It may be a lot of space compared to most real caves, giant Vietnamese aircraft hangar ones aside - but remember that the cavern system is thousands to millions of times bigger than any cave network in the world, seeing as it underlies literally the entire world. Anywhere in a DF world that you go, you just dig down a few dozen meters and you’ll find them, either the claustrophobic passages or huge cavernous spaces with lakes and mushroom forests. Mammoth is the largest real world “caverns” and it has a grand total of 400 miles of passage. Imagine Mammoth cave network but it’s so expansive you can reach absolutely any point in the world by taking an easy hike through it, and that’s what the DF caverns are
For this reason alone I choose to believe in cracks and fissures, independent of what else that can justify. As soon as Toady implements weather simulations, the caves we can see become barometric singularities, unless there are additional openings leading to the caverns.
Also, taking scale strictly as is leads to magma often being 150m below the surface or so. Given traditional insulation values for solid rock (and ignoring the convecting power of the cavern layers), that would make the surface hot enough to boil water. That's a neat trick when it's a lonely volcanic island, not so spiffy when it's the entire ocean.
Personally I treat scale for open space strictly but imagine solid stone to be more flexible in what it portrays. I've got the first layer of caverns pegged as just under the aquifer, possibly at a to-scale depth, the third layer at around 1km under the aquifer, because that's about as low as a carbon ecosystem can go before ROI turns to dust, and the magma sea way down farther than that. But I can only argue for those depths in a "realistic" world that looks like dwarf fortress wherever possible but isn't bound to it in every particular.
And since I'm already taking liberty with the principles of the world, sometimes I wonder if literally the entire world has caverns. The largest possible world map, following strict ground scale, is around 150,000 square kilometers. That's smaller than Florida, Florida is soaked in karst (terrain good for caves)
https://people.uwec.edu/jolhm/Cave2006/Karst.html but look at all the parts of the US without karst. What if caverns only look like they're everywhere because dwarves are mostly endemic to them? What if finding a piece of the world without caverns is as easy as going into the advanced worldgen settings?