city. If he does, continue along the original path. If he does not, turn around and head out of the tunnel, up one of the several narrow trails to the plateau above, find one of the many doors in the city wall, and go in through there.
Logged

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #182 on: July 10, 2018, 06:49:55 am »

Turn Two
or
"Let's go someplace else."

Help with the clue searching
continue with the clue searching while watching to see if I need to dodge Bruford
"So... Which way to the target?"

Run on ahead to speak with her before the scroll runs out. Try and calm her down.
Get a little distance from Buford, and watch to see if he manages to free himself and/or create a hole into the city. If he does, continue along the original path. If he does not, turn around and head out of the tunnel, up one of the several narrow trails to the plateau above, find one of the many doors in the city wall, and go in through there.
Try to push the stuck guy and then stroll out through the arch way and take a look around.

You all turn around, head down the tunnel, out the archway back into Omega Base proper. Then you follow ol' Brassbutt (err, don't let Clunkers hear you call him that - he'll murder you. Now, I know that sounds like a joke and all, but really, he'll murder you) up a narrow side trail overlooking the canyon floor, onto the plateau above and through an open doorway onto a wide, vacant street. You hear what sounds like police whistles in the distance - in the presumed direction of your target.

Make sure there aren't any immediate threats, then just lay down and close my eyes. I'll probably notice if the rest of the team finally makes it.

It occurs that a comm stone would be useful for a flying character. How much do those cost?
If you sleep through the mission, you don't get participation rewards. Also, you are on the opposite side of the Omega form the gang, so unless Burford manages to crack the street and get himself out, you're probably gonna do just that.

Comm Stone: 10 coins. 10 uses, rechargeable.

Forcefully get out of there using my golem strenght. If this causes the ceiling to collapse, shield my body with my arms.
(4) you twist and yank and pull yourself free with a terrible squealing of metal on stone. You are now facing back toward Omega.

Okay, good.  What do I feel, exactly?
Hmm. You feel something like a low hum from underneath, and something tingly, like an electric mouse running up and down your spine. When you turn your head or otherwise use your neck, you feel a sense of sliding or tilting from everywhere.

Might have been nice to know before I used it. I also don't have enough for the Wind jump scroll.
Just this once, I'll cut you some slack and let you have the wind jump scroll for whatever you have left, since that was an abysmal choice of times for a translation scroll (especially considering that the Omega you are after speaks Common).

How in the world did we end up in the canyon then?
Omega Base is a giant canyon in the shape of a capital Omega. You literally live there. How you got there was: you were convicted of some grievous offense and sentenced to Omega. Unless you were foolish enough to volunteer.

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #183 on: July 10, 2018, 08:45:05 am »

I'm clearly too big to continue the way everyone else went, so I return to Omega and request another way to access the target or a transportation method.
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

  • Bay Watcher
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #184 on: July 10, 2018, 08:45:49 am »

Just break open the ceiling. City is right above you.
Logged

SuperDino85

  • Bay Watcher
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #185 on: July 10, 2018, 08:51:00 am »

wait for metal slowpoke to show up before asking for another way to reach the target
Logged

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #186 on: July 10, 2018, 08:56:16 am »

Just break open the ceiling. City is right above you.

But do I know that? I prefer to keep OOC knowledge in OOC and only use what the character should know IC.
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

  • Bay Watcher
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #187 on: July 10, 2018, 09:00:18 am »

Gonna try to save you guys a round of wandering about:

the archway on the map is the tunnel entrance in Omega.
The tunnel leads from Omega to your current location.
From your current location the target is either:
a) up through the ceiling and then five blocks.
or
b) back to Omega, up a side trail. through a door in a tall wall, and ten blocks out.

I think we were told multiple times, you probably didn't pay attention.

Do you know this? Granted, I didn't either, bit still.
Logged

randomgenericusername

  • Bay Watcher
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #188 on: July 10, 2018, 09:33:04 am »

I literally just said that Bruford didn't notice that, read again.  ::)
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

  • Bay Watcher
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #189 on: July 10, 2018, 09:45:07 am »

Eh, good luck getting out...
Logged

spazyak

  • Bay Watcher
  • Imagine a working link to Rickroll here
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #190 on: July 10, 2018, 10:12:27 am »

Head towards the police, kicking anyone who refuses to follow in the shins
"Follow me, the guard force here ought to have something to at least help us...oh and do be on the look out for anything useful."
Logged
GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

ANGRY_DEMON_NOISES

  • Bay Watcher
  • [JUDGMENT INTENSIFIES]
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #191 on: July 10, 2018, 11:21:35 am »

Follow the shin-kicker
Logged

Egan_BW

  • Bay Watcher
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #192 on: July 10, 2018, 01:24:44 pm »

FFS I rolled a 1 for stamina so I'm going to take a breather until I'm refreshed again. You seem to accuse me of sleeping on the job a lot but I'm not sure what you expect me to do here, on top of the wall, completely tired out. And no, I'm not going to quaff a 3 coin potion before anyone's even met the target.
Logged
Not true, cannot be proven, true but misrepresented.

Pancaek

  • Bay Watcher
  • Real stupidity beats artificial intelligence
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #193 on: July 10, 2018, 01:29:31 pm »

That sounds promising. Head towards the whistling sound. Don't run, but don't dawdle either.
Logged

Devastator

  • Bay Watcher
    • View Profile
Re: Omega Revenant: Base Thread
« Reply #194 on: July 10, 2018, 01:37:18 pm »

Does anything feel odd when I just move my eyes around?  Or when I open and close my mouth?  And can I smell okay?
Logged
Pages: 1 ... 11 12 [13] 14 15 ... 85