K, redoing and removing special.
I am just going to go basic till I can buy those specials, which I am likely to do early on.
Also, would my race grant me anything? Or is it just a general outline of what I can learn/eventually do?
Just wanted the stat sheet cleared up first.
Thanks, by the way.
I could nearly mix this up.
Do we have bows and arrows?
we do have bows and arrows they are in the armory under basic fired weapons.
Actually, I can let you have darkvision for free. You'll have an advantage from your base race regarding hunting and hiding as well, just like random's character will have a weight advantage due to being Giant in size. Were the creature tiny, the catfall thing wold be okay, but as a medium race it doesn't work so well. There will be aspects of the character's Fey nature that show up from time to time too. And, if claws are natural to the race, those are free as well. Basically, the reason I have players marka race is so I can have a baseline for them against which to determine when a roll should be done.
Took out the 2 stat and 6 substat points, all from Movement and its subsections.
mmm. still, exceptional in two forms of melee combat. Well, it is what it is at this point, I think. Good enough.
Name: Frederick
Creature type: Red Dragon
race: Four-limbed Dragon
size class: Large
Magical affinity: Fire
Stats
Body: apprentice
Movement: apprentice
Mind: basic
Spirit: basic
{Special}: Flight. -2 stat points.
{Special}: Crippled leg.
{Special}: Quadriplegic.
{Special}: Chaos Magic affecting wings.
{Special}: Hyperactive tail, overhealing side-effect.
Substats
Body
Strength: +4
Constitution: +2
Stamina: +2
Movement
Speed: +2
Dex: +0
Agility: +2
Mind
Intelligence: 0
Memory: 0
Intuition: 0
Spirit
Charisma: 0
Will: +1
Magic: +1
Skills
Melee: apprentice
Ranged: basic
Medical: weak
General Knowledge: weak
Specializations: basic
Subskills:
melee
natural weapons: +2
Unnatural Weapons: +0
Magical: -1
ranged
natural weapons: +3
Unnatural Weapons: -1
Magical: +1
Medical
organic: 0
mechanical: 0
Magical: 0
Specializations:
Fire Breathing.
Magic Resistant Scales.
Flight Proficiency.
Equipment: None, 50 coins.
I think this is the final one.
(Tric, if you're checking this, Freddie has a few levels, the specialization is so he can use the firebreath effectively, and most of the {Special} slots are various crippling events that have happened to him in the recent past. I should probably have another one for the teeth and claws, but there's lots of demand for those.
Also, you could probably get away with just sleep-resistant, as it'll likely be a lot more powerful.. maybe close to immune, even if not immune. Immunities aren't usually in specialization slots.
(Speaking of balance issues for Legacy, looking at it I might have to buy 'Fireproof' on him with two stat points in the near future.. as that may not exist anymore. Or maybe he resists it with the Magic substat of Spirit, along with his fire affinity.)
Looks fine. I'm a little tired to be doing careful stat checks though.
Name: Clunkers
Creature type:
race: Construct (Clockwork Golem)
size class: Medium (Humanoid)
Magical affinity: Clockwork Magic (mechanical?)
Stats
Body:Apprentice
Movement: Basic
Mind: Apprentice
Spirit: Apprentice
Substats
Body:
Strength: 2 (2)
Constitution: 2 (2)
Stamina: 2 (2)
Movement
Speed:0 (1)
Dex:1
Agility:1 (1)
Mind
Intelligence: 2 (2)
Memory: 2 (2)
Intuition: 2 (2)
Spirit
Charisma: 1 (2 from gm boon)
Will: 2 (2)
Magic: 6 (5)
Skills
Melee: Basic
Ranged: apprentice (1)
Medical: weak
General Knowledge: basic (1)
Specializations: journeyman (3)
- Cumputing (robutt farseeing)
- Innate magic: clockwork
- Redundant systems (able to act/keep going despite significant damage)
- Modify: Magic
- Modify: Function
Subskills:
melee
natural weapons:1 (1)
Unnatural Weapons:-1
Magical:1
ranged
natural weapons:-1
Unnatural Weapons:1 (1)
Magical: 6 (5)
Medical
organic:0
mechanical:0
Magical:0
Inventory:
Clockwork Staff
Purple anti-magic cloak
interlocking gears (reusable clockwork totem)
Mannequin focus
Metronome focus
80 coin
It warms my heart to see someone count out the substats for me, so I can track whet they've spent. Good work. Now if we can stuff SuperDino into the proper shatsheet, we'll be all set.
right? everyone else is accounted for from the old system? I guess there are technically characters who haven't ported over,but they've been inactive for a while ...